InnerSphereNews, on 29 January 2021 - 06:29 PM, said:
Features
- Localization Continued
- Skill Tree Improvements
- Grind Reduction
Quality of Life
- Add GSP amount to Mech Bay UI (near CBills, MC, etc)
hey again! Some more feedback. I know i've given a lot in the past, but here's what I'd love to see regarding the skill tree:
1) Any mech paid with MC/cash comes fully skilled. Period, no exceptions.
Reason: Its absolutely unacceptable that you put out a super nice hero mech with a cbill bonus and then put a cash customer a few million in the hole. NOPE. SKIP IT.
Adding the cbills to the xp tree was one of the most unfriendly grind increasing things PGI has done.
2)Removal of all Cbill costs for skill nodes. No cost to add, remove, or change any points or notes.
THe reason for this is to automate all XP gain. No more manually adding points to mechs any more: Because there's no finance aspect any more and its pure XP, add XP directly to mech, converting to skill points directly.
You finish a match and your xp bar ticks up with no user input.
This just chops out a ton of the management hastle. You will never have to worry about adding points to a mech, you just play and spend.
Give maxed out mechs a rollover of xp into global xp at a greater rate or something.
GSP/global can stay for legacy players.
3) unlimited mechbays. Just remove them entirely.
Reasoning: Adding a 3$ charge to evey mech forever is extremely consumer unfriendly, and it sucks. You LIMIT the amount of care your players can give with a 'mech tax'. Get rid of mech bays and focus on selling as many mechs as your customers want - and making your money back wiht cheap cosmetics and decals.
Essesntially, replace mechbays with the happyness-positive free to play thing , not a literal progression blocker for cash.
Just get rid of mechbays entirely. Out the window, done, refund vets if you have to. THis is one of the sacrifices you gotta make to have a player population.
Just make sure to lower cosmetic prices too. 7$ for a skin and color need to be in the 1-2 odllar range.
4) Make trial mechs have a basic skill tree, maybe halfway up it. Starter template. Its wildly unfair to new players to go up against players that just do more damage and take more hits to kill.
Rather, if they don't have any means to partake in the system its going to turn people away from the game.
5) Color code mech quirks and skill tree quirks differently. It really is tough to look at a mech and see what's intrinsic and whats your node.
Thanks!