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Lppc - My Thoughts So Far


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#1 Darion Rothgarr

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Posted 17 March 2021 - 08:41 AM

LPPC change on paper looked extremely horrible and atrocious (granted its also balanced around a numerical error in the spreadsheet).

But in actual Game play... I don't hate it like i thought i would. the buff to damage gives it some teeth that most mechs cant just shrug off anymore and the cooldown length makes it a fairly cold weapon to use. Could it be better tuned, of course. But again i don't hate it.

#2 The pessimistic optimist

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Posted 17 March 2021 - 08:43 AM

View PostDarion Rothgarr, on 17 March 2021 - 08:41 AM, said:

LPPC change on paper looked extremely horrible and atrocious (granted its also balanced around a numerical error in the spreadsheet).

But in actual Game play... I don't hate it like i thought i would. the buff to damage gives it some teeth that most mechs cant just shrug off anymore and the cooldown length makes it a fairly cold weapon to use. Could it be better tuned, of course. But again i don't hate it.


First thing I tried was 3xLPPC Wolfhound first game was 551 not bad first try on a new build. Average 500 600 with that

Edited by SirSmokes, 17 March 2021 - 08:44 AM.


#3 Sharfen

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Posted 17 March 2021 - 08:50 AM

I still run a 4xLPPC Panther. Much fun.

#4 pbiggz

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Posted 17 March 2021 - 09:22 AM

View PostSharfen, on 17 March 2021 - 08:50 AM, said:

I still run a 4xLPPC Panther. Much fun.


I wouldn't run more than 3 just based on heat scaling, but its easily one of the most tonnage efficient damage dealers in the game now.

#5 My Lord and Saviour Jesus Christ

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Posted 17 March 2021 - 09:22 AM

If the CD stayed the same there would have been a reason to run them, but with a 7s cooldown why run them when you can just slap on ERMLs?

Take for example SirSmoke in a 3 LPPC Wolfhound, here is a quick theorycraft: https://mech.nav-alp...#00453956_WLF-2
21 PPFLD alpha with an amazingly high 2.9 DPS, heat neutral with 13 DHS because the CD prevents you from doing jack.

Compare that to a more traditional 6 ERML Wolfhound: https://mech.nav-alp...#c47eb9b1_WLF-2
Your damage is better across the board, its more forgiving if you miss because your CD is lower and you don't have a minimum range.

The single advantage a LPPC now has over lasers is it being PPFLD.

#6 Darion Rothgarr

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Posted 17 March 2021 - 10:33 AM

View Postpbiggz, on 17 March 2021 - 09:22 AM, said:


I wouldn't run more than 3 just based on heat scaling, but its easily one of the most tonnage efficient damage dealers in the game now.


You can easily chainfire those 4 without hitting ghost heat. Tho Honestly the Ghostheat for LPPC should either be increased or out right removed at that cooldown. :)

#7 Lucian Nostra

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Posted 17 March 2021 - 11:12 AM

One thing I've tried with LPPCs is replacing some Large Lasers on builds with em, 2 less damage but its pin point and 2 less tons. No real verdict on it yet still kinda messing with em

#8 LordNothing

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Posted 17 March 2021 - 11:29 AM

just bought a bj3 and stuck 6 of them on there. its turning out to be a fun build. 42 damage and runs pretty cool so long as you dont trip gh.

Edited by LordNothing, 17 March 2021 - 11:30 AM.


#9 Teenage Mutant Ninja Urbie

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Posted 17 March 2021 - 11:44 AM

View PostMonke-, on 17 March 2021 - 09:22 AM, said:

If the CD stayed the same there would have been a reason to run them, but with a 7s cooldown why run them when you can just slap on ERMLs?

Take for example SirSmoke in a 3 LPPC Wolfhound, here is a quick theorycraft: https://mech.nav-alp...#00453956_WLF-2
21 PPFLD alpha with an amazingly high 2.9 DPS, heat neutral with 13 DHS because the CD prevents you from doing jack.

Compare that to a more traditional 6 ERML Wolfhound: https://mech.nav-alp...#c47eb9b1_WLF-2
Your damage is better across the board, its more forgiving if you miss because your CD is lower and you don't have a minimum range.

The single advantage a LPPC now has over lasers is it being PPFLD.



my honest advice: just don't.. it's fighting windmills, and that you can't win.
be glad it's not 2hvyPPCs on that wolfhound and leave it at that. ;)

#10 pbiggz

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Posted 17 March 2021 - 01:59 PM

View PostMonke-, on 17 March 2021 - 09:22 AM, said:

If the CD stayed the same there would have been a reason to run them, but with a 7s cooldown why run them when you can just slap on ERMLs?

Take for example SirSmoke in a 3 LPPC Wolfhound, here is a quick theorycraft: https://mech.nav-alp...#00453956_WLF-2
21 PPFLD alpha with an amazingly high 2.9 DPS, heat neutral with 13 DHS because the CD prevents you from doing jack.

Compare that to a more traditional 6 ERML Wolfhound: https://mech.nav-alp...#c47eb9b1_WLF-2
Your damage is better across the board, its more forgiving if you miss because your CD is lower and you don't have a minimum range.

The single advantage a LPPC now has over lasers is it being PPFLD.


I keep seeing this argument, and its very much a strawman, because you cant pin point somebody's CT from across the map with a medium laser and *you know that*. Im pretty sure medium pulses are among the most tonnage efficient damage dealers in the game but you have to close the distance to use them.

#11 Teenage Mutant Ninja Urbie

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Posted 17 March 2021 - 03:17 PM

View Postpbiggz, on 17 March 2021 - 01:59 PM, said:


I keep seeing this argument, and its very much a strawman, because you cant pin point somebody's CT from across the map with a medium laser and *you know that*. Im pretty sure medium pulses are among the most tonnage efficient damage dealers in the game but you have to close the distance to use them.


you could certainly look at it that way;
or you could say: one loadout is pretty lethal, and the other one is a nuisance at best.
have your pick, nobody minds. but ask yourself:

why is the erml/ml/mpl-wolfhound a thing, and the ppc-hound is not?
I know what I'd rather pilot to pull my weight, or what to have at my side Posted Image

Edited by Teenage Mutant Ninja Urbie, 17 March 2021 - 03:19 PM.


#12 Relishcakes

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Posted 17 March 2021 - 03:33 PM

Personally since the change i have seen an increase in PPC use by about 1000%. I prefer to be at medium-short range myself but with all this PPC I can do very little as far as movement goes. Its kind of stupid to be pinned by an entire team wielding PPC's.

I'm not complaining because I don't want to add to the salt and truly i'm not THAT mad about it. Honestly if I didnt have a mild shake i would probably drop that sweet sweet peep on faces too.

For real though, the PPC buff was a bit much i think.

#13 bad builds bob

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Posted 17 March 2021 - 03:39 PM

View PostRelishcakes, on 17 March 2021 - 03:33 PM, said:

Personally since the change i have seen an increase in PPC use by about 1000%. I prefer to be at medium-short range myself but with all this PPC I can do very little as far as movement goes. Its kind of stupid to be pinned by an entire team wielding PPC's.

I'm not complaining because I don't want to add to the salt and truly i'm not THAT mad about it. Honestly if I didnt have a mild shake i would probably drop that sweet sweet peep on faces too.

For real though, the PPC buff was a bit much i think.


post-patch matches always see an increase in affected systems.

#14 Relishcakes

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Posted 17 March 2021 - 03:42 PM

View Postbad builds bob, on 17 March 2021 - 03:39 PM, said:


post-patch matches always see an increase in affected systems.

Yeah i played 4 matches yesterday, just got off work so im about to drop here in a little bit, hopefully the lightning balls have calmed a little bit.

#15 Lucian Nostra

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Posted 17 March 2021 - 09:05 PM

So after using them some the heat for damage is ok but the cooldown is stupid, being a second and a quarter longer CD than a basic/heavy or snub is just to much longer

#16 Wattila

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Posted 17 March 2021 - 11:08 PM

4xLPPC Panther is fun, ghost heat is not much of a problem really. If only light JJs weren't garbage, no lift whatsoever (Chris probably going to nerf them in the next patch, too). BJ-3 can also alpha strike 5xLPPC, and runs pretty cool when fired separately. Other than that, they seem to be nice for adding some punch to ballistic builds, UAC10/LPPC Warhammer, AC2/LPPC ANH-2A etc.

#17 The Mysterious Fox

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Posted 17 March 2021 - 11:47 PM

View PostWattila, on 17 March 2021 - 11:08 PM, said:

4xLPPC Panther is fun, ghost heat is not much of a problem really. If only light JJs weren't garbage, no lift whatsoever (Chris probably going to nerf them in the next patch, too). BJ-3 can also alpha strike 5xLPPC, and runs pretty cool when fired separately. Other than that, they seem to be nice for adding some punch to ballistic builds, UAC10/LPPC Warhammer, AC2/LPPC ANH-2A etc.


he already killed off jumpjets twice a few years ago. unless you have the quirks, theyre really more like hover jets to avoid weird rock collisions on the maps

#18 Dauntless Blint

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Posted 18 March 2021 - 12:33 AM

View PostDarion Rothgarr, on 17 March 2021 - 08:41 AM, said:

LPPC change on paper looked extremely horrible and atrocious (granted its also balanced around a numerical error in the spreadsheet).

But in actual Game play... I don't hate it like i thought i would. the buff to damage gives it some teeth that most mechs cant just shrug off anymore and the cooldown length makes it a fairly cold weapon to use. Could it be better tuned, of course. But again i don't hate it.


Edit: I misread but I'll leave it there.

Mediums in particular... Heavy PPC = side grade feels to me. So "sniper class" anti medium meta now?

LPPC is definitely out of the trashcan to viable feels.

Edited by Dauntless Blint, 18 March 2021 - 12:37 AM.


#19 LordNothing

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Posted 18 March 2021 - 03:18 AM

its definately more of a boat weapon now. tried to put a couple on a com-1d, with an mrm10 because that was buffed too. didnt like it at all. switched to a snub, srm2s and a lams. that was better. but you stick > 2 on a build and its fun as hell.

#20 PocketYoda

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Posted 18 March 2021 - 04:58 AM

View PostDarion Rothgarr, on 17 March 2021 - 08:41 AM, said:

LPPC change on paper looked extremely horrible and atrocious (granted its also balanced around a numerical error in the spreadsheet).

But in actual Game play... I don't hate it like i thought i would. the buff to damage gives it some teeth that most mechs cant just shrug off anymore and the cooldown length makes it a fairly cold weapon to use. Could it be better tuned, of course. But again i don't hate it.


I agree its damage is more appropriate but the cooldowns and heat no..

Edited by Samial, 18 March 2021 - 04:58 AM.






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