Limit Group Size To 4 Or 6 To Fix Faction Play
#1
Posted 15 December 2020 - 06:29 PM
Games would be more unpredictable and fun.
#2
Posted 15 December 2020 - 07:31 PM
#4
Posted 15 December 2020 - 08:53 PM
#5
Posted 15 December 2020 - 09:08 PM
Gee its almost like the farther away we get from the glorious time that was phase 2 things only get worse?
#6
Posted 15 December 2020 - 09:59 PM
#7
Posted 15 December 2020 - 10:15 PM
Rexxxxxxxxx, on 15 December 2020 - 09:59 PM, said:
Thats a problem that has only really become an issue over the last 3 1/2 years. Running into pug groups used to be rare. I wonder what happened 3 1/2 years ago to change things........ Oh right, This game killing disaster.
#8
Posted 16 December 2020 - 02:33 AM
Rexxxxxxxxx, on 15 December 2020 - 06:29 PM, said:
Games would be more unpredictable and fun.
I agree ... one of the problems killing the queue is that you'll get solos waiting and they wait and wait... then a 12man snatches their "You're next in line" spot and they are back to waiting ...
This is not going to help retain or grow a population.
Yes, they could get in LFG, yes they could find friends and units to drop with... but then they'd also need to find a group motivated to drop.
The merge of Group and Solo Q in Quickplay was necessary, as you couldn't find any more group drops in QP, without syncing up with a second group prior.
Pretty much the same thing is happening in FP at the moment.
Don't get me wrong. Limiting group size isn't going to "fix" the underlying issues. Limiting Group size is not going to stop people from syncing groups into the same side of the queue in hope to drop together.
But what it can do is actually open up a window that is a bit larger than the usual "We could only find 8, 9 or 10 to group up"
At this point in time, most groups I drop with are random players anyway. Limit Group sizes to 4 and actually stick to the priority spot advertised. Tough luck, if 4 solos have had priority, your 12 (3x4) man group will split 8/4.
#9
Posted 16 December 2020 - 05:25 AM
Normally cw starts this way. A group of 5-6 start and some solos jump in the que, because they are sick of rotato or enough to attract enemy's. Red side notices, that there are guys in que and jump in as well. Then more teams recognize, that matches are kicking and the snowball effect is real.
If they rly want to change something, they should limit group size to 4, like in qp and programm a new match maker (money investmemt, so wont happen) and let people opt in for the modes qp and fw in the same mm (that means u can opt out as well, like old mode selection). And even this is a risky move, since u will hurt the group vs group fights.
Edited by Ignatius Audene, 14 December 2020 - 12:40 AM.
Little selfquote. Not sure if group limit would improve anything. Prob alone u will loose more players than u attract with the change. Most teams are already only 1-5. If pgi is willing to program an combined mm (fw que number must still be visible, otherwise people don't opt out of qp) it might be worth it (not in terms of results for pgi, mwo is far over the point of no return)
#10
Posted 16 December 2020 - 06:42 AM
works on multiple levels, if you dont get a lobby you know you have 30 minutes to spend in qp or solaris were you can help with population, instead of sitting endlessly in que hoping to get a match. and since fw matches are 25mins each, plus 2mins in lobby, you get 2 mins between each match to mechlab, get a drink, or use the bathroom built in.
just my idea, its on a lost page in daerons 'features' chat but didnt get much traction, probably because i didnt post it on page 1. maybe yall can give it some replies and push for it. seems like a much better idea than putting fw in an event que. i think we all know based off the "year of factionplay" how often itll pop up there (spoiler, once a year on may 20th, if were lucky).
#11
Posted 16 December 2020 - 07:02 AM
Except me. I'll have to figure out how to stay amused by switching skins on Ahri.
#12
Posted 16 December 2020 - 02:24 PM
Johnathan Tanner, on 15 December 2020 - 09:08 PM, said:
Gee its almost like the farther away we get from the glorious time that was phase 2 things only get worse?
wasn't it phase 2 that brought us the ultimate pointless beacon rush? i think it didn't start going down hill until they took the long tom out.
#15
Posted 16 December 2020 - 10:01 PM
evilelrond, on 16 December 2020 - 06:42 AM, said:
works on multiple levels, if you dont get a lobby you know you have 30 minutes to spend in qp or solaris were you can help with population, instead of sitting endlessly in que hoping to get a match. and since fw matches are 25mins each, plus 2mins in lobby, you get 2 mins between each match to mechlab, get a drink, or use the bathroom built in.
just my idea, its on a lost page in daerons 'features' chat but didnt get much traction, probably because i didnt post it on page 1. maybe yall can give it some replies and push for it. seems like a much better idea than putting fw in an event que. i think we all know based off the "year of factionplay" how often itll pop up there (spoiler, once a year on may 20th, if were lucky).
You should join pgi. Worst idea I have seen in a while. Pls keep it buried deeeeeeeeeep. Wait times in main eu are 2-5 mins. If people miss a drop with 30 they will simply log off. If this was a joke, it was a rly bad one. Pgi might read your ideas...(ok not)
Edited by Ignatius Audene, 16 December 2020 - 10:01 PM.
#16
Posted 17 December 2020 - 06:36 AM
Ignatius Audene, on 16 December 2020 - 10:01 PM, said:
You should join pgi. Worst idea I have seen in a while. Pls keep it buried deeeeeeeeeep. Wait times in main eu are 2-5 mins. If people miss a drop with 30 they will simply log off. If this was a joke, it was a rly bad one. Pgi might read your ideas...(ok not)
well, the alternatives pgi has been hinting at (in order of likelihood) are
1. making it part of an event que, so you can only play during the times pgi thinks enabling fw is a good idea
2. taking fw ofline indefinetly, alongside solaris
or
3. limiting fw to a few hours each day during each regions primetime
they arent going to just leave it alone, mainly because of people like OP complaining about premades. i, personally, would like to see fw move towards a place were its 12v12 again, like in cw 2.0, and tailored my suggestion towards facilitating that. but sure, let the pugs dominate the conversation. im positive thatll work out well for fw.
#17
Posted 17 December 2020 - 05:04 PM
of course that was before pgi lost the confidence of its customers and bled its playerbase like a sieve (assuming the holes were player size or sufficient mechanical force was applied) and had money and programmers, and a will to do anything other than collect mechpack money.
Edited by LordNothing, 17 December 2020 - 05:07 PM.
#18
Posted 18 December 2020 - 01:28 AM
A guide for Faction Play can be found under my signature, for those who are interested.
#19
Posted 14 January 2021 - 04:13 AM
You're a solo who wants to join? hit that LFG button now there is another way for units to recruit and grow and you always have groups against groups without leaving out the solo guy.
Cichol Balor, on 14 January 2021 - 04:11 AM, said:
You're a solo who wants to join? hit that LFG button now there is another way for units to recruit and grow and you always have groups against groups without leaving out the solo guy. On top of this going back to properly rewarding units and facilitating them on the community end would help FP and the game as a whole. One of the best ways to build player retention is to make it rewarding and easy to play with, work with and, commit to others.
#20
Posted 21 January 2021 - 06:37 PM
Johnathan Tanner, on 15 December 2020 - 10:15 PM, said:
There's some good stuff there.
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