I think the clan mechs in general need some love too.
The Inner Sphere has to many adventages:
Better lasers, lesser burntime, less heat , incredible quirks which help on laservomit builds -10% all heat to all weapon,-10 % on Er lasers ,medium laser or -10% on all laser.
Better rockets, on IS side the lrm biggest adventage that they shoot all lrms in a massive block so AMS has very little effect, from a IS lrm 20 even fully speced youre lucky when you can destroy 2-4 missiles per salvo. MRMS godlike weapons, when you have atleast missile hardpoint on youre mech equip the bigest MRMlauncher on it plus a couple mediumlasers or on Shadowhawks just mount a MRM20 and MRM30 both of them has the same cooldown so always shoot both at once and youre good to go.
PPC's : IS have more variety and all has better velocity for no reason plus always better quirks, less heat and much more velocity cuz the IS warriors pull the triger harder on joystick.
Clans:They pull always the shorter.
Lasers: the clan Er smal laser has bigger burn time with full laser duration nods as the IS ER large laser and generate more heat than a IS medium laser, the other lasers much worse , perfectly balanced.....Any new players just wonder that clan assault mech shutdown after the first lasersalvo with 25 doubleheatsinks but on IS mechs 18 double heatsinks more than enough.....
Rockets: even the smalest clan rocketlaunchers has so big spread that literaly damage one Atlas from shoulder to shoulder, plus clan lrms shoots in a unique PGI pattern , they shoot as Soviet Katyushas in very long line so AMS laughing annihilate even the 20 launchers, ATM as same plus extra bonus from PGI the minimum range which newer existed anywhere, only sheer malice that they doing this, cuz IS MRMs all fine ,MRM was between SRM and MRM but PGI overbuffed his range and velocity so you can use as main waeponsystem.
PPC's: only one type the ER PPC for extralarge heat, bad velocity and usualy without quirks and mediocre damage, thats all.
IS won again.
But atleast when one a clan mech has many lasers and has a single rocketlauncher or a pair machinegun PGI geneorusly give them the extrasuperüberbonus missile cooldown and machinegunrof quirks cuz thye are better than the minus heat quirks.
Ah ,and when you play clans you can forget the armor and structuralquirks too.
When you play clanmech usually youre first 2-3 salvo from any weapon not even reach the IS mech armor just the idioticly big bonusarmor from the armorquirks.
All of this very strange cuz all mechs from all factions are PGI product and PGI sell them for hard cash.
But when one side so weak i dont know how they want sell any.
In my opnion now the time that both side should get the same treatment.
Same laserburn , same missile patterns, same ppc velocity and same ballitsic( yes IS have the same range and velocity as the clans in Battletech, dont know why nerfed the IS mechs PGI in these only case).
I want see on all clanmechs armorquirks to cuz they all the same bulky and big targets the IS mechs to.
My Supernovas and Kodiaks extremly suffer cuz they very big targets and have very bad hitbox, but Fafnirs and Annihilators to but they are IS mech interestingly have armor and structuralquirks .
I want see that clans can have the ability shoot 3 large or largepulsuslaser to, on some assaults as the Supernova B and C the ability shoot 4 at once cuz this is they original loadout , only PGI punish these all energy mech with the law of two largelasers at once.
Yes clans clans needs very serious balance rework because as i read not even the forummembers recommend these mechs to anybody. They are all bad they said and i was restrained when i summarized what they write.
Edited by Martaloc, 18 February 2021 - 11:55 PM.