Lrms; Just A Tactical Discussion
#21
Posted 07 December 2020 - 02:40 AM
For laughs, I run an IIC Oxide with 6 LRM 5 and swap it to 1 LRM 15. In a private lobby against a friend with 1 AMS, damage is around 68% higher with the LRM 15 because of this targeting algorythm.
#22
Posted 07 December 2020 - 07:04 AM
Aidan Crenshaw, on 07 December 2020 - 02:28 AM, said:
https://mwomercs.com...atch-notes/2251
Totally missed that, but to be fair, removing ECM from 800m away is pretty nice.
#23
Posted 07 December 2020 - 01:18 PM
Elizander, on 06 December 2020 - 10:16 PM, said:
Also when I have LOS I know my missiles are actually hitting the target instead of a wall and I can see if there's a 4x AMS corsair nearby eating up all my rokits.
still would rather put an erml in that hardpoint. i could be hurting the enemy while my lock completes.
#24
Posted 07 December 2020 - 02:04 PM
#25
Posted 08 December 2020 - 02:51 AM
Aidan Crenshaw, on 07 December 2020 - 02:28 AM, said:
https://mwomercs.com...atch-notes/2251
so, for streaks tag does basically nothing now, right?
#26
Posted 08 December 2020 - 04:35 AM
#27
Posted 08 December 2020 - 04:48 AM
many lights bring an ecm to the table*.
-so bringing a TAG yourself to shoot things you could not without is ALWAYS worth it.
otoh you can always do 'whatever' and blame the opposition, the broken MM and so on,
as is tradition
*as do many mediums, quite a few heavies and some assaults.
Edited by Teenage Mutant Ninja Urbie, 08 December 2020 - 04:48 AM.
#28
Posted 08 December 2020 - 05:51 AM
nice performances by the way.
#29
Posted 10 December 2020 - 08:04 AM
Teenage Mutant Ninja Urbie, on 08 December 2020 - 04:48 AM, said:
many lights bring an ecm to the table*.
-so bringing a TAG yourself to shoot things you could not without is ALWAYS worth it.
otoh you can always do 'whatever' and blame the opposition, the broken MM and so on,
as is tradition
*as do many mediums, quite a few heavies and some assaults.
To be fair with merge que match making is broken
For farming its Fine
For giving even fun interesting matches to grow the game...Not so much
Mech perks are pretty important for lerms
And generally more smaller launchers are better than fewer larger launchers
Love moi NARC which if you target all the ecm mechs 1st can remove all ecm for the rest of the lermers to shade the sky
Edited by OZHomerOZ, 10 December 2020 - 08:05 AM.
#30
Posted 10 December 2020 - 08:43 AM
it is absolutely okay to bring a narc for yourself in QP; it is literally a waste of several tons, if you expect the rest to use it, and I'd consider it a shoot-yourself-in-the-foot-crime on a QP-light.
but then again: if you got 23 blind in QP, the one-eyed light is still king
Edited by Teenage Mutant Ninja Urbie, 10 December 2020 - 08:45 AM.
#31
Posted 10 December 2020 - 03:32 PM
Lately I have found myself rolling a MCII-4 with 80 tubes. Firing 40 at a time as to avoid any ghost heat. Alpha's when I have LOS. 3 ER-Small's, TAG, and Lots and Lots of ammo...
What sucks is when you drop, and there are 3 to 4 LRMs boats on your team, this is too damn much, and usually results in a loss.
I am thinking about rolling an older layout that I use to run on it. 4 LRM 15's with ARTEMIS, 4 MPL's, and remaining for HS's, and Ammo... Skipping the putters... By the time I am out of rounds, half the enemy team should be dead or close to it, so it's time to get dirty!
#32
Posted 11 December 2020 - 06:47 PM
It all comes back to lone wolves, toxic players and hateful communities. Not the game as such. Also certain maps are a factor.
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