Ppcs
#1
Posted 30 March 2021 - 09:20 PM
#2
Posted 31 March 2021 - 12:26 AM
#3
Posted 31 March 2021 - 04:07 AM
#4
Posted 31 March 2021 - 04:33 AM
#5
Posted 31 March 2021 - 06:40 AM
Edited by Samial, 01 April 2021 - 04:53 PM.
#7
Posted 31 March 2021 - 09:00 AM
#8
Posted 31 March 2021 - 11:22 AM
#9
Posted 31 March 2021 - 01:13 PM
Lanzman, on 31 March 2021 - 11:22 AM, said:
at least you have multiple weapon systems. I'm not feeling the pain at all on PPC+AC/5 or Snub+AC/20 builds (its just an extra tap of the AC's between peeps), but someone who uses peeps ONLY for high alpha... yeah, I can see the complaints.
Edited by ScrapIron Prime, 31 March 2021 - 01:46 PM.
#10
Posted 31 March 2021 - 02:23 PM
Edited by Alex Morgaine, 31 March 2021 - 02:47 PM.
#11
Posted 31 March 2021 - 04:46 PM
Grus, on 31 March 2021 - 04:33 AM, said:
Because everyone is spamming cERPPCs for as long as the bad database edit that doubled their splash damage sticks around. They're doing 19-20 total damage a shot, of course they're hurting.
#12
Posted 31 March 2021 - 04:53 PM
Vorpal Puppy, on 31 March 2021 - 09:00 AM, said:
I still preferred the older ppcs myself.. yes less damage but less insta kills as well, mechs armor just can't hold up to the crazy power creep..
Edited by Samial, 31 March 2021 - 04:55 PM.
#13
Posted 31 March 2021 - 07:04 PM
Its like PGI forgot why they implemented mechanics like ghost heat in the first place and are now actively working against it and creating the same problems again that ghost heat originally sought to remedy.
PPCs did not need to do more damage. Bad idea. They just needed less heat. And to get rid of the stupid min range damage dropoff. And if PGI wants to differentiate PPCs from other weapons they should give them a HUD scramble effect that temporarily disrupts targeting.
Edited by Khobai, 31 March 2021 - 07:12 PM.
#14
Posted 31 March 2021 - 07:20 PM
Khobai, on 31 March 2021 - 07:04 PM, said:
Its like PGI forgot why they implemented mechanics like ghost heat in the first place and are now actively working against it and creating the same problems again that ghost heat originally sought to remedy.
Said it better than I could -- had a post all set earlier and walked away. This is what is.
The change is a total failure. Alpha is so high and HPS so low that snipers can cripple 'Mechs *more* easily when faced with, and I quote, "natural counter-play when pressed by more close range-focused 'Mechs." That's leaving aside multiple teammates who can just stagger. Obviously exacerbated by PGI's math problems with Clan PPCs but those of us here all these years know players will just move to the next powerful PPC in line.
The only positive out of this is pitting players against the people behind this change who neither play nor understand the game.
#15
Posted 01 April 2021 - 12:00 AM
#16
Posted 01 April 2021 - 12:22 AM
And Mechs like the Awsome are still not OP but suddenly became quite playable and deadly if you know wich targets you have to engage. Linebackers, Quickdraws pretty much any medium will be instantly crippled by a hit or will even go down instantly if already damaged.
#17
Posted 01 April 2021 - 01:29 AM
Khobai, on 31 March 2021 - 07:04 PM, said:
Its like PGI forgot why they implemented mechanics like ghost heat in the first place and are now actively working against it and creating the same problems again that ghost heat originally sought to remedy.
PPCs did not need to do more damage. Bad idea. They just needed less heat. And to get rid of the stupid min range damage dropoff. And if PGI wants to differentiate PPCs from other weapons they should give them a HUD scramble effect that temporarily disrupts targeting.
The devs that did this patch don't really care imo.
#18
Posted 01 April 2021 - 04:17 AM
Samial, on 01 April 2021 - 01:29 AM, said:
I think its more the fact theyre ignorant of the game's history than not caring.
Weve been here before. Long range pinpoint alphastrikes in excess of 30 damage break the game. It leads to mechs dying so fast the game simply isnt enjoyable anymore. Not that the game is all that enjoyable in the first place.
Its the whole reason they added ghost heat and limited you to two gauss rifles or PPCs because that 30 damage limit kept the long range pinpoint alphastrikes somewhat in check.
Also poptarting is the least fun thing to play against in the entire game. Weve been there as well. This game was at its absolute lowpoint when poptarting was the meta. So why would you want to bring that playstyle back? Again that decision was probably due to ignorance of the game's history.
This isnt the first time PGI has balanced in circles though... they have a really bad habit of doing that. Their whole game is based on going in circles. From how its played to how its balanced lol.
Edited by Khobai, 01 April 2021 - 04:33 AM.
#19
Posted 01 April 2021 - 06:01 AM
Khobai, on 01 April 2021 - 04:17 AM, said:
Also poptarting is the least fun thing to play against in the entire game. Weve been there as well. This game was at its absolute lowpoint when poptarting was the meta. So why would you want to bring that playstyle back? Again that decision was probably due to ignorance of the game's history.
Faced a "pop tart" on HPG the other night. Once I got his rhythm down, I splatted his face with my own PPCs. It can be countered IF you can see the poptart.
#20
Posted 01 April 2021 - 10:34 AM
I'm getting wrecked by better players who know what to do with and/or about them but it's forcing me to practice my mobility and aim which is never a bad thing in MWO.
Good hunting,
CFC Conky
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users