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Patch Notes Explained By A Comp Player (Jgx Data)


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#61 LordNothing

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Posted 16 March 2021 - 07:07 AM

View PostYueFei, on 16 March 2021 - 07:01 AM, said:


Yeah typical PGI un-funning. Even if they wanted to reduce the turn-rate boost from MASC, why turn it from a bonus into a negative?


exe used to be a great corner brawler. you could do fast pokes with the extra acceleration you get while the masc is on. mixed with a little jump rotation you could own a tiny peice of cover easy. now its arms are too low for range work and if it tries to brawl it will die.

#62 YueFei

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Posted 16 March 2021 - 07:19 AM

View PostSirSmokes, on 16 March 2021 - 07:03 AM, said:


Unfun if you have a boring mind. I already got idea how to make most of these changes. I see nothing but opportunity here. Think out side the box for once in your life


The ability to utilize MASC longer isn't any real compensation, since you could just MASC-hop with JJs anyways (alternating MASC use with MASC-boosted jumps, letting MASC drain whilst "skating" on JJs). Now, with turn rate made into a negative, activating MASC actually hurts your defensive maneuvering during a trade because you can't use it to boost leg turn rate to combine leg-turning with torso-twisting to shield/spread incoming fire.

What opportunity do you see? State it clearly, don't just resort to ad hominem attacks.

And since you started the personal attacks, I feel justified in calling out your stats, which aren't exactly impressive, so forgive me if I express doubt about your ability to capitalize on "opportunities".

#63 The pessimistic optimist

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Posted 16 March 2021 - 07:21 AM

View PostYueFei, on 16 March 2021 - 07:19 AM, said:


The ability to utilize MASC longer isn't any real compensation, since you could just MASC-hop with JJs anyways (alternating MASC use with MASC-boosted jumps, letting MASC drain whilst "skating" on JJs). Now, with turn rate made into a negative, activating MASC actually hurts your defensive maneuvering during a trade because you can't use it to boost leg turn rate to combine leg-turning with torso-twisting to shield/spread incoming fire.

What opportunity do you see? State it clearly, don't just resort to ad hominem attacks.

And since you started the personal attacks, I feel justified in calling out your stats, which aren't exactly impressive, so forgive me if I express doubt about your ability to capitalize on "opportunities".


I was not trying to be personal really. I'm a little blunt sometimes but it was not an attack just want you to be little more open mind is all. I have loads of idea how to make use of these changes

Edited by SirSmokes, 16 March 2021 - 07:23 AM.


#64 YueFei

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Posted 16 March 2021 - 07:21 AM

View PostLordNothing, on 16 March 2021 - 07:07 AM, said:


exe used to be a great corner brawler. you could do fast pokes with the extra acceleration you get while the masc is on. mixed with a little jump rotation you could own a tiny peice of cover easy. now its arms are too low for range work and if it tries to brawl it will die.


Thinking about it some more, I'm guessing the PGI logic is:
  • MASC lets you run faster.
  • When you run faster you shouldn't be able to turn as quickly.
  • Therefore MASC engaged should make you turn slower.

Problem is, PGI did not consider the MASC use case where you're at less than full throttle. Such as maneuvering with MASC at half-throttle, in which case it does not make sense that you would turn more slowly with MASC engaged.

#65 T e c h 4 9

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Posted 16 March 2021 - 10:39 AM

I'm no expert player, but my initial thoughts are that the adjustments to gauss are not good. LG especially. The jump to 11 pts of damage was needed, but increasing the cooldown to 5.25 (double the previous) is too much IMHO. I see the LGR intended usage is on medium mechs like the ASN-DD or the ENF-GH, where they can't run any other GR, but the current LGR specs just aren't potent enough to make it truly viable. Up the cooldown to 3 - 3.5 maybe, that'd probably be ok, but 5.25 I think not.

I'll say this: it was stated by PGI that these will be test adjustments, and PGI will re-adjust if needed based on feedback, so the community needs to hold them to that. And on that note, swinging "wide" and then reigning things back in is fine, if that's the intent here.

As far as comp players / gulag / meta and all that - having played comp and watching what these guys are putting forth, there's not much they put out there that I disagree with, but I'd also like to point out that the bulk of MWO players are not "comp" level players, and the game needs to appeal to them or the playerbase will erode away and all that will be left are comp players....that's my 2 cents, devalued to whatever the current exchange rate is of coursePosted Image

#66 LordBraxton

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Posted 16 March 2021 - 10:55 AM

View PostSirSmokes, on 16 March 2021 - 07:03 AM, said:


Unfun if you have a boring mind. I already got idea how to make most of these changes. I see nothing but opportunity here. Think out side the box for once in your life. Not trying to be a **** here but people get so set in there ways and they get in these little mental silo they can't get out of.


Calling you out, not sorry.

You are simping for PGI in every thread, and these changes absolutely ruined MASC, and destroyed my favorite chassis.

The EXE was only good because of the MASC agility, it didnt even need the top speed. You could remove the speed boost and keep the agility and I would still use MASC.

Now the EXE is worthless, and I guess I should just play a MadCatII like everyone else, but really I'll just uninstall.

Youre calling people 'unfun,' but looking at your stats you must think losing is a blast.

#67 CrimsonEye

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Posted 16 March 2021 - 10:57 AM

To all Comrades, Mechwarriors who still loves this game, can we start a vote post on this forum to let all the player to revert the changes on PPC's , Gauss & MASC? please tag along dev in it so they can see it.

Tbh i am quite fade up after bumping **** like this in a lots of games i've encounter. Game dev doesn't care about players. if they don't get the ppc , gauss & masc fixed i'm not going back into this game.

Edited by CrimsonEye, 16 March 2021 - 04:35 PM.


#68 bad builds bob

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Posted 16 March 2021 - 11:38 AM

View PostLordBraxton, on 16 March 2021 - 10:55 AM, said:


Calling you out, not sorry.

You are simping for PGI in every thread, and these changes absolutely ruined MASC, and destroyed my favorite chassis.

The EXE was only good because of the MASC agility, it didnt even need the top speed. You could remove the speed boost and keep the agility and I would still use MASC.

Now the EXE is worthless, and I guess I should just play a MadCatII like everyone else, but really I'll just uninstall.

Youre calling people 'unfun,' but looking at your stats you must think losing is a blast.


Of course, it's transparent. Bad player is sick of all the big bad meanies being mean and now that those big bad meanies are (justifiably) concerned so now he's happy.


Certainly doesn't speak the the quality of the patch and the issues it may or may not have.

#69 The pessimistic optimist

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Posted 16 March 2021 - 12:53 PM

View Postbad builds bob, on 16 March 2021 - 11:38 AM, said:


Of course, it's transparent. Bad player is sick of all the big bad meanies being mean and now that those big bad meanies are (justifiably) concerned so now he's happy.


Certainly doesn't speak the the quality of the patch and the issues it may or may not have.


Honestly these changes so far are good more testing needed. So far PPC are not nerfed in anyway with acceptation of snub PPC this change didn't help that much

Edited by SirSmokes, 16 March 2021 - 12:56 PM.


#70 PocketYoda

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Posted 16 March 2021 - 05:52 PM

MASC is best used as a removal item to make tonnage back..

#71 Heavy Money

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Posted 16 March 2021 - 06:00 PM

DATA, now that the patch is live, can you let us know what you think of it once you've tried it out?

#72 LordBraxton

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Posted 16 March 2021 - 06:36 PM

View PostSamial, on 16 March 2021 - 05:52 PM, said:

MASC is best used as a removal item to make tonnage back..


MASC was insane on heavier mechs, the agility was incredible.

My favorite mech was the EXE, and even though it has **** hardpoints and is undergunned, and has huge hitboxes...

MASC made it SO fun and good enough that an average player like me could keep a 2.0 K\D with an aggressive playstyle.

Now it's ****. Like all my IS fast assaults after the desync.

PGI is like, '**** your fun, put as many guns as you can on a mech going ~70kph thats the only way to play'





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