It's quite funny thinking of CP2077 and the prospect of an 19-inch magnum dong, but that really spoke something different to me about release dates.
Consider CP2077, I mean yeah it's a monster of a game that people had been waiting for ages, and in just days after release it had recouped the development cost. But that is exactly it, it didn't have to rely on the "storefront" of epic, nor "release day exposure", it garnered interest for years and it paid off.
MW5 isn't CP2077 obviously, not the same genre, and more apparently, leagues behind the quality of production. But more importantly, it's not a competition, MW5 and CP2077 has their own audiences. Come Spring 2021, I don't think the MW5 Steam and GoG would have any better sales than if it released Dec 10 competing with CP2077, MW5 just didn't garnered enough interest.
But come to the "Storefront" and "release day" argument -- I don't get this, I really don't. I don't go to Steam's store and just browse on the games, rather I search for the games specifically that garnered my interest. I see the marketings, the Lets-Plays of the game. When Russ said that MW5 delay is a "good call", I just don't get it, I don't agree with it.
The console, though affects the revenue, I don't think it's relevant at all. Why would you need to delay the PC Release when Console is of different hardware? What makes the PC Release dependent on console or vise-versa? What, were they relying on people just buying the game for the lulz without it being seen for the **** of a game it is?
That's just a thought.
Edited by The6thMessenger, 15 December 2020 - 07:34 PM.