Patch Notes - 1.4.239.0 - 16-March-2021
#101
Posted 15 March 2021 - 02:27 PM
#102
Posted 15 March 2021 - 02:38 PM
The title of this thread is literally, and I quote:
InnerSphereNews, on 15 March 2021 - 10:41 AM, said:
16th of March 2020???
Now, one mistake such as this would be fine, but there's more:
InnerSphereNews, on 15 March 2021 - 10:41 AM, said:
Cooldown Increased to 6 (from 4.5)
ER PPC
Cooldown Increased to 6 (from 4.5)
LIGHT PPC
Cooldown Increased to 7.25 (from 4.5)
The original cooldown values given here are WRONG, the real value right now is a 4 second cooldown for these PPCs.
And as 4.5 -> 6 is a 33% increase, 4 -> 6 is a 50% increase.
Honestly, if this is the level of professionalism and understanding of the current game mechanics we are dealing with here, I see no future for MWO, as sad as it might me.
P.S.: IS PPCs were already niche and underused, this patch is killing them on most chassis that aren't quirked (Awesome, BJ, Catapult)
Edited by TheUltimateGhost, 15 March 2021 - 02:39 PM.
#103
Posted 15 March 2021 - 02:42 PM
and back to higher alphas
-is erppc velo pretty sick
-more precission on most used and most effective autocannons
-negative mobility for using masc
-buff only IS weapons health (or did u just forgot to list a higher health for clan gauss, which is 5 atm, what is ridiculous compared to what is planned to IS)
-what about the sick toughness of some IS mechs? please
pretty sure i won`t like most of changes, letz see.
maybe, just maybe its good idea to get more ppl in command that actually play the game.
ayk best
#104
Posted 15 March 2021 - 02:50 PM
#105
Posted 15 March 2021 - 03:01 PM
#106
Posted 15 March 2021 - 03:02 PM
K4I 4LL4RD LI4O, on 15 March 2021 - 02:50 PM, said:
Have to comment on this that the heatcapped mechs like veagle, warhawk, C-erppc thingys don't care about this and they'll gladly take higher pinpoint over some bingbong dps reduction as they were limited by... their heat previously. With less hps their pumping doesn't get limited, but buffed instead.
And saying gauss & meta in the same sentence is just wrong I don't know anyone that considers gauss (minus hgauss) meta in todays MWO
#107
Posted 15 March 2021 - 03:03 PM
It was mostly fine in terms of balance (except for the "broken" OP mechs like ubiquitous Vapor Eagle and the very weak Light Gauss). It was fine.
No one asked for this. Just look at the comments, people are not happy about this. Do you have a God complex or what?
It reminds me of how you've previously broken the Solo matchmaking queue for a year or so for no apparent reason. People wanted to keep playing the game and you just crippled it due to your incompetence. Now you are doing it again. Facepalm.
#108
Posted 15 March 2021 - 03:08 PM
K4I 4LL4RD LI4O, on 15 March 2021 - 02:50 PM, said:
While I hate the changes those mechs were not balanced at all. Especially the vapor eagle. Poptart PPC cancer at its best.
#109
Posted 15 March 2021 - 03:11 PM
At least you did something however, and that alone is good enough...
Edited by RASTIL, 15 March 2021 - 03:12 PM.
#110
Posted 15 March 2021 - 03:12 PM
#112
Posted 15 March 2021 - 03:12 PM
Edited by DAEDALOS513, 15 March 2021 - 03:14 PM.
#113
Posted 15 March 2021 - 03:13 PM
#114
Posted 15 March 2021 - 03:16 PM
Stitchedup, on 15 March 2021 - 12:22 PM, said:
Yeah, I was thinking the same thing as I was reading the post: They doubled the armor on 'mechs so weapons would do less damage, so why are we increasing damage beyond TT values for the weapons? If that's the end goal, then we can just go back to TT armor, and 'mechs can die from a single gauss hit to the head, or lights can die from a single AC20 shot, etc.
#115
Posted 15 March 2021 - 03:17 PM
It seems fairly clear the response in the forum has been 'not great'. I do wonder why you would nerf (the cooldown and heat + minimal damage boost = nerf) weapons (light gauss, light PPC) that are hardly being used in the first place? The cooldown times are weapon breaking unless you are a pro. The Snub is a close range weapon, so it's probably causing more damage to the piloted mech from overheating.
"The ultimate goal is to better reward the PPC players that successfully play to their weapon strength, but also open them up to a bit more natural counter-play when pressed by more close range-focused 'Mechs"
Hard to understand how the heat spiking and cooldown nerfs will help when being pressed by "close range-focused" mechs. The PPC and Gauss variants are already fairly specialised and are difficult to manage without practice. Personally I can see these weapon systems being abandoned (or used less often) for most players. It seems like the idea is to "work the the strength" (range, pinpoint damage) of these systems at the expense of close range encounters. People will simply push aggressively on them and shoot them while reloading or overheating. In matches, we will likely see more:
- Laser vomit
- Dakka (especially C/AC2 and C/UAC 5-20 builds)
- SRM/MRM boats
- PPC Poptarts (less non JJ PPCs)
- Nascar.
In summary: PPCs and Gauss are already quite challenging to use in close encounters and this just makes it worse. The cooldown and heat changes are too aggressive and are nullified my the boosts on offer.
Kind regards,
Kano
Edited by Kano111, 15 March 2021 - 03:29 PM.
#116
Posted 15 March 2021 - 03:17 PM
PS please consider not ever listening to who ever told you to make these weapon balance changes again. Then reverting these changes. Then working with the community to come up with better changes.
EDIT
After looking at the "gulag" changes some one mentioned. Just do that. Just try it.
Edited by XX Sulla XX, 15 March 2021 - 03:32 PM.
#117
Posted 15 March 2021 - 03:31 PM
XX Sulla XX, on 15 March 2021 - 03:17 PM, said:
PS please consider not ever listening to who ever told you to make these weapon balance changes again. Then reverting these changes. Then working with the community to come up with better changes.
"I was going to return to the game but I can no longer play what is widely regarded as the most broken and annoying build" doesn't exactly inspire sympathy. I'm concerned about what these PPC changes will do to other mechs, but tbh it'd almost be worth killing the whole weapon off just to be rid of vapor eagles and their ridiculous imbalances.
#118
Posted 15 March 2021 - 03:32 PM
TheUltimateGhost, on 15 March 2021 - 02:38 PM, said:
And as 4.5 -> 6 is a 33% increase, 4 -> 6 is a 50% increase.
Okay, so I wasn't going crazy.
It's a 25% drop in DPS per the example. And a 40% drop in HPS.
Promoting secondary weapon systems for PPC builds, I guess? "Shoot these while you're waiting!"
#119
Posted 15 March 2021 - 03:33 PM
Why? Just stop.
On top of all that you're buffing AC velocity, which is largely fine, but the buffs for AC20s on both sides are insufficient, and AC2s didn't need a buff at all. So again it seems like there's very little understanding of what would help weapons or create better balance.
#120
Posted 15 March 2021 - 03:35 PM
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