Mwo March Dev Vlog 01
#21
Posted 25 March 2021 - 08:26 AM
#22
Posted 25 March 2021 - 08:30 AM
Nightbird, on 25 March 2021 - 08:26 AM, said:
The only changes I consider a net win were the MRMs, and the AC velocities.
We can argue about the new PPC balance philosophy, but balance aside, my opinion is that the longer cooldown isn't as enjoyable to play. Either on the giving end, or the receiving end.
#23
Posted 25 March 2021 - 08:34 AM
Gas Guzzler, on 25 March 2021 - 08:30 AM, said:
We can argue about the new PPC balance philosophy, but balance aside, my opinion is that the longer cooldown isn't as enjoyable to play. Either on the giving end, or the receiving end.
Which is why a poll on the pulse of the community would be helpful to see whether the changes are welcome or not. If they are welcome, I'm sure the Cauldron can benefit from the intel as well and incorporate the higher damage values and maybe decrease the cool down by 1s. Wouldn't that be the best of both worlds at least for IS PPC which have always been crap.
#24
Posted 25 March 2021 - 10:03 AM
#25
Posted 25 March 2021 - 11:17 AM
This is the FIRST TIME that MWO has backed off, and a BIG thank you!!
fyi, I actually could not be motivated to log into MWO after the March patch,
despite paid Premium Time ticking, and despite pre-ordered Stryker Booster Pack (!).
That was how serious it was. Thank you for rolling back March patch.
2. Here's to hoping that the Cauldron (aka Gulag) values make it into MWO patch in May!
3. Eagerly looking forward to details for the Booster Pack 2 for Clan in April !!
- - - - <Tangent_Warning> - - - -
4. To MWO: Please bring back *all* Steam Performance Packs I & II for Light/Medium/Heavy/Assault (total of 8 packs)!
I *want* to buy it directly from MWO website when these come back!!
http://mwomercs.com/...-the-gift-store
http://mwomercs.com/...e-through-steam
ie:
Lights
Inner Sphere: Raven RVN-3L(S)
Clan: Arctic Cheetah ACH-PRIME(S)
Inner Sphere: Panther PNT-10K(S)
Clan: Mist Lynx MLX-PRIME(S)
Mediums
Inner Sphere: Hunchback HBK-4P(S)
Clan: Stormcrow SCR-PRIME(S)
Inner Sphere: Crab CRB-27B(S)
Clan: Shadow Cat SHC-PRIME(S)
Heavies
Inner Sphere: ThunderBolt TDR-9SE(S)
Clan: Timber Wolf TBR-C(S)
Inner Sphere: Grasshopper GHR-5H(S)
Clan: Ebon Jaguar EBJ-PRIME(S)
Assaults
Inner Sphere: Zeus ZEU-6T(S)
Clan: Warhawk WHK-C(S)
Inner Sphere: King Crab KGC-000B(S)
Clan: Dire Wolf DWF-W(S)
Edited by w0qj, 25 March 2021 - 11:19 AM.
#26
Posted 25 March 2021 - 11:28 AM
#27
Posted 25 March 2021 - 02:57 PM
Another area that got mentioned was that this Fransious ( sp? ) guy was brought in to to help with things like the maps... then lets set this guy onto the most problematic map of them all, oasis... ( I know I would get flack for what I call it in chat/voip if I said that in here ) I have been stuck in that map 19 times so far, ( my mech sank into the terrain 19 times and couldn't move ) I have reported this several times, but so far as I know nothing was done... tourmaline and canyon also both need a bit of work spawn point wise, due to the closeness of spawn points to each other between the two groups on one side of the map... As well, the torso auto overheat garbage needs to go asap; considering how many mechs have weapons in their arms that the arms get blown off too, that heat should no longer count against the total heat generation when it's no longer there to generate said heat, but it feels like it still gets held against the pilot... There are other things I have suggested in other forums, I would consider posting them here, but I don't want to get this post pooched just because of having posts that run along similar lines for someone else to feel they are duplicated...
#28
Posted 25 March 2021 - 04:44 PM
The game is still terrible.
So far, nothing has been done to actually improve the gameplay.
#29
Posted 25 March 2021 - 07:05 PM
https://imgur.com/a/b4NXIry
And before we talk low population blah blah, no, these teams could have been matched better
Edited by Laser Kiwi, 25 March 2021 - 07:08 PM.
#30
Posted 25 March 2021 - 07:15 PM
Galenthor Kerensky, on 25 March 2021 - 02:57 PM, said:
Another area that got mentioned was that this Fransious ( sp? ) guy was brought in to to help with things like the maps... then lets set this guy onto the most problematic map of them all, oasis... ( I know I would get flack for what I call it in chat/voip if I said that in here ) I have been stuck in that map 19 times so far, ( my mech sank into the terrain 19 times and couldn't move ) I have reported this several times, but so far as I know nothing was done... tourmaline and canyon also both need a bit of work spawn point wise, due to the closeness of spawn points to each other between the two groups on one side of the map... As well, the torso auto overheat garbage needs to go asap; considering how many mechs have weapons in their arms that the arms get blown off too, that heat should no longer count against the total heat generation when it's no longer there to generate said heat, but it feels like it still gets held against the pilot... There are other things I have suggested in other forums, I would consider posting them here, but I don't want to get this post pooched just because of having posts that run along similar lines for someone else to feel they are duplicated...
Full damage on lrms at close range? just bring srms. I'd rather trust the comp players to balance weapons than either pgi or somebody who thinks lurms got nerfed, i mean they (lurms) used to go a lot slower, they actually got buffed. Back to the comp players, in reality hardly anyone cares about this game more than they do, i suspect they like this game more than the people that own it.
#31
Posted 25 March 2021 - 09:46 PM
LordNothing, on 24 March 2021 - 06:28 PM, said:
My problem is PGI is making changes for the sake of change instead of fixing real issues with the game. There are too many loading screens and they last too long. Loading to get in the mech lab, click store an another big lag. Clicking from mech lab to the skill tree shouldn't take a loading screen. It took them 9 years to fix the deafening intro sound.
Edit: And there is STILL NO SHUTDOWN OVERRIDE LOCK IN THE GAME OPTIONS MENU. Simple change, would be great to have mechs in override by default. Arm Lock is available, btw.
Edited by RileyRackham, 25 March 2021 - 09:57 PM.
#32
Posted 26 March 2021 - 08:13 PM
#33
Posted 27 March 2021 - 08:28 AM
Granted the only one i can remember offhand is the removal of "Dragon Bowling" back in Beta due to the sheer amount of complaints about the dickery done with it.
In any event, we are seeing at least some progress, so being "cautiously optimistic" is probably the proper term here.
Edited by Arkhangel, 27 March 2021 - 08:29 AM.
#34
Posted 29 March 2021 - 03:12 PM
RileyRackham, on 25 March 2021 - 09:46 PM, said:
My problem is PGI is making changes for the sake of change instead of fixing real issues with the game. There are too many loading screens and they last too long. Loading to get in the mech lab, click store an another big lag. Clicking from mech lab to the skill tree shouldn't take a loading screen. It took them 9 years to fix the deafening intro sound.
Edit: And there is STILL NO SHUTDOWN OVERRIDE LOCK IN THE GAME OPTIONS MENU. Simple change, would be great to have mechs in override by default. Arm Lock is available, btw.
Except they didn't actually fix it - they just removed it.
#35
Posted 29 March 2021 - 10:29 PM
These screenshots were taken during one game evening (about 3 hours of game time).
Those. for every hour of playing time, there are 2.3 cases of skewed tonnage in teams.
In one hour, I manage to go into battle five times.
Thus, PGI, thanks to you, about half of my battles take place in unequal conditions.
Perhaps there were still battles in the same conditions, the end of which I did not wait.
Oh yes, I forgot to mention that for some reason I always find myself in a team that is inferior to its rivals in the number of assaults .
Gg, PGI. And thank you.
#36
Posted 30 March 2021 - 02:00 AM
It had you on it.
You're blaming tonnage when the Matchmaker is likely looking at Pilot Skill. And this isn't MW4 where "bigger tonnage automatically wins."
I know this sounds like "get gud" but making up excuses as to why you lost and blaming the game, rather than trying to coordinate your team and take down the primary threat first is your real problem.
I mean, for God's sake, you literally provided evidence that disproves that weight mattered in your matches! Three guys in one of them where taking out by a frigging URBANMECH, and the vast majority of them in total kicking your arse were Mediums or Lights. Probably because you decided to avoid the assaults because "OMG my paint'll get scratched!" when they should've been the first thing your team dogpiles. And because you split up rather than staying together.
And you were in a Timberwolf in most of those matches. A Clan Heavy that moves like a medium and punches like an assault.
You got your butt kicked because you were outplayed. Not because you were outtonned.
Having that name doesn't make you a god-tier pilot.
Just like it doesn't make the guy who tried to invoke Kai Allard-Liao's a better pilot. I've specifically made sure to kill that guy in Yen-Lo-Wang every chance I've seen him.
As I'm sure many Clan MechWarriors have done to you for invoking Kerensky.
Edited by Arkhangel, 30 March 2021 - 02:14 AM.
#37
Posted 30 March 2021 - 11:18 AM
Arkhangel, on 30 March 2021 - 02:00 AM, said:
It had you on it.
Snide, nasty and indecent comments. Do you shills even listen to yourselves??
Who cares what name he has? Who cares how good you are?
NOBODY.
NOBODY CARES.
He has a great point, while you have defensive hatred. I pity your kind.
#38
Posted 30 March 2021 - 04:46 PM
Arkhangel, on 30 March 2021 - 02:00 AM, said:
It had you on it.
You're blaming tonnage when the Matchmaker is likely looking at Pilot Skill. And this isn't MW4 where "bigger tonnage automatically wins."
I know this sounds like "get gud" but making up excuses as to why you lost and blaming the game, rather than trying to coordinate your team and take down the primary threat first is your real problem.
I mean, for God's sake, you literally provided evidence that disproves that weight mattered in your matches! Three guys in one of them where taking out by a frigging URBANMECH, and the vast majority of them in total kicking your arse were Mediums or Lights. Probably because you decided to avoid the assaults because "OMG my paint'll get scratched!" when they should've been the first thing your team dogpiles. And because you split up rather than staying together.
And you were in a Timberwolf in most of those matches. A Clan Heavy that moves like a medium and punches like an assault.
You got your butt kicked because you were outplayed. Not because you were outtonned.
Having that name doesn't make you a god-tier pilot.
Just like it doesn't make the guy who tried to invoke Kai Allard-Liao's a better pilot. I've specifically made sure to kill that guy in Yen-Lo-Wang every chance I've seen him.
As I'm sure many Clan MechWarriors have done to you for invoking Kerensky.
You know, I will try not to pay attention to the nonsense that concerns my gaming name, I will also try not to react to the emotionality with which you wrote your message.
I just agree with you in the part where you assert that the level of the players on my team was lower. But I will ask a question. Why are the teams selected in such a way that one team has the advantage in the number of Assault Mechs and the players level? Come on, tell me that it's okay, that this is how a matchmaker should work.
#39
Posted 30 March 2021 - 05:37 PM
I don't know anything about the cauldron or the direction they're pushing the game but I'm leery of competitive players driving game development.
Mostly I'm happy that this game is getting the attention it deserves (and so desperately needs) so I hope it's the right call.
#40
Posted 01 April 2021 - 01:59 PM
Voice of Kerensky, on 29 March 2021 - 10:29 PM, said:
These screenshots were taken during one game evening (about 3 hours of game time).
Those. for every hour of playing time, there are 2.3 cases of skewed tonnage in teams.
In one hour, I manage to go into battle five times.
Thus, PGI, thanks to you, about half of my battles take place in unequal conditions.
Perhaps there were still battles in the same conditions, the end of which I did not wait.
Oh yes, I forgot to mention that for some reason I always find myself in a team that is inferior to its rivals in the number of assaults .
Gg, PGI. And thank you.
Next time don't hide the unit tags. Its useful for determining if people are grouped up.
Often, Tonnage imbalances are due to Groups not bringing their full weight.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users