Patch Notes - 1.4.239.0 - 16-March-2021
#81
Posted 15 March 2021 - 01:23 PM
#83
Posted 15 March 2021 - 01:24 PM
MechaBattler, on 15 March 2021 - 01:23 PM, said:
HPS was decreased more than DPS was decreased, so really they aren't hotter. The lower DPS is more what I'm worried about, especially for Gauss.
#84
Posted 15 March 2021 - 01:34 PM
Just remove the Weapon-"balance"-changes and the MASC-changes from the Patch.
And give it a good second thought.
Otherwise you will hear a lot of complaints, from a lot of people.
Just swallow your pride and do it.
#85
Posted 15 March 2021 - 01:36 PM
I don't think pinpoint is enough of a reason for this when you think about it for example if you'd put the same tonnage investment in to ac2's you'd have triple the dps with same range & vel values, while needing 3 clicks to match the one click of Lgauss. And don't forget the charge time which also adds in to the dps of lgauss making it lower than it actually is. Lol.
Same does apply to normal gauss rifles.
#86
Posted 15 March 2021 - 01:41 PM
Arnold The Governator, on 15 March 2021 - 12:03 PM, said:
Unfortunately, they said in an interview several years ago that the invisible walls are a limitation of the CryEngine mesh, that Crysis maps were basically the size of a single MWO grid square, and the only way to fix that issue is to transition to a new graphics engine. More recently they've said it would take 4 years and most of their budget just to get a new engine back to Open Beta from 2012.
#87
Posted 15 March 2021 - 01:49 PM
Sniper changes (ppc/gauss):
- Long cooldown generally feels worse to play.
- More pinpoint dmg feels worse to receive (particularly for smaller mechs)
- Mostly just ignore IS changes, the main effect on the game is with clan ppc/gauss.
- Ignore clan AC, Ignore IS ac5-20
- Only one that matters is ac2. (Did ac2 boats really need help?)
- Ignore mrm10 spread
- High missile count & velocity makes mrm already one of the more ams resistant weapon systems. Why?
- Agility helps smaller mechs more*
- Speed helps larger mechs more**
- Did smaller masc mechs really need to be nerfed?
- Larger masc mechs did need some love.
**Poor base agility, big target, slow, bigger engines give relatively low returns on investment
Miscellaneous notes:
- HGauss is already plenty strong, though it’s mostly a minor hp buff
- Whist IS gauss is relatively tanky, it is usually not worth the additional 2 tons & 1 slot.
- Masc values should consider the differences in clan & IS tech (and their playstyles). IS mechs often take bigger masc and their tech is much more tonnage/slot hungry.
(also for those who are interested, I have composed a document giving my thoughts on the new trial mechs: https://docs.google....KQLBKzpafY/edit)
Edited by byter75, 16 March 2021 - 02:53 PM.
#88
Posted 15 March 2021 - 01:50 PM
you said you were going to listen and make this a community driven patch. nobody in the community seems to be stepping forward and saying "yes, this is what i asked for" so who drove these changes?
taking the masc change alone - this kind of nerf to the system makes me think someone called it out as a huge game balance issue. that makes no sense. nobody thought masc was breaking the game for it to get nerfed like this. its a nerf that ruins multiple chassis movement abilities - literally the exact opposite of what the community was asking for.
everything that needs to be said about the weapon changes has been said in previous posts, so i wont dwell on details that have already been covered. but i am worried that this undoes all the goodwill you have earned in the last 4-5 months. you promised us you would listen to the community. you promised this time would be different and you wouldnt just go do whatever you wanted. did you lie? or how is daeron supposed to message this? this is not listening, at all, in any way, to the community.
Edited by morosis, 15 March 2021 - 01:52 PM.
#89
Posted 15 March 2021 - 01:55 PM
Increasing cooldown so much will render PPC and Gauss weapon systems useless.
With all the negative feedback you are getting you can STILL RETHINK AND NOT IMPLEMENT these choices.
Such drastic change was a big mistake, the game was not ideal but ok - in terms of weapon usage most weapon systems were used, now you've effectively rendered PPCs and Gauss useless. Long cooldowns are simply not worth any damage and leave you dead in the water. This might actually hurt MWO too much at this stage.
I've been here since beta, this is making me seriously rethink if I'll keep playing the game.
DO NOT DO THIS!
#90
Posted 15 March 2021 - 01:56 PM
#91
Posted 15 March 2021 - 01:56 PM
I O O percent KongLord, on 15 March 2021 - 12:47 PM, said:
Ignoring your borderline cringy suggestion of a bad adder, I agree but on different terms. Some of the builds are nowhere near the optimization they should be if given in the hands of a new player, like the commando trading CT armor for arm??? armor???
Crab running 49.5???
Energy boats with 16dhs? That grasshopper works with 16 if it had skills... but it doesn't... For whammy in comparision, Black knight runs the same build with 20dhs WITH skills and it still screams hallelujah about the heat.
As for the trials, I don't really care that much since I won't end up using them. But some of those will be awful to play.
That Adder actually ran second place on the public trial suggestion board.
Anyway...
But, besides that.The commando should have it's arm armor removed to 1 point in each (because I hate seeing the alerts for no armor in a location) for better maxing out of the CT. I also tend to run with more head armor, but for a light... Meh.
The Crab actually runs at 87.4 if I'm looking at the speed correctly. However, my complaint would be that it's got that standard 6 MPL build that is far too commonly seen in the trial mechs. I'd rather show how different weapons can produce good synergy together, and would have preferred to have seen my own build up there. Two LLs and 4 ERMLs. (Can even be made deadly with 3 LLs and 3 ERMLs, but it's trickier to operate well... so not a "new player" recommendation.) Same basic punch as the 6 MPL build, similar heat... but has longer ranges and shows a good synergising weapon set.
Warhammer with 6 MLs and 3 LPLs? One alpha and I'm thinking it's probably going to shut down... New players are likely to panic and shoot "all Da' weepons!" and much like a stock Nova Prime... it's not going to be a good thing to see.
The Grasshopper may operate now and looks solid at a quick glance... but with HPPCs heat going WAY up... It is going to be hard pressed after the patch I suspect. Combine that with 17 points of rear armor? What does it have so much rear armor?
We could go on and dig into all of them... but most of those builds are not exactly "new player friendly" for some reason or another.
#92
Posted 15 March 2021 - 02:01 PM
#94
Posted 15 March 2021 - 02:02 PM
The new map guy sounds excellent and I look forward to hearing more about what they'll be doing. Just please reconsider these changes.
#95
Posted 15 March 2021 - 02:07 PM
crazytimes, on 15 March 2021 - 12:33 PM, said:
That's literally me. I've been running a dual Light Gauss champion and the only thing that made it worth was the 2s cooldown (after quirks/skills). No Way I'm waiting 5 seconds to shoot this just to get 6 extra dmg. Its just sad. I mean out of all the weapon systems to mess up LGauss was not it. There were like 3 people that used Lgauss...
I don't know man. The weapon balance was in an OK place, tweaing sure...major changes like this might just kill this game.
#96
Posted 15 March 2021 - 02:14 PM
Tesunie, on 15 March 2021 - 01:56 PM, said:
The Grasshopper may operate now and looks solid at a quick glance... but with HPPCs heat going WAY up... It is going to be hard pressed after the patch I suspect. Combine that with 17 points of rear armor? What does it have so much rear armor?
For the 1000th time, HPS actually went DOWN. Jesus people.
It has rear armor because new players take a year and a half to realize someone is shooting their back. Admittedly, it might be a little too much.
Edited by Gas Guzzler, 15 March 2021 - 02:16 PM.
#97
Posted 15 March 2021 - 02:18 PM
#98
Posted 15 March 2021 - 02:19 PM
Gas Guzzler, on 15 March 2021 - 02:14 PM, said:
For the 1000th time, HPS actually went DOWN. Jesus people.
It has rear armor because new players take a year and a half to realize someone is shooting their back. Admittedly, it might be a little too much.
I'm more worried about the spike of heat caused by two HPPCs shooting at once overheating the mech in a less than favorable way. It's a change I'd have to really try first, but I find it concerning for the Grasshopper build in question.
And I don't mind additional back armor on trial mechs for your exact stated reason, but 17 points may be a mite bit too high when the Warhammer has, what, 6 rear armor in comparison?
#99
Posted 15 March 2021 - 02:25 PM
#100
Posted 15 March 2021 - 02:27 PM
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