martian, on 28 November 2020 - 09:26 AM, said:
Until PGI develops gamemodes and maps that are actually enjoyable to play, it doesn't matter how much "safer and easier" quick play is. I would rather put up with being stomped in quick play then the snorefest that is CW in any conditions. This game is enjoyable because people like casually shooting mechs with other mechs. That is the pitch to new players, that is the whole schtick of quick play, and that is what I'd argue reflects the failure of PGI to actually design fun gamemodes.
Anomalocaris, on 28 November 2020 - 07:35 AM, said:
Because PGI handles four man drops poorly is not indicative that four man drops need to be excised outright. Impose harsher tonnage handicaps and weigh their PSR higher if you must. Hell, split groups across teams as long as I can still play with friends.
Removing the ability to quickly play with small groups of friends outright is not good under any pretenses; I can't think of a single other game that even acknowledges groups of friends joining casual matches together as a problem. There doesn't need to be such a ridiculous binary between solo-casual players and 12-man-comp groups. What happens to people in between?
Are groups just not entitled to casual play? If the answer is no, you make it exponentially harder to bring new people to the game. Nobody I know would stick with or even try this game if I told them, "Well, if you want to play with us you'll need to come straight into the boring 'competitive' gamemode or you'll just have to play by yourself." Small group casuals exist in games for a reason.