Navid A1, on 20 March 2021 - 05:15 PM, said:
what do people think about this:
Artillery strike:
- Damage per shell reduce from 15 to 7
- Duration from 3 to 5
- Total number of shells from 10 to 16
Air:
- Damage per bomb from 15 to 10
- One more bomb at the end. From 6 to 7
I like the arty change, but air strike is still too powerful - maybe drop the damage per bomb and up the number of bombs a bit more, and increase the delay between the smoke and bombs dropping by like 50%.
It would allow air strike to keep its more concentrated strike style, while making it better at breaking up the formation, cause people would actually have time to break the formation and run away before the bombs drop.
Also, I think it's a bit stupid that airstrike hits the smoke more with its beginning, instead of its middle. So people drop the smoke on their side of the cover, and shell still hit the other side with no warning at all, although idk how hard is it to change this.
Also, I agree with
Darion Rothgarr, on 21 March 2021 - 12:28 PM, said:
I think they should rework the auxillary tree so you would need to invest into the aux tree to unlock the Air and Artillery strikes.
Would be great if we change default strike capacity to 0, and you could up it to 1 with a few nodes thrown into the Aux tree. It would both make this free damage require at least some investment, and would make strikes in general less frustrating, because you wouldn't face so many of them every game