feeWAIVER, on 13 March 2021 - 12:25 AM, said:
I'm saying if there is a difference, it is trivial. It is not enough.
Not being enough is different from being broken... some maps can be tuned, sure.
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Testing method is looking at my heat meter
- do hot maps give me 5% ilde heat just from walking around? No.
Walking around reduces your mech's heat dissipation up to 0.2, depending on the throttle setting (100% = 0.2)
In the past, it used add 3% base heat, which led into inconsistent available heat in mechs with different heat capacity. 3% in a mech with a large heat capacity is a lot.
In a change they made in 2018, they increased the dissipation rating of all heatsinks and reduced their capacity, so engines taking away heat capacity had to go away.
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Is there a difference in the amount of heat an alpha generates from map to map? No.
Yes, there is.... if you are firing a duration-based weapon, like lasers... the difference would be a a few % at each alpha.
If you are firing a weapon like PPCs, of course alpha heat is the same, you have a certain amount of heat capacity and instant heat weapons dump all their heat in the heat pool as you press the trigger, which means a constant %.
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Counting it down, can I detect a difference in how fast my mechs cool from map to map? No.
You certainly can in smaller mechs.
The new implementation matches the current state of the game better. When you invest tonnage into heatsinks, you don't want the map to apply a nerf multiplier to all your heatsinks. A WHK with 28 double heat sink can lose up to 6 tons worth of heat sinks from the map setting alone, while a mech with 15 heatsinks loses only 3 tons worth of heatsinks.
That's messed up.
It is also true in reverse... you don't want to face a WHK in an ice map where the mech gets a free heatsink upgrade to 34, and can basically shoot non-stop.
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Is there any reason to adjust my playstyle based on planetary conditions? No.
Your playstyle should change between different builds and chassis first and maps second, which I think is what we have now.
Edited by Navid A1, 13 March 2021 - 12:44 AM.