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#181 Wid1046

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Posted 21 March 2021 - 01:06 PM

View PostNavid A1, on 20 March 2021 - 05:15 PM, said:

what do people think about this:

Artillery strike:
- Damage per shell reduce from 15 to 7
- Duration from 3 to 5
- Total number of shells from 10 to 16

Air:
- Damage per bomb from 15 to 10
- One more bomb at the end. From 6 to 7


The damage still seems high, but these changes should at least help. I especially like the proposed increase in duration for artillery strikes as slower mechs will have a better chance of leaving the area of effect.

View PostBud Crue, on 20 March 2021 - 08:01 PM, said:

Whatever. This would just be saving me from myself. On the one hand, I think, "take two strikes, it's free damage". but on the other, I can't help but recognize that about half the time, no matter where I put a strike, my team runs into it. So, by all means, reduce their effectiveness. Save me from myself! 526 team damage is my record btw.


Yeah, accidentally doing 526 team damage through strikes in a match is pretty telling for how overpowered these AOE damage consumables are.

#182 ccrider

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Posted 21 March 2021 - 02:13 PM

View PostGas Guzzler, on 21 March 2021 - 08:33 AM, said:

In assaults how much back armor are you guys running? It seems like everytime I get hit with an arty, I lose all of my back armor and my torso structure goes to orange. sucks when it happens at the beginning of a game.
1 to 3 depending on how wide the mech is. RNG hates my butt so I tend to absorb the majority of an artillery strike with my back armor. If im really lucky it manages to crit my ammo too for even more fun.

#183 Nightbird

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Posted 21 March 2021 - 06:04 PM

View Postccrider, on 21 March 2021 - 02:13 PM, said:

1 to 3 depending on how wide the mech is. RNG hates my butt so I tend to absorb the majority of an artillery strike with my back armor. If im really lucky it manages to crit my ammo too for even more fun.


Thought strikes don't do critical damage?

#184 ccrider

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Posted 21 March 2021 - 06:51 PM

View PostNightbird, on 21 March 2021 - 06:04 PM, said:


Thought strikes don't do critical damage?
I dunno, I've had them open up my rear CT and died to ammo explosion so I'm assuming they critted me but it is possible they do not. My death screens have said otherwise but maybe enough damage was done that they killed everything in my CT and the ammo explosion was just tacked on?

#185 jjm1

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Posted 21 March 2021 - 11:02 PM

View PostMal Nilsum, on 21 March 2021 - 11:36 AM, said:

Since removing them completely is off the table, then add this:
- Only one strike per mech allowed
- Increase cooldown between strikes
- Blue smoke for strikes from blue team, red smoke for strikes from red team

Probably not going to stop teammates from intentionally walking into strikes, since it's become a sport of late, but at least it will be clear that they are doing so.


Friendly fire damage radius icon appears on the mini-map and a more obvious hud indicator/alert. Because half the problem with strikes is team-mates blundering into them.

Mini-map icon could even appear for both teams.

#186 InvictusLee

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Posted 22 March 2021 - 07:06 AM

who and what the flying F....foaux hammer?.... is A GULAG?! AND HOW DID THEY GET SO NOISY?!

#187 Peter2k

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Posted 22 March 2021 - 07:12 AM

View PostNovember11th, on 22 March 2021 - 07:06 AM, said:

is A GULAG?!


Yeahhh, I wonder too

the slang is kind of stupid to me

Why Gulag?

PGI keeps political prisoners that come up with balance ideas (for free) under despicable conditions and then ignores the existence of them?

Why not go EA and call them game changers? Posted Image

#188 InvictusLee

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Posted 22 March 2021 - 07:19 AM

View PostPeter2k, on 22 March 2021 - 07:12 AM, said:


Yeahhh, I wonder too

the slang is kind of stupid to me

Why Gulag?

PGI keeps political prisoners that come up with balance ideas (for free) under despicable conditions and then ignores the existence of them?

Why not go EA and call them game changers? Posted Image

Or third wave women's rights activists?

#189 Kremk

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Posted 22 March 2021 - 07:20 AM

Why not make (all?) consumables cost tonnage and slots (not hardpoints), like a Rocket Launcher? That way not everybody can use it and it will cost far more then just a few cbills.

As for the Masc change, why not make the reticle shake (and resulting weapon spread) be affected by the Improved Gyro skill in the Operations tree?

Edited by Kremk, 22 March 2021 - 07:22 AM.


#190 Peter2k

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Posted 22 March 2021 - 07:45 AM

View PostNovember11th, on 22 March 2021 - 07:19 AM, said:

Or third wave women's rights activists?

Yeah but game changers has this pretentious tone to it, like influencers, but for the game in question.
Just to be wholly ignored anyway.

#191 Navid A1

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Posted 22 March 2021 - 08:28 AM

View PostPeter2k, on 22 March 2021 - 07:45 AM, said:

Yeah but game changers has this pretentious tone to it, like influencers, but for the game in question.
Just to be wholly ignored anyway.


The name is now the Cauldron!

#192 grim spider

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Posted 22 March 2021 - 08:31 AM

extremely insensitive given the history of the cauldron

#193 MeanMachinE

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Posted 22 March 2021 - 10:38 AM

About the air/artillery strikes. I would just separate the strike damage from other match damage. The damage should not add to match score. When the actual damages are documented better, I would only after that do any changes if needed. I think the strikes are not usually very effective and don't really need any debuffing. If the strike damage is dropped, then it would be a good idea to consider making the strike interval faster.

#194 Krasnopesky

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Posted 22 March 2021 - 11:35 AM

View PostMeanMachinE, on 22 March 2021 - 10:38 AM, said:

About the air/artillery strikes. I would just separate the strike damage from other match damage. The damage should not add to match score. When the actual damages are documented better, I would only after that do any changes if needed. I think the strikes are not usually very effective and don't really need any debuffing. If the strike damage is dropped, then it would be a good idea to consider making the strike interval faster.


That would require changes outside the scope of this PTS I believe.

#195 Zigmund Freud

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Posted 22 March 2021 - 02:31 PM

View PostNavid A1, on 20 March 2021 - 05:15 PM, said:

what do people think about this:

Artillery strike:
- Damage per shell reduce from 15 to 7
- Duration from 3 to 5
- Total number of shells from 10 to 16

Air:
- Damage per bomb from 15 to 10
- One more bomb at the end. From 6 to 7



I like the arty change, but air strike is still too powerful - maybe drop the damage per bomb and up the number of bombs a bit more, and increase the delay between the smoke and bombs dropping by like 50%.

It would allow air strike to keep its more concentrated strike style, while making it better at breaking up the formation, cause people would actually have time to break the formation and run away before the bombs drop.

Also, I think it's a bit stupid that airstrike hits the smoke more with its beginning, instead of its middle. So people drop the smoke on their side of the cover, and shell still hit the other side with no warning at all, although idk how hard is it to change this.


Also, I agree with

View PostDarion Rothgarr, on 21 March 2021 - 12:28 PM, said:


I think they should rework the auxillary tree so you would need to invest into the aux tree to unlock the Air and Artillery strikes.


Would be great if we change default strike capacity to 0, and you could up it to 1 with a few nodes thrown into the Aux tree. It would both make this free damage require at least some investment, and would make strikes in general less frustrating, because you wouldn't face so many of them every game

#196 DAEDALOS513

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Posted 23 March 2021 - 03:45 AM

Some of Gulag's changes are reasonable.. but other's aren't. They want to buff heavy ppc's by decreasing heat and increasing velocity.. which is pretty insane and goes outside the weapons' niche. They also want to buff velocity on clan ac2's.. what? They want to decrease heat on most ac weapons.. why? AC's are the easiest weapon to control your heat with.. imagine a blood asp or madcat ii with better heat.. bahahhaah.. i don't even..[/color]

I haven't even looked at all the changes but those above stood out for me.[/color]

Most of their proposed changes are like a little boys wish list of buffs.. a boy that doesn't know what's best for him.. they would take us in the wrong direction if we want to decrease ttk. If Gulag changes get implemented I can see TTK drastically reduced. IMO compers should not be dictating the direction of the game regardless of their experience.. they do not best represent the interests of the general mechwarrior.

Edited by DAEDALOS513, 23 March 2021 - 03:45 AM.


#197 DAEDALOS513

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Posted 23 March 2021 - 03:53 AM

View PostWid1046, on 21 March 2021 - 01:06 PM, said:


The damage still seems high, but these changes should at least help. I especially like the proposed increase in duration for artillery strikes as slower mechs will have a better chance of leaving the area of effect.


How do the changes help when number of shells are up over 50%.. that's insane

View PostEast Indy, on 21 March 2021 - 12:29 PM, said:

I like the trade of damage for tactical utility.

It would take coding, but I'd kill for smoke appearing a different color to friendlies, as well as a cancel button (that hits you with a big personal cooldown penalty).


View PostMal Nilsum, on 21 March 2021 - 11:36 AM, said:

Since removing them completely is off the table, then add this:
- Only one strike per mech allowed
- Increase cooldown between strikes
- Blue smoke for strikes from blue team, red smoke for strikes from red team

Probably not going to stop teammates from intentionally walking into strikes, since it's become a sport of late, but at least it will be clear that they are doing so.

Great suggestions.. there should also be a bitchin betty artillery strike incoming warning and a mini-map flashing blip warning.

Edited by DAEDALOS513, 23 March 2021 - 03:54 AM.


#198 DAEDALOS513

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Posted 23 March 2021 - 04:00 AM

View PostKrasnopesky, on 21 March 2021 - 09:36 AM, said:

How is that different from any other weapon in the game? There are very few weapons that work well in this game when you take only one of them. The ones that do usually require other weapons as well for example: AC20 + SRMs, Heavy Gauss + lasers, HPPC needs 2 to be decent. Even the heaviest weapons in this game don't do well by themselves.

1 and 2 AC2s are underwhelming in the same sense that one AC10 or one Gauss Rilfle is underwhelming by itself. 3 AC2s can start to do a lot of work though, you don't need 6. AC2s can also be paired with ERPPCs (both tech sides) to create some good long range synergy.

It's an AC2.. it's not supposed to be as viable alone as an ac5 or ac10.. The upside of an ac2 is it's cooldown and suppression ability.. it's should not be strong damage wise as well..

In general there are way too many unnecessary buffs in gulag suggestions..

View PostKynesis, on 20 March 2021 - 11:32 PM, said:


These changes will simply make better players even more dominant.

Truer words were never spoken.

Edited by DAEDALOS513, 23 March 2021 - 07:17 AM.


#199 Scout Derek

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Posted 23 March 2021 - 04:27 AM

View PostKynesis, on 20 March 2021 - 11:32 PM, said:

So.... it's just cranking up the damage on everything?
Wasn't the point of jams to make people less likely to just face-tank through the opposition & play slightly more tactically?

These changes will simply make better players even more dominant.


And what, these ppc and masc changes made this patch are good right? They did exactly as you just said,

Quote

These changes will simply make better players even more dominant.


Par for the course, ironic as all hell. You wanna be honest? Just say you don't like the changes, don't give out BS when it ain't warranted, you just look really dumb when you and others talk like this.

#200 DAEDALOS513

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Posted 23 March 2021 - 04:52 AM

View PostScout Derek, on 23 March 2021 - 04:27 AM, said:


Par for the course, ironic as all hell. You wanna be honest? Just say you don't like the changes, don't give out BS when it ain't warranted, you just look really dumb when you and others talk like this.

It's true derek.. gulag changes will make mistakes less forgiving so instead of surviving two or three mistakes.. now less experienced players will be lucky to survive one (ie. going out of position or exposing back, etc). Most of Gulag changes are silly.. buffing things that don't need it.

Edited by DAEDALOS513, 23 March 2021 - 04:54 AM.






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