Groups Of 3 Or More
#41
Posted 30 November 2020 - 09:18 AM
Sometimes we win. Sometimes we lose. We often see opponents with the same unit tags so we know we are running into other groups if the drops.
Get rid of groups and the ability to get relatively quick matches and the game dies.
#42
Posted 30 November 2020 - 01:03 PM
Ken Harkin, on 30 November 2020 - 09:18 AM, said:
Get rid of groups and the ability to get relatively quick matches and the game dies.
It didn't die when you guys had a group queue and didn't play it. It won't die now if we go back to that. Participation did drop substantially after the first month of mixed queue, so facts suggest the opposite of your conclusion might be true though....
#43
Posted 30 November 2020 - 01:08 PM
#44
Posted 30 November 2020 - 02:14 PM
RickySpanish, on 30 November 2020 - 01:08 PM, said:
Got any data on that? Cause I'm pretty sure group PSR isn't taken into account.
And Git Gud arguments are by definition invalid when discussing matchmaking issues.
#45
Posted 30 November 2020 - 02:56 PM
RickySpanish, on 30 November 2020 - 01:08 PM, said:
Groups are fine, learn to play lads.
What do you mean?
Groups are Fine clubbing soloes? ChecK
Groups are Fine playing other groups? FW/Group/scouting Queues Dead? BIG NOPE.
So Looks like Groups are NOT FINE playing other groups
Lad
They should learn to play or pray (For Guid Match making)
Edited by OZHomerOZ, 30 November 2020 - 02:59 PM.
#46
Posted 30 November 2020 - 03:58 PM
OZHomerOZ, on 30 November 2020 - 02:56 PM, said:
What do you mean?
Groups are Fine clubbing soloes? ChecK
Groups are Fine playing other groups? FW/Group/scouting Queues Dead? BIG NOPE.
So Looks like Groups are NOT FINE playing other groups
Lad
They should learn to play or pray (For Guid Match making)
What did you mean by this?
#47
Posted 30 November 2020 - 04:01 PM
OZHomerOZ, on 30 November 2020 - 02:56 PM, said:
This keeps coming up time and time again so lets set something straight.
Group Queue was dead not because groups hate playing fair, but because the matchmaker was even worse than the Quick Play matchmaker.
Lets have a hypothetical scenario. There are two groups in Group Queue. One consists of 12 players. The other consists of 8 players. You join the queue with a group of 5 players.
The game does not launch. 8+5=13!=12. Every group in the queue continues to watch the searching circle.
None of the groups have any information about how many other groups there are in the queue. Maybe they are alone? Maybe they would have a game in the next 5 seconds if they just wait a little bit more? No one knows. Maybe a a group of 7 eventually joins the queue and one match launches.
The group of 8 remains looking at the Searching circle.
The group has been in queue for the past 30 minutes. They have no idea if anyone else has even looked at Group Queue in those 30 minutes. They close the game and don't try again for the next 3 months.
This is how GQ died. Absolutely nothing to do with bad sportsmanship or anything other than the system being broken in a way that makes it really REALLY unpleasant to get into a game.
You simply could not just group up with friends and play in the Group Queue.
Edited by Gagis, 30 November 2020 - 04:02 PM.
#48
Posted 30 November 2020 - 04:11 PM
OZHomerOZ, on 30 November 2020 - 02:56 PM, said:
What do you mean?
Groups are Fine clubbing soloes? ChecK
Groups are Fine playing other groups? FW/Group/scouting Queues Dead? BIG NOPE.
So Looks like Groups are NOT FINE playing other groups
Lad
They should learn to play or pray (For Guid Match making)
I don't feel like I get clubbed as a solo all that often. When a team loses I feel like it's due to their own bad play, instead of some gank squad on the other side. Sometimes there are stomps when very good players group up but oh well, if they're the best then what exactly can the match maker do, exclude them completely?
#49
Posted 30 November 2020 - 08:16 PM
MultiKill401, on 30 November 2020 - 03:58 PM, said:
What did you mean by this?
Dude you have played two seasons
So I will give the short version.
MWO comprised of two solo queue and at least 4 Group Queues:
Solo Queues: SOLO QUEUE and Soloaris 1v1
Group Queues: GROUP QUEUE, Faction Warfare, Faction Scouting and Solaris 2v2
None of the Group Queues have faired well and none bar Faction Warfare really survives to this day.
Can you call Soloaris 2v2 Surviving?
SOLO QUEUE has been by a very large margin the most successful Queue.
The only successful queue was stupidly merged allowing premade groups of 4 to join it.
Putting a big wrench in the most successfull queue.
Using the solo player base as food for the premade group player playbase instead of doing match maker every where right.
Its cheaper
And makes me very angry
Personally I don't give a rats.
But for the longevity of the game such a dumb decision makes me seethe with rage.
If the game does down, I don't get to play it.
Edited by OZHomerOZ, 30 November 2020 - 08:17 PM.
#50
Posted 30 November 2020 - 08:38 PM
Gagis, on 30 November 2020 - 04:01 PM, said:
Group Queue was dead not because groups hate playing fair, but because the matchmaker was even worse than the Quick Play matchmaker.
Dude we agree on something but I gotta set you straight.
What does dead groupish type queues got to do with groups hate playing fair.
The Group type queues are Dead, yes for reasons
Which may or maybe not involve groups hate playing fair
Doh you could be on to something their.
Please explain?
Yes any dead queue is mostly dead because of match maker or lack of or a bad match maker or a neglected good match maker or a match maker thats not doing its job.
Didn't stop premads using skillgap against soloes and weaker groups and go clubbing due to lack of guid matchmaker.
Did they go to the forums back in the (Hey) day and mention skillgap, Matchmaking. NOPE! Of course not
ITS FINE, KEEP PLAYING,
MATCHMAKER! Pff
GETGUID SCRUB
I remember those days on the forums, many have now changed their tune, probably too late to make a difference?
Now the rest of us and the game have to live will PGI's descision to not really care about its customers or matchmaking just monetizing mech packs and premads decisions to go clubbing.
We all now reaping all that was sown before.
I'm just saying if groups really wanted to play other groups why are all the group type queues the less viable queues.
Now that hypopathical stuff you mentioned.
Pff, Premades trying to tell me why group type queues or any queues for that matter are dead!
If a premade had a clue their queues wouldn't be dead.
Would they!
smh
Edited by OZHomerOZ, 30 November 2020 - 08:58 PM.
#51
Posted 30 November 2020 - 08:47 PM
RickySpanish, on 30 November 2020 - 04:11 PM, said:
Match maker could divide such Lords of the battlefield equally on each side.
You get EMP
Then we get the next 8 best pilots
And you get the 8 worst pilots. Edit:( Not to punish but to equal PSR delta)
It's an idea, maybe not a good but its more than PGI are thinking about match maker.
Matchmatcker is why the game will sink.
Match maker is like a small leak in a boat.
In a big boat you don't notice it much, due to mech pack monitization
But once enough water had entered the big boat to almost fill it
Fixing the small leak now will not save the boat.
Gotta remove the bad water
And theirs lots of it.
EditIIC: Unless you have a special patch for your leak that can cope with low population levels!
Thats about it
Edited by OZHomerOZ, 01 December 2020 - 12:29 AM.
#52
Posted 30 November 2020 - 09:30 PM
Simply being matched with a group on the enemy team is not an auto-loss, and it is not all that significant compared to the more important factors in game-outcome being skill, tonnage, map, and positioning. It matters a whole lot more if the enemy team has four less assaults than your team, than it does if the enemy team has a group of four. Quick play is designed for people to be able to play shorter matches, without long queue times, and a reasonable balance between both teams. That balance isn't significantly disrupted by groups of 4 or less, and possibly could be disrupted by more than 8. What would make more sense, is reducing the match size, and attempting to balance skill, while still allowing larger groups. Presumably the reason why tier 1 players get matched with tier 4 players is that we lack the numbers of tier 1 players to match in games, making matches smaller would help tighten that gap. Additionally, adjusting tonnage in quick match would be nice, given that the sheer number of heavier mechs in a match makes playing lighter mechs much less enjoyable. Its not all that enjoyable to experience getting stomped by a mech with more tonnage than you by a factor of 2.
#53
Posted 30 November 2020 - 10:31 PM
OZHomerOZ, on 30 November 2020 - 08:47 PM, said:
You get EMP
Then we get the next 8 best pilots
And you get the 8 worst pilots.
It's an idea, maybe not a good but its more than PGI are thinking about match maker.
Matchmatcker is why the game will sink.
Match maker is like a small leak in a boat.
In a big boat you don't notice it much, due to mech pack monitization
But once enough water had entered the big boat to almost fill it
Fixing the small leak now will not save the boat.
Gotta remove the bad water
And theirs lots of it.
how do you measure "emp", "best pilots", "worst pilots" ?
#54
Posted 30 November 2020 - 11:25 PM
Bigbacon, on 27 November 2020 - 06:51 AM, said:
4 man drops just ruin this game....sorry.
if you guys make this 8v8 (which I hope you don't) it will be even worse.
YOU WILL KILL the game. Such a waste of time to play a 3 min round because some organized 4 man just destroys you. You wait longer than you get to play.
groups should be no more than 2.
its like other PvP games, war Thunder or CoD warzone, with a bad Team no Chance
#55
Posted 01 December 2020 - 12:20 AM
OZHomerOZ, on 30 November 2020 - 08:47 PM, said:
You get EMP
Then we get the next 8 best pilots
And you get the 8 worst pilots.
It's an idea, maybe not a good but its more than PGI are thinking about match maker.
Matchmatcker is why the game will sink.
Match maker is like a small leak in a boat.
In a big boat you don't notice it much, due to mech pack monitization
But once enough water had entered the big boat to almost fill it
Fixing the small leak now will not save the boat.
Gotta remove the bad water
And theirs lots of it.
Hazeclaw, on 30 November 2020 - 10:31 PM, said:
how do you measure "emp", "best pilots", "worst pilots" ?
PSR ma Dude
Its the only measure of skill we got
At the least use it right/guid
Edit:
When MM checks the list of online/PressedSearch/available pilots they can be sorted by PSR
The idea is to put together two teams with equal PSR.
So if a strong 4 man is on one team
You need to counter that
To equalize PSR of both sides ... ez
Edited by OZHomerOZ, 01 December 2020 - 12:36 AM.
#56
Posted 01 December 2020 - 12:30 AM
DarkofFox, on 30 November 2020 - 09:30 PM, said:
Simply being matched with a group on the enemy team is not an auto-loss, and it is not all that significant compared to the more important factors in game-outcome being skill, tonnage, map, and positioning. It matters a whole lot more if the enemy team has four less assaults than your team, than it does if the enemy team has a group of four. Quick play is designed for people to be able to play shorter matches, without long queue times, and a reasonable balance between both teams. That balance isn't significantly disrupted by groups of 4 or less, and possibly could be disrupted by more than 8. What would make more sense, is reducing the match size, and attempting to balance skill, while still allowing larger groups. Presumably the reason why tier 1 players get matched with tier 4 players is that we lack the numbers of tier 1 players to match in games, making matches smaller would help tighten that gap. Additionally, adjusting tonnage in quick match would be nice, given that the sheer number of heavier mechs in a match makes playing lighter mechs much less enjoyable. Its not all that enjoyable to experience getting stomped by a mech with more tonnage than you by a factor of 2.
Dude I'm fine with groups
Smash em all the time
But is the game, is it FINE?
Keep playing!
Edited by OZHomerOZ, 01 December 2020 - 01:29 AM.
#57
Posted 01 December 2020 - 12:39 AM
Pro Top
Block em
(Edit: or have a policy for responding to such and stick to it universally, don't let appeasement guide your path, doh wise counsel should be considered.)
Edit: Instead Monitor the situation over time instead of being overly reactive, Match makers need time to do they workz.
Some won't be happy.
but its for the greater good.
Edited by OZHomerOZ, 01 December 2020 - 01:33 AM.
#58
Posted 01 December 2020 - 01:32 AM
You gotta get a small population to a large population with a match maker made for a large population!
So if said Large Population match maker is abissmal at small populations.
You may never get to a large population due to the large population match maker's ineffectiveness at small populations.
True Story!
Trust moi , I'm a dentist
Edited by OZHomerOZ, 01 December 2020 - 02:00 AM.
#59
Posted 01 December 2020 - 03:08 AM
OZHomerOZ, on 30 November 2020 - 08:38 PM, said:
Doh you could be on to something their.
Please explain?
....
Didn't stop premads using skillgap against soloes and weaker groups and go clubbing due to lack of guid matchmaker.
And we still see groups syncdropping more then 4 in a match.
Seems both is true.
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