Quickdraw 2xHPPC
QKD-4G
Build: AB1:2:<1|Ug|i^|NGpd0|H@|H@|NG|NGqd0rQ0sS0|i^|i^th0uh0vB0w404040
Skill: aff5fdfdf76dd7c560b0000000000000000000000e86f735e3bc3a0a2211b
Patch change: 30 alpha -> 34 alpha
20% energy cooldown makes you ask, what cooldown nerf?
Speed, right-sided poke, and JJs makes this mech perfect for leading the NASCAR on the outside right flank
Blackjack 6xLPPC
BJ-3
Build: A@182:f0|?dpZ0|i^|G@|OG|OGqZ0|i^|G@|OGrL0|i^|G@|G@sL0|i^|G@|G@tX0uX0v80w202020
Skill: aff5fdfdf76dd7c560b0000000000000000000000e86f735e3bc3a0a2211b
Patch change: 30 staggered alpha -> 42 staggered alpha
Capable of shooting the equivalent of 2 AC20s at double the velocity and 3x the range, what could possibly go wrong? Bind keys to shoot left or right weapons, and pop-tart, top poke, or side poke with this OP mech.
Grasshopper 3xHPPC
GHR-5H(S)
Build: AX7820E1|Nd|i^|i^pi0|H@|H@|NGqi0|[?|H@|i^|NGrP0|i^sX0|i^|i^tc0uc0vB0w303030
Skill: aff1fdfdc344c4446ba0c83c33c00000000000000e86f733e21c3a0a2211b
Patch change: 45 -> 51 alpha
Yes you can alpha for 90% heat, though most of the time you want to shoot 2 top HPPC + 1 to sustain better DPS. JJ and speed allows this mech to position quickly, pop-tart with the 2 top PPCs, and a big CT makes this mech XL safe with twisting recommended to use ST and arm armor.
Quickdraw: 4 SNPPC
w/LFE QKD-5K or w/XL: QKD-5K
Skill: aff1fdfdc344c4446ba0c83c33c00000000000000e86f733e21c3a0a2211b
Patch change: 40 -> 48 staggered alpha
Pretend you have 2 heavy gauss (that you can't alpha) on a nimble 60 tonner, and you have a lightning bruiser on your hands. You can do this build on many 60-70 ton mechs, I picked this chassis for its agility, small size, and JJ.
Annihilator: 4xUAC5 3xLPPC
ANH-2A
Patch change: 55 -> 61 alpha double lap
Has a bigger alpha punch now plus no less than 4xUAC5's for sustained face melting
Victor: 2xUAC10 3xLPPC
VTR-9A1(L)
Patch change: 55 -> 61 alpha double tap
This nimble assault can be built for a bigger alpha punch. (Other common builds are 2xUAC10 1xUAC5 and 2xHGauss)
Corsair: 2xAC10 3xLPPC 4xAMS
COR-7A
Patch change: 35 -> 41 alpha
Still under-weaponed for its tonnage but may be worth considering a one-click build that is better able to keep up with Nascar and can shoot with buffed velocity AC10 and LPPC out to 550m for full damage.
Fafnir: 2xGauss 2xHPPC
FNR-5B
Build: A]:82:j1|Sd|i^|i^|i^|^<2pA1|m?|HO|HOqA1|m?|HO|HOrP0|i^sh0|H@|H@t11u11vB0w203030
Skill: affcf1fdf56ee7811b11d8fcf7f0000000000000000000070a5668ca2211b
Patch change: 60 -> 68 staggered alpha
More of a fun build. Find a vantage point outside the Nascar loop, and proceed to demolish mechs that go past. Success depends on positioning, following the Nascar is not recommended.
Warhammer 2xHPPC 2xAC5
WHM-6R(S)
Build: Am5820F1|Gdpj0|H@|k?|FOqj0|H@|k?|FOrC0sI0|i^|i^|i^ta0ua0vB0|FOw202020
Skill: aff5fdfdd34ce3c47ba0d87c33c00000000000000e86f630e000080a2211f
Patch change: 40 -> 44 alpha
A middle of the pack warhammer, point and click at the enemy to deal 44 damage at around 1800m/s to 600 meters optimal and keep moving. Easy to use. Can also replace build with SNPPC and LBX10s if a more close range mech is desired.
Warhammer 2xLGauss 2xERPPC
WHM-6R(S)
Patch change: 36 -> 46 staggered alpha
This is a Faction Play build, I don't recommend it for Quick Play. For the IS side, this build offers an alternative to the heavy-weight sniper role. It has much better sustain than the 5 ERLL snipers, allowing 4 staggered alphas on hot maps without a coolshot.
Battlemaster 4xERPPC
HELLSLINGER or BLR-1S
Patch change: 40 -> 48 staggered alpha
Another Faction Play build. The Hellslinger not being mothballed? Brings a tear to the eye doesn't it? The Hellslinger for hot maps because of the environment heat quirk and the BLR-1S for cold maps because of extra range.
Edited by Nightbird, 18 March 2021 - 11:06 AM.