Gauss rifles: get rid of the charge-up mechanic. Gauss rifles explode when critted because they're
always charged except for the moment they fire.
Ghost heat: should not be a thing AT ALL. The entire way heat is handled in this game is wrong. For example, if my 'mech has ten double heat sinks then it can dissipate 20 "points" of heat in X time. Period. If I generate more heat than that before dissipating what I've already accumulated, then it adds up and Hilarity Ensues. But firing three PPCs should not cause any additional penalties above the heat generated by firing three PPCs. If I've mounted the heat sinks to dissipate that much heat, then I shouldn't see any penalty for it.
Speaking of PPCs (all models), my only change here would be to make the PPC bolt look more lightning-ish.
Lasers (all models): I think this is the best weapon type in the game as far as actual game mechanics. About the only change I'd suggest to any of 'em is better sound effects.
LB-X autocannon: need to be lighter and take up one less slot than the corresponding standard A/C. And for the love of God, switchable ammunition types! That's the entire point of the LB-X class!
Standard autocannon: fine as far as game mechanics, but I'd like the visual presentation to be different. They're generally not supposed to be single-projectile weapons, but more like gigantic machine guns firing bursts. So an AC2 should go "bangbang," an AC5 "bangbangbangbangbang" and so forth. Clan autocannon get this effect mostly right.
Ultra Autocannon: seem fine, just need more visual/auditory "bangbangbang" when double-tapping.
RACs: less heat for the RAC-5. Should be able to fire two RAC-5s without cooking yourself.
SRMs: seem pretty good, just make them corkscrew in flight a little.
MRMs: Like these but they tend to be hot. Maybe reduce the heat a little?
LRMs: everybody's favorite to whine about. LRMs should not be lock-on weapons - they're not Streaks. The only time an LRM rack should be able to lock-and-track is if the target has been NARCed or is being hit by a TAG. Otherwise the missiles should go where the crosshairs are. And add Swarm and Thunder missiles.
Flamers: should generate less heat when you fire them. Should also have a "persistent" effect on the target, so if you hit a bad guy with your flamer, that 'mech should continue to "burn" for a few seconds after the flamer is off of it.
Machine guns: Seem to be fine.
Edited by Lanzman, 24 February 2021 - 11:06 AM.