Patch Notes - 1.4.239.0 - 16-March-2021
#581
Posted 17 March 2021 - 08:07 AM
So I am paying a large amoumt of € most month for this game, which is insane I know but it is my little addiction. I always hated it when the mechs I bought for cash were nerved into oblivion, but this here is outright shameless. It ruines the game for me. So many mechs are useless or krippled beyond believe. I know we can adapt. I know we can rebuild. But honestly, over the years I have done it to often, I am sick of it. And so here is my conclusion. NO MORE MONEY FROM ME UNTIL YOU GET IT DONE RIGHT AND RESPECT MY INVESTMENT TO A CERTAIN DEGREE.
#582
Posted 17 March 2021 - 08:11 AM
The6thMessenger, on 16 March 2021 - 11:42 PM, said:
I also learnt today this forum have option to ignore an individual.
https://mwomercs.com...ea=ignoredusers
TY TY TY TY TY TY TY TY TY TY TY TY TY
Finally I dont have to see posts by that person that sucks or smokes or whatever
#583
Posted 17 March 2021 - 08:13 AM
Z Paradox, on 17 March 2021 - 08:11 AM, said:
TY TY TY TY TY TY TY TY TY TY TY TY TY
Finally I dont have to see posts by that person that sucks or smokes or whatever
Winning so how am I wrong? Seriously what am I wrong about. Keep asking no one will tell me you can do logical explanation that makes sense very open mined person open to changing my option. You can explain things?
Edited by SirSmokes, 17 March 2021 - 08:15 AM.
#584
Posted 17 March 2021 - 08:14 AM
Big-G, on 16 March 2021 - 03:17 PM, said:
Reckon most of them will not work with my play style anymore after this...
#587
Posted 17 March 2021 - 08:18 AM
Desync didn't teach you anything? Players like agility. Stop removing agility from the game.
#588
Posted 17 March 2021 - 08:22 AM
Boris the Tesla Trooper, on 17 March 2021 - 08:18 AM, said:
Desync didn't teach you anything? Players like agility. Stop removing agility from the game.
Agreed also nice shooting and damage with that PPC build today nice shooting
Edited by SirSmokes, 17 March 2021 - 08:22 AM.
#589
Posted 17 March 2021 - 08:25 AM
AnAnachronismAlive, on 17 March 2021 - 08:04 AM, said:
They still need less cooldown though, at least a second.
Edited by Stink Bug, 17 March 2021 - 08:26 AM.
#590
Posted 17 March 2021 - 08:45 AM
PGI punched us so many times in the faces. Broke our bones. Insulted us. Made fun of us ("you are living on an island").
Every normal person would have quit that relationship and spent a happy life with someone else.
Then there is PGI, telling us with sweet words: stay baby, I need you (ehm I need your money or your playtime)
This time I changed, this time I will listen to you. Yeah I have spit you 17 times in a row in the face, and this was my LAST last last last chance. But com on baby, forgive me.
But then there is a small voice in our brains. That says: "Can't you remember how unique this Story-Universe is, Can't you remember how much fun you had in the past with me. Can't you remember how cool these mechs look. They are ******* BIG STOMPING ROBOTs, no gay Gundam anime ****. And all these attributes, have nothing to do with PGI, but have to do with the great franchise Jordan Weisman and FASA have built in the past."
Where is the helping hand of my social-worker to lead me out of this abusive-relationship?
Sent me into a home for abused gamers.
#591
Posted 17 March 2021 - 09:05 AM
I have asked to remove min distance for heavy PPC instead you crippled it even more.
#592
Posted 17 March 2021 - 09:06 AM
Do these changes feel fun? You can be dunking on other people accurately from further away than before (thanks IS ERPPC velocity buff) and it feels less tactilely rewarding, i.e. the downtimes still frustrate, even more if you're attempting something like gaussvomit. I guess there's more cooling between volleys? And the T1 experience from the other side of this is the exact opposite effect of what was stated as the design intent on the patch notes - there is less pushing or counterplay from peeking or poptarts because of the threat of the volume of fire or burst potential being exchanged at longer ranges.
Finally, weapon systems or equipment already on the fringes are now even more laughably bad. Far from giving them their own space they're now less usable, despite the attempts to throw around 21 ppfld every 7.25 seconds and tell everyone else it's decent. Then there's the brawling weapon (Snubs) you now can't brawl with. Light Gauss is it's own joke. And MASC being this sluggish feels so bad, it feels like the mechs I have that use it have been executed (heh). Yeah, overall it kinda just feels like I have less mechs now. They're there, but am I masochistic enough to use them? Idk.
P.S. Edit: I will say AC20's feel slightly better to use, so there's that I guess?
Edited by SoulRcannon, 17 March 2021 - 09:09 AM.
#594
Posted 17 March 2021 - 09:16 AM
SATAN 666, on 17 March 2021 - 09:05 AM, said:
I have asked to remove min distance for heavy PPC instead you crippled it even more.
Edited by KursedVixen, 17 March 2021 - 09:17 AM.
#595
Posted 17 March 2021 - 09:18 AM
As a reminder, i´m talking about QP only.
Holy **** did this patch **** up the gameplay.
Just for info for everybody not playing this game ... Chris ...
QP means 99% of the games are stupid nascar and no teamplay whatsoever and your team getting wiped out, if a skilled group is in the enemy team.
So playing PPCs means you are alone. Getting crushed by lights or the hole enemy team, after your team died. Screaming and whining why you are still left with 100% armor in a slow assault, after they left you behind ignoring the fact that you are in a slow assault.
Cooldown of 6 seconds = death without shooting back
You forced the meta to dakka after the last big weapons balance. Now dakka is the only viable option for QP.
Oh and of course MRMs, a viable weapon since it´s intruduction, that got a buff shortly after release and gets yet another buff.
PS: If you look at the weapons changes in this patch, do i have to mention that Russ and Chris hate the Clans and love the IS?
Edited by Wishmast3r, 17 March 2021 - 09:24 AM.
#596
Posted 17 March 2021 - 09:32 AM
On topic, am I wrong in thinking they could have straight up only buffed MASC?
Seems kinda like a horrible idea to bring it when it weights so much, but is limited in use
15 seconds of slightly faster running hardly seems worth it, when you can't dance around with it anymore
The longer cooldown also seems like a weird choice, since while you have twice the use time, you have twice the cooldown too
I'm of the mind they could have straight up just doubled the duration without any nerfs
I certainly wouldn't mind changing the leg damage either; have the penalty of using it past the safe zone being heat, but that's more radical
#597
Posted 17 March 2021 - 09:34 AM
Wishmast3r, on 17 March 2021 - 09:18 AM, said:
As a reminder, i´m talking about QP only.
Holy **** did this patch **** up the gameplay.
Just for info for everybody not playing this game ... Chris ...
QP means 99% of the games are stupid nascar and no teamplay whatsoever and your team getting wiped out, if a skilled group is in the enemy team.
So playing PPCs means you are alone. Getting crushed by lights or the hole enemy team, after your team died. Screaming and whining why you are still left with 100% armor in a slow assault, after they left you behind ignoring the fact that you are in a slow assault.
Cooldown of 6 seconds = death without shooting back
You forced the meta to dakka after the last big weapons balance. Now dakka is the only viable option for QP.
Oh and of course MRMs, a viable weapon since it´s intruduction, that got a buff shortly after release and gets yet another buff.
PS: If you look at the weapons changes in this patch, do i have to mention that Russ and Chris hate the Clans and love the IS?
The hate for the clans is not new it's been like that since clans were introduced and almost immediately nerfed after their launch... Though alot of people will deny this, they don't play QP enough or play too much Faction play. and before anybody says anything look at the HP values of clan weapons and equipment especially the clan Guass.
Edited by KursedVixen, 17 March 2021 - 09:41 AM.
#598
Posted 17 March 2021 - 09:41 AM
thx for nerfing masc, that was starting to get ridiculous.
mrm buff. cool.
Great trial mechs, I would run some of these myself, and I only run meta. This game is already very very difficult for new players to get into so this helped a lot.
Thanks for saving our eyes and ears.
Thank you for listening PGI, Daeron. o7 from the Beatdown Mechacycle Club.
WHAT SUCKS THO...
Light gauss rifle was already a marginally useful weapon system, doubling it's cooldown time was... not smart imo. Seriously, before the nerf, it's only semi-viable mech it could be used on was the FNR-5, and now even that sucks. Nobody who's anybody uses light gauss. Ever.
Edited by Isaiah Kell, 18 March 2021 - 06:34 PM.
#599
Posted 17 March 2021 - 09:48 AM
Isaiah Kell, on 17 March 2021 - 09:41 AM, said:
thx for nerfing masc, that was starting to get ridiculous.
mrm buff. cool.
Great trial mechs, I would run some of these myself, and I only run meta. This game is already very very difficult for new players to get into so this helped a lot.
Thanks for saving our eyes and ears.
Thank you for listening PGI, Daeron. o7 from the Beatdown Mechacycle Club.
The Shazbot, on 15 March 2021 - 11:23 AM, said:
Edited by KursedVixen, 17 March 2021 - 09:49 AM.
#600
Posted 17 March 2021 - 09:55 AM
Get rid of all velocity nodes! Revert back the velocity buffs and even nerf ac2 velocity further.. we all know ac2 is too strong.. ERPPC's no longer need aim skill..
Edited by DAEDALOS513, 17 March 2021 - 10:13 AM.
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