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Itsacon, on 19 February 2021 - 12:34 AM, said:
The Gauss rifle is designed to be a glass cannon. The explosion mechanic is also there in TT, if I'm not mistaken. Compared to an AC20, it has the following upsides:
- 83% less heat
- 244% range
- 30% fewer critslots
- 25% more ammo/t
- Ammo doesn't explode.
The downsides:
- 7% more weight
- 25% less damage/hit
- 25% more cooldown
The cooldown and damage are easily offset by the extra range, as it means you can start hammering your enemy long before he can even damage you. The extra weight is offset by the fact that with a Gauss rifle, you can pack an XL. The explosion makes is so that that is not a 'free' choice. Remember that all these things were implemented before light engines (or even Clan XLs) were in the game, and the maps were
much smaller. Play Forest Colony Classic, and you'll see that a well positioned Gauss rifle can cover almost the entire map. (dual) Gauss snipers were an extremely dominant species back then. The charge mechanic forced them to have a certain skill level, the explosions make it a high-risk, high-reward loadout. As a balancing mechanic, it worked pretty well, in my experience. And if it really bothers you, for 0.5t you can wrap that Gauss rifle in a C.A.S.E., that's what it's for...
Excuse me, please, but I partly completely (
)disagree with you.
You are now talking about something that was once upon a time. Since then, as far as I can remember, Gauss has been nerfed at least tree times (this is in my memory):
- Health has been reduced for Clan GR;
- Clans GR increased the already high chance of explosion when incapacitated. In fact, it has reached 100%;
- IS and Clan GR have received a reduction in firing range.
Thus, GRs are currently being punished for the benefits they lost long ago.
CASE? How will the CASE help? Originally clan mechs always (it seems) have a CASE. Ok, for example. The GR is located in a halftorso, lasers are located in the same halftorso. The GRs explode. How did CASE help in this situation? Nothing. All weapons in this location are lost, the ability of the mech to cool is impaired, the mobility of the mech is impaired.
You see, even the logic of the explosion of the GR, which was described above, is, upon closer examination, completely illogical. She is frankly flawed. What does it mean that the GR explodes because it builds up a charge? Wait a minute, but the GR is not building up a charge! More precisely, the GR accumulates a charge only that short time when you press the button on the mouse until the green indicator turns on. Its all, after the green indicator lights up, the GR has no charge: you either release the key and the GR is discharged with a shot, or you did not release the button and the charge simply disappears somewhere. I hope you understand what I'm talking about.
We found that GR accumulate energy very short time. Then either a shot or a discharge of energy is completely unknown where.
And now the logical conclusions and questions from what I have just said.
1) If the GR does not have a constant supply of energy, why does it explode?
2) If the GR explodes, then it has a constant supply of energy. Then where does the mechanics of charging the GR come from?
3) And next question will be quite interesting. Why don't lasers and PPC explode? This weapon has a reserve of energy. After firing, it have cooldown and further is constantly ready to fire.
Yes, we can say that the energy for a laser or PPC shot is accumulated somewhere in the mech's reactor. Ok. But this does not negate the illogicality of the explosion of the GR or the mechanics of its charging.
Here we really need to decide:
- or GR explode because they constantly have energy, but at the same time they must shoot when the fire button is pressed, without having a charging mechanic;
- or GRs do not have a constant charge, then we leave the GR charging mechanic, but we must get rid of the GR explosion.
I hope I have sufficiently consistently and clearly described all the illogicality of the explosion GR and the mechanics of its charging.
Best regards, your Voice of Kerensky.
P.S. Sorry for huge text...
Edited by Voice of Kerensky, 05 March 2021 - 01:09 AM.