<p></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: 700; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Evidence Missing</span></span></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Unfortunately, this explanation is long on argument and short on evidence. That the IS MPL is almost equal to none in the meta needs support. That IS AC2s are absent from QP because of the NASCAR phenomenon, does not explain why they are also absent from Comp and from FP. Again, we don't see them boated on Maulers, King Crabs, Corsairs, or Annihilators, and for good reason. This weapon does not have a high alpha and requires damage over time. Damage over time means greater exposure. And greater exposure does not fit into the poking meta that dominates play in FP and Comp. Hence, ER PPCs, Gauss Rifles, ER Large Lasers dominate the early game. More data would need to be presented to demonstrate how AC2s are an incredibly strong weapon system. Until then, this fear is unjustified.</span></span></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Turning to IS UACs, we merely have the bare assertion that they are stronger than Clan, in general. And while the IS versions excluding the UAC2 currently do have a slight DPS advantage because of the burst fire mechanic, the Clan versions are smaller and lighter. Further, Clan technology can also take advantage of both FF armor and Endosteel, smaller heat sinks, smaller XL engines. IS technology in larger 'Mechs must choose between Endosteel and FF armor, has larger heat sinks and must settle for a heavier &quot;light&quot; engine. The purpose of showing the Nightstar 9P was to demonstrate how this is the lightest 'Mech that can credibly boat the UA5/10 combination in a 2:2 ratio. The Cyclops Sleipnir was offered as a counterpoint, and while such a build is possible (
https://thecauldron....#_25d9d0c9_CP-S ...for the memes!), I think that the quad UAC5 Sleipnir was intended. But even then, this is a damage over time build, and doesn't fit in the poking meta for high tier play. In fact, the quad LB10-X Sleipnir and the dual Heavy Gauss Sleipnir are much more common because the former offers greater range and heat efficiency, and the latter offers greater pinpoint, less exposure, and again greater heat efficiency. Again we would need more data to demonstrate how increasing cooldown on IS UACs would break the game, especially because these weapons can only be comfortably boated on 100-ton Fafnirs and Annihilators. By contrast, the Clans can boat them on Direwolves (100t), Kodiaks (100t), MadCat MkIIs (90t), Blood Asps (90t), Warhawks (85t <a href="https://thecauldron.nav-alpha.com/#_90d8908f_WHK-NQ">https://thecauldron.nav-alpha.com/#_90d8908f_WHK-NQ</a>), Marauder IICs (85t <a href="https://thecauldron.nav-alpha.com/#_31705383_MAD-IIC-A">https://thecauldron.nav-alpha.com/#_31705383_MAD-IIC-A</a>), and even the Rifleman IIC (65t):</span></span></p>
<ul style="margin-top:0;margin-bottom:0;padding-inline-start:48px;">
<li aria-level="1" dir="ltr" style="list-style-type: disc; font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre;">
<p dir="ltr" role="presentation" style="line-height:1.38;margin-top:12pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;"><a href="https://thecauldron.nav-alpha.com/#_020fa949_RFL-IIC-2">https://thecauldron.nav-alpha.com/#_020fa949_RFL-IIC-2</a> (2xUAC5 2xUAC10)</span></span></p>
</li>
<li aria-level="1" dir="ltr" style="list-style-type: disc; font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre;">
<p dir="ltr" role="presentation" style="line-height:1.38;margin-top:0pt;margin-bottom:12pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;"><a href="https://thecauldron.nav-alpha.com/#_6b3c4360_RFL-IIC-2">https://thecauldron.nav-alpha.com/#_6b3c4360_RFL-IIC-2</a> (4xUAC5)</span></span></p>
</li>
</ul>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">And while we are talking about a change to DPS, the DPS/ton metric still has the Inner Sphere UACs at a disadvantage to their clan counterparts.</span></span></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Ultimately, there must be some trade off with the IS UACs being so much larger:</span></span></p>
<ul style="margin-top:0;margin-bottom:0;padding-inline-start:48px;">
<li aria-level="1" dir="ltr" style="list-style-type: disc; font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre;">
<p dir="ltr" role="presentation" style="line-height:1.38;margin-top:12pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">UAC2 +1 slot/+2 tons</span></span></p>
</li>
<li aria-level="1" dir="ltr" style="list-style-type: disc; font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre;">
<p dir="ltr" role="presentation" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">UAC5 +2 slots/+2 tons</span></span></p>
</li>
<li aria-level="1" dir="ltr" style="list-style-type: disc; font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre;">
<p dir="ltr" role="presentation" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">UAC10 +3 slots/+3 tons</span></span></p>
</li>
<li aria-level="1" dir="ltr" style="list-style-type: disc; font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre;">
<p dir="ltr" role="presentation" style="line-height:1.38;margin-top:0pt;margin-bottom:12pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">UAC20 +2 slots/+3 tons</span></span></p>
</li>
</ul>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Because the lore points to them being generally later engineered in the Inner Sphere, I can see a justification for the greater weight and bulk as a trade off against higher rates of fire, based on reverse engineering from Clan technology and guidance from the Helm memory core. Leaving these weapons where they are leaves them at a severe disadvantage to Clan technology, especially as it requires +10 slots and +10 tons to compete in the same meta as the Clans. They are just too big, heavy, and hot not to have this buff.</span></span></p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="background-color: transparent; color: rgb(0, 0, 0); font-family: Arial; font-size: 11pt; white-space: pre-wrap;">Finally we have the bare assertion that </span>IS LRMs are already better in most cases than Clan LRMs. It is not helpful to an argument when clearly the opposite is true. The best LRM Boats mass Clan LRM systems because Clan LRM systems are smaller and have half the weight. Consider the following:</p>
<ul dir="ltr">
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Warhammer IIC-2, 95 tubes &amp; 2640 missiles, <a href="https://thecauldron.nav-alpha.com/#_9ebd0b23_WHM-IIC-2">https://thecauldron.nav-alpha.com/#_9ebd0b23_WHM-IIC-2</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Supernova-A, 80 tubes with Artemis &amp; 2400 missiles, <a href="https://thecauldron.nav-alpha.com/#_1581811e_SNV-A">https://thecauldron.nav-alpha.com/#_1581811e_SNV-A</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Supernova-A, 80 tubes &amp; 3360 missiles, <a href="https://thecauldron.nav-alpha.com/#_e7d4c3de_SNV-A">https://thecauldron.nav-alpha.com/#_e7d4c3de_SNV-A</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Marauder IIC-SC, 80 tubes &amp; 2880 missiles, <a href="https://thecauldron.nav-alpha.com/#_fc277033_MAD-IIC-SC">https://thecauldron.nav-alpha.com/#_fc277033_MAD-IIC-SC</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Madcat MkII-4, 80 tubes &amp; 3360 missiles, <a href="https://thecauldron.nav-alpha.com/#_9988cf7a_MCII-4">https://thecauldron.nav-alpha.com/#_9988cf7a_MCII-4</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Sunspider-C, Quirked, 60 tubes with Artemis &amp; 2520 missiles, <a href="https://thecauldron.nav-alpha.com/#_e2d42076_SNS-C">https://thecauldron.nav-alpha.com/#_e2d42076_SNS-C</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Nova Cat-B, Quirked, 90 tubes &amp; 2400 missiles (Stock), <a href="https://thecauldron.nav-alpha.com/#_386964c0_NCT-B">https://thecauldron.nav-alpha.com/#_386964c0_NCT-B</a></li>
</ul>
<p dir="ltr" style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;"> </p>
<ul dir="ltr">
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Stalker-5S, Quirked, 80 tubes &amp; 2640 missiles, 265XL, <a href="https://thecauldron.nav-alpha.com/#_9cd3ec12_STK-5S">https://thecauldron.nav-alpha.com/#_9cd3ec12_STK-5S</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Nightstar-WP, 80 tubes &amp; 2880 missiles, 265LFE, <a href="https://thecauldron.nav-alpha.com/#_e3914707_NSR-WP">https://thecauldron.nav-alpha.com/#_e3914707_NSR-WP</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Marauder-4HP, 80 tubes &amp; 2640 missiles, 280LFE, <a href="https://thecauldron.nav-alpha.com/#_01cfaaa9_MAD-4HP">https://thecauldron.nav-alpha.com/#_01cfaaa9_MAD-4HP</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Marauder-4HP, 90 tubes &amp; 3840 missiles, 265XL, <a href="https://thecauldron.nav-alpha.com/#_1a5aa160_MAD-4HP">https://thecauldron.nav-alpha.com/#_1a5aa160_MAD-4HP</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Awesome-8R, 60 tubes &amp; 3120 missiles, 300XL, <a href="https://thecauldron.nav-alpha.com/#_a52ccfc1_AWS-8R">https://thecauldron.nav-alpha.com/#_a52ccfc1_AWS-8R</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Annihilator-MB, 80 tubes &amp; 3360 missiles, 270LFE, <a href="https://thecauldron.nav-alpha.com/#_994c4d06_ANH-MB">https://thecauldron.nav-alpha.com/#_994c4d06_ANH-MB</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Thanatos-5T, 60 tubes &amp; 2400 missiles, ECM, 280LFE, <a href="https://thecauldron.nav-alpha.com/#_42b5bb26_TNS-5T">https://thecauldron.nav-alpha.com/#_42b5bb26_TNS-5T</a></li>
<li style="line-height: 1.38; margin-top: 0pt; margin-bottom: 0pt;">Orion-VA, 60 tubes &amp; 2760 missiles, 280 LFE, <a href="https://thecauldron.nav-alpha.com/#_10c7fa8b_ON1-VA">https://thecauldron.nav-alpha.com/#_10c7fa8b_ON1-VA</a></li>
</ul>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">Clan 'Mechs as low as 70 tons can mount 90 tubes and 2400 missiles, and that is with a 280-rated, Clan XL engine. Supernovae can easily mount 80 tubes and 3360 missiles with a 325-rated, Clan XL engine, and the Warhammer IIC-2 can mount 95 tubes with 2640 missiles with the same engine. By comparison, the smallest Inner Sphere 'Mech that can mount 80 tubes is Stalker with 2640 missiles and a 265XL engine. It can't mount the high number of missiles of the Supernova-A, nor the High tube count of the Warhammer IIC, and it is ridiculously vulnerable with the small and fragile IS 265 XL engine. In fact, all of the examples of IS 'Mechs above have some form of disadvantage, either less heat efficiency, fewer tubes, less ammunition, a slower engine, and/or a more fragile engine. Yes, IS LRMs have less spread and fire simultaneously, but the shear volume that Clan 'Mechs can put out on faster, cooler, and more robust 'Mechs overwhelms these disadvantages. Otherwise, we would see more of these IS builds or some facsimile of them on the battlefield. In other words, the player experience would seem to suggest otherwise.</p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: 700; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Buffs to the PPC Family, Generally</span></span></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Turning to PPCs, the reason why the increases to the IS PPC family are necessary is precisely because of the factor that is often overlooked, the 50% splash damage of the Clan ERPPC. Prior to the March patch, IS PPC use was almost non-existent, aside from a few highly quirked 'Mechs, and the Cauldron proposal made a modest attempt to address this. IS pilots favor lighter and smaller ER Large Lasers. The Marauders which are quirked for PPCs are fielded most popularly in the triple RAC2 or the dual MRM30 variants. Even the Awesome that is heavily quirked towards PPCs is a rarity on the battlefield. Consequently, these Inner Sphere variants need significant adjustment to bring them into line with the power of the Clan ER PPC. Yes, the CERPPC has significant splash damage, but it is damage nonetheless. The Inner Sphere versions do not have this bonus and consequently need to do more damage over time to match the effectiveness of the CERPPC. This again presents dual problems of greater numbers of accurate shots on target, statistically a task of diminishing returns, and of exposing more to take those shots.</span></span></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: 700; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Heavy PPC Criticism</span></span></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Specifically, there was a complaint about the HPPC being overpowered. However, even using the Cauldron's numbers, the DPS for a Heavy PPC would be lower than if a PPC and a Light PPC were paired for the same tonnage. Equally, the DPS would be lower than that of the Light PPC paired with a Snub-Nose PPC for the same space and a ton less. This screams for a balancing of the DPS, giving players choices over whether they want to spend 3 hardpoints, 9 slots, and 21 tons on 3 PPCs or 2 hardpoints, 8 slots, and 20 tons on two HPPCs. Greater DPS would favor the PPCs, but better heat efficiency, hardpoint efficiency, and weight would favor the HPPCs. And what if you had four slots, and coupled light PPCs with either the standard version or the Snub-Nose version? That is what this buff does, it creates options while making every one of the systems viable.</span></span></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: 700; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Snub-Nose PPC Criticism</span></span></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">There was also a complaint about the Snub-Nose PPC becoming too powerful under this proposal. What the analysis failed to do was to look into the dynamic effect of eliminating minimum range for the Light PPC. By doing so, 2 Light PPCs easily substitute for a single Snub-Nose PPC, with longer range and better DPS. Similarly, 2 Light PPCs and a heatsink, easily substitute for a standard PPC, with better DPS and no minimum range. By eliminating the minimum range on the Light PPC, two other weapon systems have become </span><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-style: italic; font-variant-numeric: normal; font-variant-east-asian: normal; text-decoration-line: underline; text-decoration-skip-ink: none; vertical-align: baseline; white-space: pre-wrap;">less</span><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;"> viable. </span></span></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Further, there are several weapons that outpower and would continue to outpower the Snub-Nose PPC. Based on DOR, the SNPPC can be massed to be slightly more effective than an IS UAC20 at a cost of massively greater heat and three more tons. The HPPC Awesome did 45 pinpoint every 5 seconds under the pre-March patch numbers, and the 4 PPC Awsome will be able to do 40 pinpoint every 4.5 seconds (using Cauldron numbers). Both of these weapons will still fail to meet the performance of the Clan ERPPC from range under the Cauldron Proposal, and they will continue to out range the Snub-Nose PPC. Finally, 6 MPLs under the present numbers do 36 damage every 3.4 seconds, compared to the 34.5 done every 3.3 seconds with 3 SNPPCs under my proposal, at a cost of less heat and 6 fewer tons. Correct, it is not pinpoint, but the low duration of 0.6 seconds on the MPL is competitive against the reaction times of most people. To make the Snub-Nose PPC viable, it must have a niche, hence the range buff, and it must compete with the Light PPC, the standard PPC, and heavy ballistics, hence the cooldown and damage buffs.</span></span></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: 700; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">The NASCAR Phenomenon</span></span></p>
<p> </p>
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span id="docs-internal-guid-a8055138-7fff-3e64-7a07-6025b116f440"><span style="font-size: 11pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">It may be better to avoid discussing the NASCAR Phenomenon in QP, because it suggests an elitism in the approach made by the Cauldron. QP is where a majority of the player base plays and learns how to play the game. Different play styles in FP and Comp are valid considerations, but if we are talking about making more weapons viable in more modes of play, FP and Comp cannot dominate that consideration.</span></span></p>
<div> </div>