Question: Do you prefer the current QP system with increasing wait times and dropping into games with people either far above or far below your skill level, or would you prefer higher quality games with lower wait times in which both teams had fewer players?
The low population problem seems to only be getting worse, as evidenced by what I see are two increasingly frequent issues: increasing wait times even during peak hours, increasing numbers of very low-skill and cadet players dropping in games with higher tier players. Both situations are unenjoyable players of all skill levels.
If we are not changing the PSR algorithm, despite all the effort put in by Nightbird and others, the only way I see of rectifying both these issues simultaneously is by adding another MM release valve where team number drops per side after certain increments of time and players from opposing ends of the skill spectrum are better segregated.
Example of MM sequence (each release valve triggering after 10-20 seconds):
12v12 w/ Tier 1 & 2
Release Valve 1: 11v11
Release Valve 2: 10v10
...
Final Release Valve: 4v4
Likewise with lower tiers:
12v12 w/ Tier 5 & 4
Release Valve 1: 11v11
Release Valve 2: 10v10
Etc.
Tier 3 games can pull from Tier 2 and 4. Groups can have their tiers averaged together.
Though there is a 99% chance this post will come to nothing like every other suggestion thread, I personally think this system would be far better than the current system; the most interesting part of matches now for me is when games get down to around 4v4 or 6v6 anyway. Teams start working together better when the chaotic aspects of 12v12 have been reduced. Additionally, there would be less frustration for better players who are teamed with players without map knowledge or situational awareness and who cannot aim, and lower skill players who get lost on the map then farmed who are just as unhappy if not moreso...
I would remind people that simply because a game is 'balanced' with an equal number low and high skill players on each team, does not mean it is going to be a quality game: the wider the tier gap permitted in a game, the lower quality the game will usually end up being.
Edited by Capt Deadpool, 13 December 2020 - 11:48 AM.