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#1 cmndctrl

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Posted 30 March 2021 - 09:20 PM

Why are we waiting for next patch to fix the PPC's

#2 Monkey Lover

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Posted 31 March 2021 - 12:26 AM

Because they don't care anything about the game and just trying to string us along. You been around you should know this by now.

#3 ScrapIron Prime

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Posted 31 March 2021 - 04:07 AM

Because undoing the weapon changes without undoing absolutely everything that the last patch did... is a patch. Gotta write and test it.

#4 Grus

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Posted 31 March 2021 - 04:33 AM

Considering how well they are hitting my commando last night, I think they are fine.

#5 PocketYoda

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Posted 31 March 2021 - 06:40 AM

The damage creep is over the top and the cooldowns are terrible.. And Gauss man Gauss is wrecked.

Edited by Samial, 01 April 2021 - 04:53 PM.


#6 R Valentine

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Posted 31 March 2021 - 06:44 AM

View Postcmndctrl, on 30 March 2021 - 09:20 PM, said:

Why are we waiting for next patch to fix the PPC's


Because even undoing a patch is a patch, and they only release a patch once every month. Next question.

#7 Vorpal Puppy

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Posted 31 March 2021 - 09:00 AM

I hated the PPC changes initially, but after giving some things a try, I can live with it. The velocity buff on the snubs is huge. With the skill nodes you are at almost 2000. At that speed, hit registration seems to be much better. Been running an Urbie with 2 snubs in the arm - much easier to hit fleas and, as Grus said, commandos. Laser-like accuracy but pin point damage.

#8 Lanzman

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Posted 31 March 2021 - 11:22 AM

Was definitely noticing the slower cool down on PPCs last night, running my Phoenix Hawk with one ER PPC and three medium pulsers. So many times I mashed that "fire" button and nothing happened.

#9 ScrapIron Prime

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Posted 31 March 2021 - 01:13 PM

View PostLanzman, on 31 March 2021 - 11:22 AM, said:

Was definitely noticing the slower cool down on PPCs last night, running my Phoenix Hawk with one ER PPC and three medium pulsers. So many times I mashed that "fire" button and nothing happened.


at least you have multiple weapon systems. I'm not feeling the pain at all on PPC+AC/5 or Snub+AC/20 builds (its just an extra tap of the AC's between peeps), but someone who uses peeps ONLY for high alpha... yeah, I can see the complaints.

Edited by ScrapIron Prime, 31 March 2021 - 01:46 PM.


#10 Alex Morgaine

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Posted 31 March 2021 - 02:23 PM

Yeah the ppc changes aren't bad. Regular gauss is slow but manageable with support weapons. Light gauss feels wierd so far. Too slow to do rapid dakka, not strong enough feeling even paired per volley to validate over multi uac/rac 2/5 or even a regular gauss for longer range suppression or just pelting. dual lb10 for sub 300 feels better then dual lgr. I need to get some time and throw together my anni 4x log plight light gauss. see how it feels. Don't gots no faff but that's not a problem. Just time.

Edited by Alex Morgaine, 31 March 2021 - 02:47 PM.


#11 Alexander of Macedon

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Posted 31 March 2021 - 04:46 PM

View PostGrus, on 31 March 2021 - 04:33 AM, said:

Considering how well they are hitting my commando last night, I think they are fine.

Because everyone is spamming cERPPCs for as long as the bad database edit that doubled their splash damage sticks around. They're doing 19-20 total damage a shot, of course they're hurting.

#12 PocketYoda

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Posted 31 March 2021 - 04:53 PM

View PostVorpal Puppy, on 31 March 2021 - 09:00 AM, said:

I hated the PPC changes initially, but after giving some things a try, I can live with it. The velocity buff on the snubs is huge. With the skill nodes you are at almost 2000. At that speed, hit registration seems to be much better. Been running an Urbie with 2 snubs in the arm - much easier to hit fleas and, as Grus said, commandos. Laser-like accuracy but pin point damage.


I still preferred the older ppcs myself.. yes less damage but less insta kills as well, mechs armor just can't hold up to the crazy power creep..

Edited by Samial, 31 March 2021 - 04:55 PM.


#13 Khobai

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Posted 31 March 2021 - 07:04 PM

Its pretty funny. Because making PPCs do more damage defeats the whole purpose of ghost heat which was to reduce the amount of damage you could do in a single alphastrike.

Its like PGI forgot why they implemented mechanics like ghost heat in the first place and are now actively working against it and creating the same problems again that ghost heat originally sought to remedy.

PPCs did not need to do more damage. Bad idea. They just needed less heat. And to get rid of the stupid min range damage dropoff. And if PGI wants to differentiate PPCs from other weapons they should give them a HUD scramble effect that temporarily disrupts targeting.

Edited by Khobai, 31 March 2021 - 07:12 PM.


#14 East Indy

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Posted 31 March 2021 - 07:20 PM

View PostKhobai, on 31 March 2021 - 07:04 PM, said:

Its pretty funny. Because making PPCs do more damage defeats the whole purpose of ghost heat which was to reduce the amount of damage you could do in a single alphastrike.

Its like PGI forgot why they implemented mechanics like ghost heat in the first place and are now actively working against it and creating the same problems again that ghost heat originally sought to remedy.

Said it better than I could -- had a post all set earlier and walked away. This is what is.

The change is a total failure. Alpha is so high and HPS so low that snipers can cripple 'Mechs *more* easily when faced with, and I quote, "natural counter-play when pressed by more close range-focused 'Mechs." That's leaving aside multiple teammates who can just stagger. Obviously exacerbated by PGI's math problems with Clan PPCs but those of us here all these years know players will just move to the next powerful PPC in line.

The only positive out of this is pitting players against the people behind this change who neither play nor understand the game.


#15 ShiverMeRivets

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Posted 01 April 2021 - 12:00 AM

I don’t mind the IS PPCs so much, but the very common 2 cERPPC setup has become brutal. I heard rumors that the splash damage is bugged and does more than it is supposed to, but even just 24+12 splash is pretty painful, considering it is a loadout for clan 40 ton mechs (ppfld, long range, easy to aim).

#16 The Basilisk

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Posted 01 April 2021 - 12:22 AM

I duno...for decent shots the PPCs are now extremely dangerous weapons. Especially light and medium Mechs are quite susceptible for concentrated damage.
And Mechs like the Awsome are still not OP but suddenly became quite playable and deadly if you know wich targets you have to engage. Linebackers, Quickdraws pretty much any medium will be instantly crippled by a hit or will even go down instantly if already damaged.

#17 PocketYoda

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Posted 01 April 2021 - 01:29 AM

View PostKhobai, on 31 March 2021 - 07:04 PM, said:

Its pretty funny. Because making PPCs do more damage defeats the whole purpose of ghost heat which was to reduce the amount of damage you could do in a single alphastrike.

Its like PGI forgot why they implemented mechanics like ghost heat in the first place and are now actively working against it and creating the same problems again that ghost heat originally sought to remedy.

PPCs did not need to do more damage. Bad idea. They just needed less heat. And to get rid of the stupid min range damage dropoff. And if PGI wants to differentiate PPCs from other weapons they should give them a HUD scramble effect that temporarily disrupts targeting.


The devs that did this patch don't really care imo.

#18 Khobai

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Posted 01 April 2021 - 04:17 AM

View PostSamial, on 01 April 2021 - 01:29 AM, said:

The devs that did this patch don't really care imo.


I think its more the fact theyre ignorant of the game's history than not caring.

Weve been here before. Long range pinpoint alphastrikes in excess of 30 damage break the game. It leads to mechs dying so fast the game simply isnt enjoyable anymore. Not that the game is all that enjoyable in the first place.

Its the whole reason they added ghost heat and limited you to two gauss rifles or PPCs because that 30 damage limit kept the long range pinpoint alphastrikes somewhat in check.

Also poptarting is the least fun thing to play against in the entire game. Weve been there as well. This game was at its absolute lowpoint when poptarting was the meta. So why would you want to bring that playstyle back? Again that decision was probably due to ignorance of the game's history.

This isnt the first time PGI has balanced in circles though... they have a really bad habit of doing that. Their whole game is based on going in circles. From how its played to how its balanced lol.

Edited by Khobai, 01 April 2021 - 04:33 AM.


#19 Lanzman

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Posted 01 April 2021 - 06:01 AM

View PostKhobai, on 01 April 2021 - 04:17 AM, said:


Also poptarting is the least fun thing to play against in the entire game. Weve been there as well. This game was at its absolute lowpoint when poptarting was the meta. So why would you want to bring that playstyle back? Again that decision was probably due to ignorance of the game's history.

Faced a "pop tart" on HPG the other night. Once I got his rhythm down, I splatted his face with my own PPCs. It can be countered IF you can see the poptart.

#20 CFC Conky

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Posted 01 April 2021 - 10:34 AM

I was very sceptical about the March patch changes until I tried PPCs for a few matches. Wouldn't you know it, I'm actually having some fun with them on pop-tart mechs like the SMN, VGL, GHP, and BJ.

I'm getting wrecked by better players who know what to do with and/or about them but it's forcing me to practice my mobility and aim which is never a bad thing in MWO.

Good hunting,
CFC Conky





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