Jump to content

Upcoming Ac/20 Changes


  • You cannot reply to this topic
64 replies to this topic

#61 Teenage Mutant Ninja Urbie

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,678 posts

Posted 19 April 2021 - 07:43 AM

well.. ac20 and ppcs ain't the same weapon-group right?

so imagine 2x ac20 +2x snub (technically 3 are on the table with the next patch).
that'd be a whole bunch of pinpoint-damage on the IS side of things, without ghostheat;
something you should consider when you're rooting for that. Posted Image

Edited by Teenage Mutant Ninja Urbie, 19 April 2021 - 07:44 AM.


#62 Dogstar

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,725 posts
  • Twitch: Link
  • LocationLondon

Posted 19 April 2021 - 08:31 AM

View PostD A T A, on 13 April 2021 - 07:19 AM, said:

Because clan ac20 comes in 3 shells and it's garbage, IS ac20 comes in1 single shell and it's stronger.
Plus, multiple 2ac20 is mechs have loads of quirks, clan ones do not.


The AC20 change is one of the few changes in the Cauldron patch I'm disappointed with for several reasons.

Firstly while clan ACs fire multiple shells to call it 'garbage' is a pretty big helping of hyperbole. Those shells fire quite rapidly and most of the time land where you intended them to go - it's only when facing a very twisty opponent that you would spread the damage around.

Secondly don't forget that clan AC20s are also 2t lighter and one slot smaller than IS ones so there should be some penalty to keep them balanced and multiple shells seems like a fairly small issue to a lot of players. I note that the shell count is being reduced too. I also understand that there is a different view for extremely skilled players where the multiple shells are more of an issue due to facing highly skilled players who can counteract them better.

As other people have said it doesn't seem fair or internally consistent with the Cauldrom premise that Clan AC20 should be measured against IS HGauss when balancing. One of the reasons dual HGauss is so popular is that dual IS AC20 has that heat penalty that makes them far less fun.

Could the Cauldron please consider making another balancing pass for IS AC20 and either allow two to be fired at once, reduce the ghost heat penalty multiplier further, or even lower the base heat value. The current proposed 31% (32 rounded up?) heat for firing two at once will mean that a dual IS AC20 mech will still rapidly heat up.

and lastly, can I please get some pity for my triple AC20 loyalty Victor that immediately shuts down if you fire all three AC20....! <puppy eyes>

#63 Remover of Obstacles

    Member

  • PipPipPipPipPipPipPip
  • Fire
  • Fire
  • 580 posts

Posted 19 April 2021 - 09:12 AM

3 shells is a great improvement over 4 shells, but unless you are in the testing grounds or low tiers - mechs move. Good luck hitting flea legs with all 3 shells.

I think once players see that cLBX20 is cooler, faster, and can crit for same weight and slots (and without any ghost heat, ever), they will go back to ignoring cAC20s.


Give cAC20 ONE shell and the same ghost heat as ISAC20 and then there would be a reason to use it.


Can we talk about getting rid of locked heat sinks next? :P

Edited by Remover of Obstacles, 19 April 2021 - 09:20 AM.


#64 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,873 posts
  • LocationOutreach

Posted 19 April 2021 - 10:09 AM

One has to remember that has far as heat scaling goes, much of what we have is courtesy of Paul, whose shadow we still live under despite him not working directly on MWO anymore.

Arbitrarily changing things was kind of his jam. He got knocked over by dragon bowlers when knockdowns were still in the game and they got removed permanently like the next day. He got ER Large Laser microwaved by a direwolf and nerfed Clan ER Larges into the ground instantly.

Love or hate the cauldron changes, at the very least, there is methodology in their numbers.

#65 Jack Shayu Walker

    Member

  • PipPipPipPipPipPipPipPip
  • The God
  • The God
  • 1,451 posts

Posted 19 April 2021 - 12:43 PM

View PostTeenage Mutant Ninja Urbie, on 19 April 2021 - 07:43 AM, said:

well.. ac20 and ppcs ain't the same weapon-group right?

so imagine 2x ac20 +2x snub (technically 3 are on the table with the next patch).
that'd be a whole bunch of pinpoint-damage on the IS side of things, without ghostheat;
something you should consider when you're rooting for that. Posted Image


Well personally I’d think it’d make more sense to have snub-nosed PPCs in a ghost heat group with AC/20s. Feels silly to gimp AC/20s just because it works well with some other weapon system. There hasn’t been a good reason to heat scale lock the AC/20 for a while now, it’s just continued to be a casualty of circumstance. Back in the boom jagger days that 40 dmg front-loaded pinpoint was a big deal. These days? Not so much. I guess you couldn’t really sell the Fafnir if HGR was locked to one gauss at a time though, huh?

Edited by Jack Shayu Walker, 19 April 2021 - 12:47 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users