- Bolt-Ons: What Bolt-ons should still fall off when shot? Forum thread HERE
- Weapons Balance Pass 1: Which weapons should make the first pass? Forum thread HERE
- Map Spawn Points: Which maps and spawn points are the greatest offenders? Forum thread HERE
Intel Gathering: Bolt-Ons, Weapons Balance Pass 1, Map Spawn Points
#1
Posted 18 February 2021 - 05:50 PM
#2
Posted 18 February 2021 - 05:53 PM
I have already described the spawning points, which with the merging of the solo and group queues are terrible. But for a common cause, I will find my old message and re-post it into an actual topic.
Thx, PGI!
Edited by Voice of Kerensky, 18 February 2021 - 05:55 PM.
#3
Posted 18 February 2021 - 07:46 PM
Daeron Katz, on 18 February 2021 - 05:29 PM, said:
What has already been agreed on with the Gulag?
Also, don't make me spin more conspiracies about back room meetings.
Can you post a copy in-thread. Imgur doesn't work for me.
Edited by VonBruinwald, 18 February 2021 - 07:53 PM.
#4
Posted 18 February 2021 - 09:09 PM
Firstly, asking for feedback is a great thing to see, kudos to that guys.
On the bolt-ons, I don't mind either way, I'm sure people will report bugs as they are found for this one.
Weapon balance, I mean, I don't see much reason to mess with the weapons. I think we need more content rather than another attempt at "chasing the dragon" that is balance. My biggest +1 would be to make rocket launchers usable, I will link my steam suggestion on rocket launchers later tonight below.
As for map spawn points, the biggest problem is that lances spawn too far on the left and right sides, generally. This is especially bad on Hibernal Rift, Canyon Network and Tourmaline Desert. Groups just need to spawn together more, and they can decide on their own if they should flank I reckon. If they have already been changed I will do some drops now and write further feedback.
That's my 2c, hope to see more interaction as things progress!
#5
Posted 18 February 2021 - 09:33 PM
Weapons: Heavy Large Laser, Rac 5, Streak SRM, Light Gauss, C er small laser are the most useless in my opinion and need to be reworked.
Rac 2, MRM, ATM, Dual Heavy Gauss are king of the hill and should be slightly adjusted as well.
Lurms need to be adjusted over the board, they are fubar at the moment.
Bolt ons: If it mingels with hit locations or performance, make it fall of. If not let stay on.
#6
Posted 19 February 2021 - 02:19 AM
EDIT (3 minutes later) ::: That reminds me... One useful suggestion that I can make is to re-expand the Allowed Locking Angle for weapons that have such a mechanic. An expansion of about one degree, maybe two, should be enough to handle this issue.
~D. V. "not having much time to post, but trying to remind of player population parts that should not be forgotten" Devnull
Edited by D V Devnull, 19 February 2021 - 02:22 AM.
#7
Posted 19 February 2021 - 03:14 AM
[redacted]
Edited by Ekson Valdez, 19 February 2021 - 10:27 AM.
#9
Posted 19 February 2021 - 11:09 AM
Remove Forest Colony (Classic) and Forest Colony Snow (Classic) from the rotation. They are really bad, no amount of changes to spawn points or whatever can get them fixed. For how these play, you could have the spawn points of the teams on top of each other and get about the same bad match on these as you do know.
Bolt-ons: Add the ability to remove these clientside, so I can decide for me that I don't want to see them. It doesn't matter if that is because of performance or if I don't like (most of) them.
#10
Posted 19 February 2021 - 11:53 AM
quote cleanup
I'm just curious...
wasn't Criticism of PGI and MWO OK ???
Or is it that pointing out that: certain of pgi "devs" don't do a "good" job, Toxic behavior by your standards?
"In light of recent events, let's be clear. Dropping in groups is OK. Using LRMs is OK. Criticism of PGI and MWO is OK. Doing all 3 at the same time is OK. Toxic behavior towards other players, and PGI staff, is not OK and will be dealt with accordingly. It is that simple. That is all."
my english is bad so can we at least get your definition of "Toxic" so we can avoid "Toxic" comments, and "Toxic" post removals?
just to avoid future misunderstanding...
ty
#11
Posted 19 February 2021 - 12:18 PM
Z Paradox, on 19 February 2021 - 11:53 AM, said:
just to avoid future misunderstanding...
ty
You've been around long enough, you should know my now. Take it to PM.
#12
Posted 19 February 2021 - 12:23 PM
#13
Posted 19 February 2021 - 12:29 PM
#14
Posted 19 February 2021 - 12:42 PM
#15
Posted 19 February 2021 - 12:56 PM
VonBruinwald, on 19 February 2021 - 12:18 PM, said:
You've been around long enough, you should know my now. Take it to PM.
problem is that PGI post:
Quote
and when you some Criticism of PGI
you get:
Quote
Please help us make the forums a positive experience by contributing to discussions in a constructive way.
in your PM
#16
Posted 19 February 2021 - 01:55 PM
Deal with it, Z.
PGI has the right to ban him. And if you're trying to claim "First Amendment," I should remind you that a ) PGI is a Canadian Company, and that b ) that First Amendment rights don't EXIST online, you only have the rights you're given by the Server/Provider, so PGI is well within their rights to permanently ban someone if they so choose.
There is no such thing as "Cancel Culture" btw. Anyone who claims that usually believes they have a god-given right to be a jerk-***, and whine when they're called to account for that and pay for it. Doesn't matter who you are.
Also, you probably need to learn the difference between Criticism and CONSTRUCTIVE Criticism.
Edited by Arkhangel, 19 February 2021 - 01:59 PM.
#17
Posted 19 February 2021 - 03:28 PM
Arkhangel, on 19 February 2021 - 01:55 PM, said:
Also, you probably need to learn the difference between Criticism and CONSTRUCTIVE Criticism.
so it is: tell us opinion for improvement just don't be honest with it ? we want to make game beter, dont point out our mestakes? or something like that?...
I get it now
#18
Posted 19 February 2021 - 04:17 PM
Topic devolves in less than 20 posts. Lets stay on topic and whatever the grindy gears are at the moment keep it to DMs please.
I don't play the game enough to be competitive, so the weapon balance part I feel would be best for the people who do understand the mechanics and why.
I like that bolt-on's stay on now instead of being knocked up easily by bumping into a wall. I respect the competitive side of things to address faking or covering a hardpoint to that degree.
Map spawn points? Again not competitive enough to know the why's. It's simple to me, if I choose to drive a slow mech I have to do what I can to keep up. I do like the comment to bunch up the team and then decide how to fan out. I've had good chuckles spawning with three light mechs in a slow 100 ton mech.
#19
Posted 20 February 2021 - 01:26 AM
#20
Posted 20 February 2021 - 04:01 AM
Why does a laser pointer have to weigh 1 ton? and it goes only 700m, what stupid physics is that??Make it installed by default on every mech without additional weight.
Machine gun weights aren*t realistic either , it weights as much as an medieval cannon with a lower range.
Heavy gauss is totally ok, you should rather fix the light gauss ,it s weight is unacceptable high.
The maps should look like in faction so the people do not always use same tactics- rotate counter clockwise.
You lose all your assaults that way.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users