Posted 25 January 2021 - 12:57 AM
Somehow I missed the point where this topic stopped being the topic of "Maps", suddenly it became a topic about spawn points on the Canyon Network. And here I had a question. Dear developers believe that the problem of the spawn points of assaults in the Alpha lance is only on the map Canyon Network??? And the assaults in the Alpha lance on the Mining Collective? And the assaults in the Bravo lance on the HPG Manifold? And the assaults in the Alpha lance on the Tourmaline Desert? And the assaults in the Alpha lance on the Grim Plexus (especially in domination mode)? And what about assaults in Charlie lance on the Old Frozen City (square A4)? And what about the assaults Alpha lance in the new Frozen City (especially in Conquest and Domination modes)? And not all is well with the assaults on the Terra Therma.
There are problems with the drop of assaults on almost every map in quick play. Not only on the Canyon Network.
Dear developers, do you understand the root of the problem? The problem is not only that assaults are dropped at bad spawn points. Another problem is that assaults drop in bad spawn points next to the enemy team's light mechs (or in full view of enemy snipers/lrm boats, or very far from the battle area). Both of these problems are caused by the introduction of groups into solo quick play. Return the drop points to the settings that were before the introduction of the group queue, so that the mechs of the same class would fall at one spawn point, but let the groups be assigned to their lances. Yes, in this case, the groups will be scattered at different spawn points, but thanks to the color differentiation of the lances, the groups will be able to gather fast.
And general, I still insist on the separation of single and group queues in quick play. This stupid decision only causes problems: from the inability to balance teams in terms of tonnage and players level, to spawn points. It's a shame that you still haven't been able to grasp the depth of the destructiveness of combining solo and group queues in quick play.
This once again underlines how detached you are from the realities of the MWO. You just don't know what an MWO is today.