I just had to post this, because I'm baffled (maybe even a little angry) how community feedback resulted in these changes actually shipping.
Some of the march patch changes are really bizarre, borderline out of touch how good/bad some systems really are.
After playing some games with them, I have a general understanding that:
The weaker, less used system got nerfed, and the ones being used are almost the same, or just slightly better?
After playing over 1k hours, I had to make my first post. These changes are ridiculous, bad, and outright ignoring all the community feedback you wanted from us.
PPC/Gauss changes:
I think the intent is good, make PPC and Gauss more sniper-like weapons, and those velocity changes are great, but the other ones are just HORRIBLE.
PPC, the increase from 9.5 to 11 is an 20% increase in heat, when ER PPC only got a small, not even 10%, bump? Excuse me? and whats worse is...
ER PPC is still much better choice than regular PPC, and with that added dmg even more now.
Heavy PPC is now much hotter, and now, even worse against ER PPC.
Light PPC are now a joke, almost as bad as Light gauss.
Snub nose PPC is now even worse (why nerf one of the worst weapons in game?!), give it back its normal cooldown, increase range slightly or make them lighter, anything to make it usable.
Clan ER PPC is now even better (
ONLY 1 point more heat (8% more) and 2 secs cooldown for that additional damage + also additional splash dmg, what?!).
but the worst offender is...
Light Gauss IS NOW ACTUALLY TRASH. No, really, its not even usable, like it was before, its completely a waste of tonnage, even on mechs that have general Gauss quirks and are good Gauss carriers (like Grid Iron). It lost the only upside it had, great cooldown, and with it its, average at most, dps. It lost 50% of its dps for a measly 3 point dmg boost.
Thats 67% of the original dps.
Yes, you heard that right, Light Gauss, the laughing stock of the IS weapons has now 2/3rd of the before patch dps.
And if you're gonna tell me **** like
"Its now a better sniper weapon like other gausses", you can fit a normal Gauss instead of two light ones, get comparably same dps, only 5 points smaller alpha, 9 more tons, and you have one less explosion hazard on board. Bump the damage up more or decrease the cooldown. Hell, if you're a carrier that can only fit a single light one, just take a ER PPC and some heat sinks, and you'll be much better with it.
MRM changes:
Great idea to give them some more slack when used in environments with lots of ams, actually good buff, really. Can now be used also in mid range scenarios, where a single Corsair could wreck havoc earlier.
MASC changes:
These ones I am not so sure about. I do like the turning boost nerf over the whole family, to make the twisting with it less effective, but the whole buff of the bar usage and refill, I dont think as a good idea.
I didnt think MASC actually need those changes, its already a great equip, and if your chassis has access to it, you are crazy to not put it on your mech.
This buff only makes the ones with MASC even more desirable than they already were.
PGI, if your long term players rush to forums to write their first post after years of playing, and its about complaining, you should know you're actually doing really bad changes.
P.S. So we're back to poptarting meta? Great...
Edited by Osa PL, 16 March 2021 - 02:54 PM.