FupDup, on 10 February 2021 - 07:11 PM, said:
It doesn't matter how gud I git, there's no technique to make my lock-on missiles home where I want them to go instead of having a mind of their own.
I don't know what to tell you. Git-Gud, or use a different weapon. That's like complaining that a shotgun slug couldn't hit a target effectively a 600m, square peg on a round hole -- that's not what the weapon is meant to do.
FupDup, on 10 February 2021 - 07:11 PM, said:
They'd also be made easier in some ways like being able to hit targets without needing a red dorito (see my post on page 8) and there being fewer AMS mechs in the field.
Sure? But you know, it's just an indirect nerf against what little Information Warfare the game already has.
FupDup, on 10 February 2021 - 07:11 PM, said:
For starters, it's not like we're making them like Gauss or something. They'd be a little harder than they are now, but they'd hardly be some elite master race weapon. Gauss and really slow projectiles (i.e. AC/20) are really the only truly "hard" weapons in the game. Lasers are pretty easy other than the really long duration Clan ones like HLL.
To which I ask, what's the point? Yeah they aren't high-skill weapons still, but they are still low skill weapon that the min-maxer person still ought not to use. If it was like MW4, where it's pinpoint-homing stream (else if its volley-fired then it's going to be basically like a thunderbolt), then what you got is simply a slower more spreadable volley.
FupDup, on 10 February 2021 - 07:11 PM, said:
You'd still use them because they'd still having homing (but now they'd home at specific hitboxes) and generally having a damage/heat ratio in-between energy and ballistics. SRMs and MRMs don't lock-on but people still use those.
Really? It's going to try the poke-and-fade style, without actually why the ACs, Lasers, and PPCs are actually good at it -- as in dumping most of damage near instantly? Heat-efficient my butt, the 3x PPC ain't heat efficient, but it works extremely well.
FupDup, on 10 February 2021 - 07:11 PM, said:
I admit I am a bit of a professional hole-poker...
But for Lurms in particular they've been yo-yo'd up and down several times throughout the game's history so I think there's some actually objective evidence to suggest that something is making them inherently hard to balance.
No, I what mean it's like Lawyers who constantly look for technical loopholes in the law, instead of just respecting the general spirit of it.
LRMs are actually in good place right now. So when you point out that the homing mechanic is the problem I don't believe you. It's not the homing mechanic, it's the specific niches of specific weapons, and the attitude of people towards homing weapons.
The LRMs work for its intended use and weight, the Dual-Arc just works well, especially for people who get their own locks. The ATMs are stupidly high damage -- just reduce that, maybe even remove the minimum-range, The SSRMs fire-and-forget and bone-tracking, why not just remove the bone-tracking and make SSRMs fire in volleys?
Alternatively, just make EVERYTHING auto-aim, it'll lower the skill, but it'll be balanced.
Heavy Money, on 10 February 2021 - 07:18 PM, said:
Why nerf clan lrms? They aren't OP. Instead, make IS lrms lighter.
Unless PGI is willing to break lore, they can't do that.
They can't even reduce the LB20X to 10-slot so it can be put on King-Crab arms, or use LFE.
Edited by The6thMessenger, 10 February 2021 - 08:34 PM.