Ken Harkin, on 22 February 2021 - 03:37 PM, said:
Streak SRM need to be able to dead fire. They are useless now given the prevalence of ECM / Stealth. Let them dead fire like a standard SRM but let them dead fire. It is ridiculous that ATM and LRM can both lock and dead fire but Streak cannot.
I run a lot of Streak Mechs and LRM Boats (always with TAG and BAP), and I don't think they are useless. Mount a TAG on your Streaker, it kills off the ECM and reduces lock on time.
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TAG range increase. It is ridiculously short given it should be spotting for LRMs with a far further range.
Quite the opposite, reduce the range so it's only an option for close combat Mechs & scouts (300 / 450 meters for light TAG / TAG).
At the moment LRM Boats run TAGs that work at 700 meters (& more with range quirks) so they stay way back. Reducing the range would drastic nerf such builds, while making Scouts with TAG (and maybe Streaks) more important.
LRM Boats that mount secondary weapons (Med Lasers) and fight in second line can still use TAG to get faster locks.
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No LRM or ATM minimum range. At ranges under the minimum significantly increase the spread size, the closer the worse the spread. At point blank, 10 m less, the spread should be so large as to be near ineffective.
That won't be ineffective, that's an increased team damage / teamkill hazard. It would also look very strange if the missles don't leave the launcher in a straight line just to avoid a target...
IMHO each missle type should have a minimum arming distance (even SRMs) to prevent team damage / prevent that all SRMs hit the same location. Streak SRMs could have a very low minimum arming distance, Standard SRMs a higher, MRMs, LRMs & ATMs should have a large minimum arming distance.
No damage below minimum arming distance. Increase the crit bonus for standard SRMs slightly to make them more effective against targets with no armor left.
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Gauss - Remove the charge mechanic. Boost cool down if you need but the charge mechanic is a nightmare. Also reduce the explosion damage from it.
Yes, Gauss Rifles need a lot of skill to use.
Removing the charge mechanic would make it a low heat alternative to the AC 20 / AC 10 with better range, faster projectil and no skill to use needed.
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Standard PPC should damage at min range but drop off (either 0 - 100% at 0 - 90m or with the same damage applied as a wider and wider spread at closer range).
Just remove the minimum damage from Standard and Heavy PPCs, the long cooldown & high heat generation is bad enough.
Add additional splash damage to the IS-ER PPC.
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HGR & LBX20 - Reduce space requirement.
A 10 slot HGR would fit in some arms, not quite sure if that's a good idea.
I agree on the LBX 20
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RAC5 sucks. In the same space one could mount 3 RAC2 which are far more effective.
RAC5 Reduce space requirement by 1, increase damage, reduce jam build up, SOMETHING!!!
Yes, I agree on that too.
Edited by Alreech, 23 February 2021 - 10:25 AM.