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5 Assaults To 1 Predictable Outcome


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#1 whoosher

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Posted 27 February 2021 - 03:08 PM

Posted Imageweighted.jpg (1000×582) (discordapp.com)

GG matchmaker

Edited by whoosher, 27 February 2021 - 03:08 PM.


#2 Antares102

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Posted 27 February 2021 - 03:31 PM

Sorry, but dont complain about match maker if you do only 63 damage yourself.

#3 Fragga ONE

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Posted 27 February 2021 - 04:26 PM

There are several threads about this in the last month alone, guess what no DEV response, heres the link the the one I posted

https://mwomercs.com...27#entry6374027

GL HF :P

#4 Elizander

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Posted 27 February 2021 - 04:55 PM

The enemy piranha did more damage than the 4 bottom mechs on your team combined.

Edited by Elizander, 27 February 2021 - 04:55 PM.


#5 Vlad Ward

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Posted 27 February 2021 - 04:55 PM

A Warhammer and a Timber Wolf did a combined 40 damage. More assaults wouldn't have fixed that.

#6 Heavy Money

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Posted 27 February 2021 - 05:14 PM

As I have often said, the biggest factor in wins/losses, stomps, etc is not the matchmaker, its not the team composition, its not even the tier. Its if people fire their weapons or not.

And I don't mean that in the sense of good players having higher damage, and then assuming they just fire their weapons more. Or differences in accuracy. I mean that if you spectate people, you'll see massive amounts of people who just spend a lot of time standing around doing nothing behind cover. Or even in the open. Or who are looking at an enemy mech who is shooting them, and just don't shoot back at all.

Every other factor of mech or team balance pales in comparison to this problem because it doesn't matter how good or bad your mech is, or how much of an advantage or disadvantage you have if you don't shoot your weapons. Or if your team mates don't. And you can do everything else wrong and still win if you fire your guns and the enemy doesn't.

The game has lots of problems, but how to get people to shoot their weapons is the real balance discussion we need.

Edited by Heavy Money, 27 February 2021 - 05:15 PM.


#7 Fragga ONE

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Posted 27 February 2021 - 05:22 PM

Yeah and walking into 5 assaults that Alphastrike you back to the uninstall screen often means some mechs wont be able to get more than a few shots off thus explaining the low dmg/mtc score. So unless you have scored approx 500-1300 dmg EVERY match regardless of enemy comp you are just blowing heat and not sense.

#8 Meep Meep

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Posted 27 February 2021 - 05:27 PM

The op's team had mobility and enough firepower to take out the other teams non assaults to leave them for last to farm. But this was a pub and as the score screen shows quite a few declined to use their mobility and simply walk into a wall of fire from the assaults and get deleted.

#9 Heavy Money

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Posted 27 February 2021 - 06:05 PM

Common guys , what's more likely Posted Image :

1) Those 5 assaults, split across multiple lances and groups, all had excellent firepower and formed a well coordinated firing line that cleanly obliterated 4 mechs before they could fire a second volley, and 2 more before they could fire a third, but for some unknown reason were NOT able to do this to the other 6 people who had decent damage.

2) The losing team was unlucky in the skill of its players, not just in its weight.

(Hint: Look at the damage numbers for the winning team and note who did a bunch and who didn't.)

View PostFragga ONE, on 27 February 2021 - 05:22 PM, said:

So unless you have scored approx 500-1300 dmg EVERY match regardless of enemy comp you are just blowing heat and not sense.


And what if I have?

#10 Fragga ONE

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Posted 27 February 2021 - 06:29 PM

View PostHeavy Money, on 27 February 2021 - 06:05 PM, said:

Common guys , what's more likely Posted Image :

1) Those 5 assaults, split across multiple lances and groups, all had excellent firepower and formed a well coordinated firing line that cleanly obliterated 4 mechs before they could fire a second volley, and 2 more before they could fire a third, but for some unknown reason were NOT able to do this to the other 6 people who had decent damage.

2) The losing team was unlucky in the skill of its players, not just in its weight.

(Hint: Look at the damage numbers for the winning team and note who did a bunch and who didn't.)



And what if I have?



https://leaderboard....h?u=Heavy+Money You havent. And re-read to NOT embarres you self , I said EVERY match, no-one has don that. ;)

#11 Heavy Money

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Posted 27 February 2021 - 06:58 PM

View PostFragga ONE, on 27 February 2021 - 06:29 PM, said:



https://leaderboard....h?u=Heavy+Money You havent. And re-read to NOT embarres you self , I said EVERY match, no-one has don that. Posted Image


I didn't say I had. Obviously that would be absurd. I asked what if i have. Meaning, what relevance would that have? Posted Image. Are you so desperate for some gotcha moment?

I do average pretty good damage though. You'll note, if you look at my stats that you so kindly provided, that my W:L is not impressive, and my K:D isn't particularly impressive either. But I still have a good average match score. This is because I consistently do good damage and get the associated score boosts from that like kmdds and components destroyed. And I do that even in losing matches. And I do it despite often playing novelty loadouts while drunk. This is possible because I fire my weapons a lot.

And since we're linking people's stats, perhaps we can note that my W:L and Survival % are not much better than yours, and my K:D isn't that much better either. And yet my average match score is significantly higher, to the point that I am in the 95th percentile compared to your 50th. Again, this is because of consistently high damage even on losses (which, of course, is due to firing my weapons a lot.) Given the large difference in our rank, and the clear explanation for that difference, perhaps you should be listening to me and taking my advice instead of trying to do silly gotchas. Posted Image

Edited by Heavy Money, 27 February 2021 - 06:59 PM.


#12 FupDup

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Posted 27 February 2021 - 07:04 PM

There's a bit of truth to both arguments.

On one hand, lots of big slow targets on the red team should have provided ample opportunities to farm damage (especially for mobile mechs like the Huntsman).

On the other hand, the sheer health and firepower difference does mean that the reds would have had a significant advantage in terms of attrition because they have a greater total health pool (take friendly losses more slowly) and more damage output (inflict enemy losses more quickly).

#13 Anomalocaris

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Posted 27 February 2021 - 07:12 PM

I find it sadly humorous that there are people saying, "it's not the tonnage imbalance, it's team skill". As if somehow putting together a match that not only puts a disproportionate amount of skill on one side of the contest and then giving that side more tonnage to boot is a good thing?

The matchmaker sucks. It sucks in almost every way imaginable. And groups just add to the lunacy.

There should be equal skill and equal tonnage on both sides. A substantial amount of the time it's not even close.

#14 Heavy Money

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Posted 27 February 2021 - 07:21 PM

View PostAnomalocaris, on 27 February 2021 - 07:12 PM, said:

I find it sadly humorous that there are people saying, "it's not the tonnage imbalance, it's team skill". As if somehow putting together a match that not only puts a disproportionate amount of skill on one side of the contest and then giving that side more tonnage to boot is a good thing?

The matchmaker sucks. It sucks in almost every way imaginable. And groups just add to the lunacy.

There should be equal skill and equal tonnage on both sides. A substantial amount of the time it's not even close.


I don't think anyone is saying that tonnage imbalance doesn't matter. They're just saying that in the case of this particular match, there are issues that are probably a bigger factor.

#15 Helsbane

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Posted 27 February 2021 - 07:25 PM

When 4 mechs combined add up to 143 points of damage, you could have 12 assaults and it wouldn't help.

#16 PocketYoda

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Posted 27 February 2021 - 07:52 PM

View PostVlad Ward, on 27 February 2021 - 04:55 PM, said:

A Warhammer and a Timber Wolf did a combined 40 damage. More assaults wouldn't have fixed that.


Probably all LRMs...

#17 Saved By The Bell

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Posted 28 February 2021 - 02:31 AM

2 days ago, my team lost. I was in nova with 2 err ppc. I killed 3 enemy and did 1002 Damage. I desperately fought till the end. I LOVE such fights. I dont need victories, when I did only 100-300 damage, etc.

#18 Dozer6

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Posted 28 February 2021 - 05:17 AM

View PostSamial, on 27 February 2021 - 07:52 PM, said:

Probably all LRMs...

Welcome back to t5...

#19 Escef

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Posted 28 February 2021 - 05:39 AM

Does tonnage matter? Yes. Is it the deciding factor? Usually not.

Hell, I'd love to see what a 12-man coordinated team in nothing but CN9-YLWs could do. I wager they would basically destroy any PUG team with prejudice, even if said PUG team was all assaults. (Granted, that probably says more about the power of coordination, but I'd still love to see a company of YLWs cutting through the enemy team like a scythe.)

#20 Dogstar

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Posted 28 February 2021 - 05:41 AM

View PostDozer6, on 28 February 2021 - 05:17 AM, said:

Welcome back to t5...


Just what I was about to say!

Hates LRMs and falls back into T5 - surely that can't be connected? Don't all the best players hate lurms and lurmers?





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