Commander Solivagant, on 30 January 2021 - 12:56 AM, said:
I had an idea to make games more competitive dependent on the map chosen. The Variants
An example of the issue I am talking about would be:
I have chosen an LRM Warhawk, getting all keen to shoot people from afar. Map selection says Solaris City.
I am now completely ineffective based on luck.
If a variation mechanic/menu was introduced it would give pilots 3 variants to the currently selected mech (so no weight difference for matchmaking).
Being able to assign loadouts to the specific mechs variant menu in the mechlab.
After the map is selected, having something like a drop down menu in the drop preparation screen would be great.
This would ensure that maps would be played more effectively.
Just an idea.
I had this same idea a year ago, but slightly different: This should be something that only Omnimechs should be able to do, but then they should be able to select any loadout saved on that chassis. Originally, I wanted to be able to pick ANY variant of that base chassis, but picking a pre-saved loadout is probably much easier to implement within MWO.
The point of restricting this to Omnimechs is that this is literally what Omnimechs were famous for, and the one thing that made them special and unique. From here, though, we finally get a real justification for adding IS Omnimechs to the game, so that IS has the same level of flexibility. Without some omni-only feature like this, we'll never see IS Omnis in MWO.