Y E O N N E, on 20 March 2021 - 12:56 PM, said:
The panel in the Gulag that makes the editorial decisions is composed of high-end players, it's true. Some can even be fairly abrasive. But if you have a case, and you can convincingly articulate that case, then your case will not be written off. That does not necessarily mean your proposal will be incorporated as submitted, as often there will be a compromise because there are many differences of opinion even within the panel.
Kind of true. I had a suggestion to Navid, I ain't going to tell which because I feel it'll be self-aggrandizing, but I managed to get it off, and it's a pretty doozy rework. I like to think it's mine, maybe not, but I like to.
That being said, there is still a lot of bias towards high skill, a lot of sway to their opinions. I don't think it bodes confidence to the lower-end players that their voices are inherently dwarfed by people with agendas differing than them.
Note that Agenda =/= bad. But what I have seen with the high end is that, they like their aim, and they like their roles, and boy they get their way.
For example, the LRMs will have reduced velocity (used to be spread) -- that's it,
that's all they did. I mean like whaaaaat? LRMs felt like they are in the best balance of all time due to Dual-Arc. You can do well for yourself by getting your own locks, or do **** because you're a parasite. I'd rather they rework it.
Next example on the last point:
Y E O N N E, on 20 March 2021 - 12:56 PM, said:
Right now the Gulag focus is on making weapons useful. I don't think all of the values will result in weapons that are fun to use, and there is still an ongoing issue of significant overlap for some, but there is an undeniable improvement in the utility of several historic under-performers.
True.
Y E O N N E, on 20 March 2021 - 12:56 PM, said:
Not sure what you mean by min-maxing BS; you cannot even hope to escape min-maxing as it is an inherent part of the game.
That's true. But, I'd rather eliminate it as best as I can, as opposed of a high ceiling of damage output, i'd rather lower the ceiling and increase the floor. That is because the high-end is more likely to leverage said high damage output, and even more so against players of lower skill.
For example. The ATMs, that was supposed to be 2.5/2.0/1.5 damage on their initial proposal that I agreed with, was reverted. That incredibly high-risk high-reward of 3 damage/missile at 120-245m, it's that is what minmaxers bank on, and they opted to retain it for the first PTS iteration. I don't like that, it just serves the high-skill more that is a lot more able to maintain positioning.
Yeah they increased the heat penalty, that reduces over-all sustaining DPS, but that just reinforces poptarting more, like PPCs this patch right here just reinforces poptarting -- and it's even dumber because poptarting with homing weapons are actually easy. That also increases the risk by having to forcefully partitioning shots, but you STILL do monstrous damage.
They could just normalize ATMs to 2 damage with no minimum range, makes it useful at ANY range, even the ER ones. But instead they just retain the high damage in place so that they can leverage it.
Edited by The6thMessenger, 20 March 2021 - 01:57 PM.