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Mwo Intel Gathering: Battlemech Variants


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#141 FLG 01

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Posted 17 January 2021 - 08:34 AM

Only these two for me:

Marauder MAD-9S: basically a MAD-3R with ECM and a headmounted E-hardpoint.

Bushwacker BSW-L1P: it would allow using an AC/20 and an XL-engine (AC/20 instead of the LBX, hence the P)

#142 TheCaptainJZ

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Posted 17 January 2021 - 09:19 AM

It's nice to see community participation, but for requests like this, we already have 8 pages of stuff to read that might take a whole day to tally. I really think PGI, if you are reading this, you should consider asking more focused questions to limit the amount of feedback into a digestible format. Something as simple as "pick 5 variants of existing mech chassis only. They must be/don't have to be canon." I know you stated existing chassis only and several people are proposing new mechs. That's unavoidable. But defining the question more precisely will help focus feedback into what you really need and can use from us. Then, I know you don't have the manpower for it, but it would be best if someone participated throughout this thread and redirected conversation back to the criteria. I can't imagine how overwhelmed with ideas you must be from these threads. It seems analogous to walking into an auditorium, asking everyone for ideas on x, y or z and then walking backstage for a few minutes. Come back out, and then ask us all for our opinions. Then bombarded with ideas not all of which are what you were actually asking for. In the end, you're only going to pick out a handful of those ideas, I guess, whatever suggestions were shouted the loudest or by the most people? Plus, actually we don't need variants anyway, we need quirk adjustments which is a whole 'nother can of worms. If you want to mix up the meta to make the game feel fresher, do some quirk passes on underperforming mechs instead of adding more. Not that you can't do both though. Some mechs haven't seen a new variant for years.

Edit: I had an additional idea--make this a contest. Reward each player that presents a variant that gets added to the game, but each player can win only once. Reward is 92 GSP. One entry per person, 5 mech variants, no new mechs (including new IIC), layout hardpoints for each location in a certain order to be valid, edit your post if you want before the deadline, you must adhere to the post rules to win. There. Done. Feedback should then be in a more consistent format for you to digest and act on.

Edited by TheCaptainJZ, 17 January 2021 - 09:47 AM.


#143 Hawk819

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Posted 17 January 2021 - 09:31 AM

View PostLexandro Wolf, on 17 January 2021 - 02:06 AM, said:

Dear PGI!

I know you said let's say a machine that's already in the game.
I’m saying one that you’re halfway done and could easily (I think) bring into the game.

And this is the 20 tons classic clan omni 'Mech, the Fire Moth.

The lower body and legs of the Fire Moth are the same as the Mist Lynx, all you have to do is change the position of the arms and create the torso.

Since I think there is a shortage on the clan side of the 20-ton light 'Mech, it would definitely be worth considering.

https://www.sarna.ne..._Dasher.jpg.png

https://images-wixmp...e876513190f.png

https://www.crayven....chbay/firev.gif

https://www.crayven....moth-post-a.jpg



Amen. The Clans have very little in the way of Light 'Mechs. I would love to see the Fire Moth (Dasher) in the game, and it is the last one from the TRO 3050.

There's also a need for more Light's for the Clans. I mean, the Inner Sphere in this game has that cornered in spades. The Hellion would be a nice addition as well. Not to mention the Howler (Baboon) and Horned Owl (Peregrine). Just to name a few. Also, the Fire Falcon would make an excellent choice to see in this game. Whatever they choose, I certainly hope it's the Fire Moth. Please. Please, Daeron, ask Russ to make this happen.

#144 Kilroy

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Posted 17 January 2021 - 09:53 AM

I really think the focus should be on tuning up the current game modes and game mechanics. The current mechanics like Ghost Heat, awkward PPC minimum range (just have it not fire below 90m like LRMs work in MW5), and barebones gamemodes really bring the experience down. I don't think new variants will add too much beyond making a couple mechs a bit more viable.

For the topic at hand it would be nice to have an ECM capable IS Jenner. At the moment the Jenner's tonnage and size give it a significant disadvantage compared to other lights. The Raven is almost always a better choice due to its ability to mount ECM. Adding an ECM capable Jenner would help even things out and keep a steady variety of light mechs in the field. For weapons it would be interesting to have some ballistics, such as two machine guns in the Jenner's CT (this would keep people from making wacky meta AC20 stealth jenners), and SRM6s on the arms. So in short a Jenner with 2B, 2-4M, and ECM.

Speaking of Jenners and new variants, I think it would generate a lot of positivity within the community if there were to be more charity related mechs like the old Sarah's Jenner. I know this may be difficult to coordinate with the appropriate charities but would both help people out and would bring the community together under a wholesome cause.

Those are my two cents.

Edited by Kilroy, 17 January 2021 - 10:00 AM.


#145 Hawk819

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Posted 17 January 2021 - 10:17 AM

Posted Image

#146 FupDup

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Posted 17 January 2021 - 10:23 AM

Eh, I'm not really hopeful for the Dasher. Its fragile arms will be destroyed very quickly and leave you with little firepower left over very similar to the Mist Lynx. Unlike the MLX, though, your arms will be poking up high over your cockpit for the enemy to see even if you think you're safe behind cover. Even with your arms still intact you've only got 5 tons to spend on weapons.

There are many better choices for the next Clan light.

#147 Hawk819

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Posted 17 January 2021 - 10:32 AM

View PostFupDup, on 17 January 2021 - 10:23 AM, said:

Eh, I'm not really hopeful for the Dasher. Its fragile arms will be destroyed very quickly and leave you with little firepower left over very similar to the Mist Lynx. Unlike the MLX, though, your arms will be poking up high over your cockpit for the enemy to see even if you think you're safe behind cover. Even with your arms still intact you've only got 5 tons to spend on weapons.

There are many better choices for the next Clan light.


That may be true. But how often do you kill a Flea?

#148 FupDup

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Posted 17 January 2021 - 10:40 AM

View PostHawk819, on 17 January 2021 - 10:32 AM, said:

That may be true. But how often do you kill a Flea?

I don't even see Fleas that often, so...not very often? It's not a great comparison though because Fleas have a compact boxy form versus the volumetrically larger humanoid form of the Dasher. Fleas also have small arms that won't catch incoming fire like the Dasher's.

Hellion, Fire Falcon, Locust IIC, Commando IIC, Wolfhound IIC, Urbanmech IIC, Pack Hunter, Peregrine...I can think of a bunch of Clan lights I'd rather see before the Moth.

On a side note, this discussion just made me realize how few choices the Clans have for 20-ton light mechs. Piranha (already in-game), Fire Moth, and Howler...and that's it.

Edited by FupDup, 17 January 2021 - 10:45 AM.


#149 Chava27

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Posted 17 January 2021 - 10:42 AM

Instead of getting new variants, why not just give some fun/good quirks to current variants that are not seeing play? I'm sure many players already have variants just collecting 'Mechbay dust right now, so this should be an easy change to spice things up.

Adding ghost heat limit quirks, range/cooldown quirks for specific weapon systems, armor quirks to under performers.

#150 Guile Votoms

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Posted 17 January 2021 - 10:54 AM

LCT-6M

- 280 XL engine for 226.8 km/h top speed and bursts of 302.4 km/h with MASC

- 2 ER medium lasers and 1 ER small laser

#151 Constructive Waste of Time

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Posted 17 January 2021 - 10:55 AM

Already the scum clan mech dominate the scene. We need to enrich IS mechs ASAP!

#152 Mal Bolge

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Posted 17 January 2021 - 10:57 AM

View PostC337Skymaster, on 17 January 2021 - 07:17 AM, said:

Anyway, they moved armor away from the arms (which "never" got destroyed), and redistributed that across side torsos/legs/CT's, where particular 'mechs seemed to ALWAYS get destroyed, to try and make it so the entire 'mech lost armor at about the same rate, rather than always having full-armored arms every time you died. The new values didn't drop below the armor values given in the record sheets, but usually capped out right around that level, moving all the "extra" normally available to a 'mech of that weight class to other components. The total armor value for the 'mechs remained unchanged.

It was a ******* change that needs to be reverted, as mentioned in the community suggestion document here: https://www.dropbox....w/GULAG_v2.pptx on slide 27. The entire document is presented by TTB here:

This change also hurt the Jenner, Cicada and Stalker, making them less useful. As the document so clearly states: STOP CREATING PROBLEMS!

#153 Buenaventura

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Posted 17 January 2021 - 11:14 AM

View PostGuile Votoms, on 17 January 2021 - 10:54 AM, said:

LCT-6M

- 280 XL engine for 226.8 km/h top speed and bursts of 302.4 km/h with MASC

- 2 ER medium lasers and 1 ER small laser

The engine has a hard limit of about 170km/h. Which is THE main reason the Dasher was never built for MWO, since it comes with a fixed MASC.

#154 MADPlG

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Posted 17 January 2021 - 11:28 AM

View PostBlack Ivan, on 16 January 2021 - 01:01 AM, said:

Grand Dragon and it's variants.


Agreed. Bump!

View PostEl Ares, on 16 January 2021 - 01:23 AM, said:

The IS counterpart of the Nova

is a Komodo https://www.sarna.net/wiki/Komodo

great utility with AMS, ECM and Tag + 10 Lazerz Posted Image



Agreed. Bump!

#155 MADPlG

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Posted 17 January 2021 - 11:35 AM

View PostBogartTheStingy, on 16 January 2021 - 10:04 AM, said:

Summoner-G
More Hardpoints
6 SRM 4
PPC
C-ER-Large Laser

Run up jumping and shooting and then Brawl them to death.
Improve the Summoner at the same time.
No big round thing, protruding and getting shot.



Agreed. Summoner needs some love.

#156 MADPlG

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Posted 17 January 2021 - 11:40 AM

View PostVlad Ward, on 16 January 2021 - 12:33 PM, said:


The Gargoyle's locked CXL400 engine is a big, honkin' problem. This is an 80-ton Assault Mech which wastes valuable pod space on a 33.5ton engine and has practically no Torso weapons outside of the GAR-E.

...

The Summoner suffers from similar issues. It's a fast 'Mech with a small number of hardpoints ostensibly designed for carrying "big guns" in a weight class which is better suited to carrying large numbers of smaller guns.


Good points. Agreed.

View Post3RoyalStar1, on 16 January 2021 - 12:41 PM, said:

Crusader and all it’s variants


Nice choice. Agreed. Bump!

#157 TELEFORCE

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Posted 17 January 2021 - 11:44 AM

AWS-9Q, Dire Wolf C and H, any missing Clan omnimech S and H variants (including the new ones from the current Recognition Guides)

#158 MADPlG

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Posted 17 January 2021 - 11:45 AM

View PostAzureRathalos, on 16 January 2021 - 07:51 PM, said:


Please make an Atlas variant that uses the alternate model and has an energy slot in the head so that it can shoot lasers (or if people are insane, a flamer) out of its right eye.



Posted Image Yes Please.

#159 MetaFive

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Posted 17 January 2021 - 12:18 PM

I have but one desire: The AWS-9Q.

I'm well aware that it's from 3057, but if we have the Hellfire in game then timeline shenanigans are fair game. The IS could use a lot of help bringing PPCs back into a semblance of viability, and who better than the biggest, baddest Assault Mech to come out of the Free Worlds League? The Awesome chassis as present ingame has too many vulnerabilities to make it desireable a direct-fire long-range Assault mech, but the addition of an ECM variant gives it a niche.

To try and flesh out the request, I'll try and propose a build. Heaven knows if it's any good.

Suggested hardpoints:
Head: 1 Energy
Middle Torso: 1 ECM
Right Torso: 1 Energy, 1 AMS
Right Arm: 2 Energy
Left Torso: 1 Energy
Left Arm: 2 Energy

Placing the extra energy hardpoints in the arms helps the chassis feel distinct from the 8Q as an energy boat, and helps to balance out the presence of ECM by having the bulk of the energy slots in the arms rather than the more well-protected center torso.

Suggested quirks:
Max Engine: 300
Energy Range: +10%
PPC HSL: +1
PPC Heat: -10%
PPC Velocity: +20%
Base Structure CT: +25
Base Structure LT: 18
Base Structure RT: 18

The quirks as proposed would apply to regular PPCs, given the 9Q's lack of ERPPCs in-universe even after they had largely supplanted PPCs, and are designed to help them keep pace with ERPPC when put on the 9Q. Compared to the 9M, there's less heat management (--10% heat for PPCs compared to -15% for ERPPCs on the 9M and -20% on the 8Q) and it lacks the cooldown perks on the 9M and the more efficient heat handling of PPCs and other energy weapons alike on the 8Q. While it'd be tempting to bring the PPC HSL up to +2, the heat management already present should suffice. The energy range helps add some more coverage to the stock PPC-based loadout and some versatility to other energy weapons. Naturally, the inclusion of ECM helps cover the range gap.

But hey, I'm no game designer.

#160 Azrael 7

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Posted 17 January 2021 - 12:20 PM

I would really like to see the Grizzly in the roster

Also, I would like to see an arm-mounted balistic variant of the Catapult with size-adjusted canons. I know we can kinda do this with the 2K and the 2C, but it's not visually pleasing. ������

Lastly, I would like to see ARROW systems implemented......... aaand cosmetic arms for the Catapult when using them, like the ones on the Ebon Jaguar when using SRMs. ������������

Thank you in advance for your efforts, and please be safe.

...

Posted Image

Edited by Azrael 7, 17 January 2021 - 01:08 PM.






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