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Patch Notes - 1.4.240.0 - 20-April-2021


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#101 Y E O N N E

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Posted 18 April 2021 - 09:05 AM

I remember when the end-game content for a given title was just learning to get good at the game to enjoy fragging other people in a multiplayer mode that had a fun core gameplay loop.

Grinding for imaginary points to unlock digital swag is pointless if you aren't actually having fun with the core loop because it is unbalanced.

#102 Aldodrem

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Posted 18 April 2021 - 09:26 AM

Yes, let's make micro and small laser more buffed because those puny little weapons aren't already overpowered compared to that of large lasers or PPCs. Posted Image

#103 Esarai

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Posted 18 April 2021 - 09:26 AM

This is the most excited I've been for an MWO patch since the 3068 tech update.

Solid changes all around.

Tuesday is going to be wild with so many new theoretically viable builds to test.

#104 Brauer

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Posted 18 April 2021 - 09:35 AM

View PostAldodrem, on 18 April 2021 - 09:26 AM, said:

Yes, let's make micro and small laser more buffed because those puny little weapons aren't already overpowered compared to that of large lasers or PPCs. Posted Image


If you think micros and smalls are currently OP I think you're playing a different game than everyone else.

#105 pattonesque

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Posted 18 April 2021 - 09:54 AM

View PostAldodrem, on 18 April 2021 - 09:26 AM, said:

Yes, let's make micro and small laser more buffed because those puny little weapons aren't already overpowered compared to that of large lasers or PPCs. Posted Image


Micro and small lasers have been bad for quite some time

#106 Krasnopesky

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Posted 18 April 2021 - 10:29 AM

View PostGaelicWolf, on 18 April 2021 - 06:34 AM, said:

One aspect of these changes that I am concerned about, is after the patch has had time to adjust, and data has been compiled, will we go through another patch of weapon changes, then another, then another. I mean when will you guys call it quits? There will always be SOMETHING that needs tweeking, its the nature of the game.

As stated before, you can never make everyone happy.

But how long are we going to have to wait for the second set of proposed changes(scale and mobility)?


If everything goes to plan May will be mobility (with the necessary changes to weapons we identify throughout the month). Juns is quirks with some mobility revisions as necessary. PGI need to do rescale so that aspect is on them to deliver.

#107 Paul Meyers DEST

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Posted 18 April 2021 - 10:29 AM

This patch is going to be the best since a long time.

#108 C337Skymaster

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Posted 18 April 2021 - 10:32 AM

All I want out of Mobility is to have my launch-day Kodiaks back. I want them to delete the inflated ballistic hardpoints on the -3 and -4, then restore the torso twist range and movement rate stats to what they were on launch day. The whole point of that 'mech is to be MOBILE, and for it to feel slower than an Annihilator completely turns its purpose on its head.

#109 Surn

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Posted 18 April 2021 - 10:54 AM

Did I miss the part of the patch note that says the mega powered clan er ppc are to be fixed?

or shall I say, well played Commode.


So, PPC get buffed.. and Clan ER PPC are currently over powered. A fix was promised, but promises are only good if kept.


Airstrikes and Artillery Strikes to push snipers off of their positions are getting nerfed.

PPC are losing some min ranges and increasing velocity .. making it easier to kill lights and other anti sniper configurations.

Backup weapons are getting buffed to make anti sniper, anti missile mechs move vulnerable

Streaks getting either longer cooldown or damage decreases, used by some specialty anti sniper groups.

ATM short range damage decreased, also used by some anti sniper groups.

I am reading a real boon for the PPC/gauss Snipers and a few bones thrown in as distractions

Prove me wrong

Edited by Surn, 18 April 2021 - 11:06 AM.


#110 MyriadDigits

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Posted 18 April 2021 - 11:01 AM

View PostSurn, on 18 April 2021 - 10:54 AM, said:

Did I miss the part of the patch note that says the mega powered clan er ppc are to be fixed?

or shall I say, well played Commode.


Quote

[color=#00FFFF]It is worth noting that the changes in this patch are based on values and stats of weapons and equipment prior to the March 2021 patch.[/color]


Basically this means cERPPC is being reverted to its state before the March patch. All old stats listed in the patch notes are also based upon stats before the March patch.

#111 PASHA

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Posted 18 April 2021 - 11:21 AM

View PostSurn, on 18 April 2021 - 10:54 AM, said:

Did I miss the part of the patch note that says the mega powered clan er ppc are to be fixed?

or shall I say, well played Commode.


So, PPC get buffed.. and Clan ER PPC are currently over powered. A fix was promised, but promises are only good if kept.


Airstrikes and Artillery Strikes to push snipers off of their positions are getting nerfed.

PPC are losing some min ranges and increasing velocity .. making it easier to kill lights and other anti sniper configurations.

Backup weapons are getting buffed to make anti sniper, anti missile mechs move vulnerable

Streaks getting either longer cooldown or damage decreases, used by some specialty anti sniper groups.

ATM short range damage decreased, also used by some anti sniper groups.

I am reading a real boon for the PPC/gauss Snipers and a few bones thrown in as distractions

Prove me wrong


Clan ERPPCs are being reverted to their pre-March values.

#112 Jack Shayu Walker

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Posted 18 April 2021 - 11:25 AM

View PostSurn, on 18 April 2021 - 10:54 AM, said:

Did I miss the part of the patch note that says the mega powered clan er ppc are to be fixed?


Yes. Yes you did.

#113 The Shazbot

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Posted 18 April 2021 - 11:27 AM

View PostSurn, on 18 April 2021 - 10:54 AM, said:

Did I miss the part of the patch note that says the mega powered clan er ppc are to be fixed?


Read. The. Post. Before. Complaining. Please.

#114 GargoyleVine

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Posted 18 April 2021 - 11:36 AM

I think the gauss range is a bit extreme, but otherwise looks good!

#115 pattonesque

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Posted 18 April 2021 - 11:40 AM

View PostSurn, on 18 April 2021 - 10:54 AM, said:

Did I miss the part of the patch note that says the mega powered clan er ppc are to be fixed?

or shall I say, well played Commode.


So, PPC get buffed.. and Clan ER PPC are currently over powered. A fix was promised, but promises are only good if kept.


Airstrikes and Artillery Strikes to push snipers off of their positions are getting nerfed.

PPC are losing some min ranges and increasing velocity .. making it easier to kill lights and other anti sniper configurations.

Backup weapons are getting buffed to make anti sniper, anti missile mechs move vulnerable

Streaks getting either longer cooldown or damage decreases, used by some specialty anti sniper groups.

ATM short range damage decreased, also used by some anti sniper groups.

I am reading a real boon for the PPC/gauss Snipers and a few bones thrown in as distractions

Prove me wrong


I recall you confidently mentioning this same thing in a match last night but as others have pointed out, you're not correct.

#116 Wid1046

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Posted 18 April 2021 - 01:24 PM

View PostKrasnopesky, on 18 April 2021 - 10:29 AM, said:

If everything goes to plan May will be mobility (with the necessary changes to weapons we identify throughout the month). Juns is quirks with some mobility revisions as necessary. PGI need to do rescale so that aspect is on them to deliver.


Is there somewhere we can look to see what the Cauldron is currently planning for the mobility and quirk changes?

#117 Navid A1

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Posted 18 April 2021 - 02:19 PM

View PostSurn, on 18 April 2021 - 10:54 AM, said:

Did I miss the part of the patch note that says the mega powered clan er ppc are to be fixed?

or shall I say, well played Commode.


So, PPC get buffed.. and Clan ER PPC are currently over powered. A fix was promised, but promises are only good if kept.



Yes you did. Either intentional (as an opening argument for the rest of your post), or unintentional.

Posted Image



View PostSurn, on 18 April 2021 - 10:54 AM, said:

Airstrikes and Artillery Strikes to push snipers off of their positions are getting nerfed.

PPC are losing some min ranges and increasing velocity .. making it easier to kill lights and other anti sniper configurations.

Backup weapons are getting buffed to make anti sniper, anti missile mechs move vulnerable

Streaks getting either longer cooldown or damage decreases, used by some specialty anti sniper groups.

ATM short range damage decreased, also used by some anti sniper groups.

I am reading a real boon for the PPC/gauss Snipers and a few bones thrown in as distractions




- Air strikes and artillery are now less lethal to mobile mechs. You are less likely to get one-shot in a light or medium mech due to an unlucky shell landing behind you. Strikes build up damage pretty fast on a sniper mech that's not willing to move. The longer duration of the strike also disturbs the sniping position twice as long in terms of cockpit shake as well as damage build up. Overall this is a significant boost to light and medium mechs. Strikes dropped in a brawl (which can also be against a sniper) will now lead to less random one-shot kills on brawlers allowing them to fight it out longer


- PPCs are all being reverted back to their pre-march damage outputs. Also, only the LPPC is losing its min range. Moreover, PPCs were never a sniper weapon and never will be. PPC and HPPC are still at a significant disadvantage against brawling mechs due to min range


- The boosted backup weapons are the ones mainly used by brawlers. See reduced spread on SRMs, high density MRM volleys more damage for small/micro lasers of different types. In fact after the patch some brawling mechs would get into the top of the food chain due to boosts to short range weapons.


- Streaks getting toned down is a direct boost to light and medium mechs which include most of the anti-sniper chassis and variants. This is in direct contradiction with your second point stating that Lights are now easier to kill. Streaks are never used against sniper units. In fact some sniper units use streaks as back-up weapons to hard-counter anything that tries to dislodge them.



- ATMs now have more missile health allowing them to cut through AMS a lot better. This has been fully analyzed and clarified in an example here. Most sniper mechs carry AMS as a protection against LRMs mainly... changes to ATMs directly benefits anti-sniper mechs that close the distance to benefit from higher damage range bracket.


- C-ERPPC as one of the strongest long range sniper weapons (pre-March patch stats) is not touched. changes in this patch provides multiple options to counter and match C-ERPPCs in the sniper category. Mainly, the extremely heavy and explosive Light and Standard Gauss rifles which has been pushed to the side due to high tonnage cost and low performance.
As mentioned earlier, short range weapons have received the bulk of the boosts in the patch.




View PostSurn, on 18 April 2021 - 10:54 AM, said:

Prove me wrong


Ah, the famous seal of "I'll never change my mind regardless of what you say" At the end of a post that was based on misreading a critical piece of info.

Edited by Navid A1, 18 April 2021 - 02:30 PM.


#118 Krasnopesky

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Posted 18 April 2021 - 02:44 PM

View PostWid1046, on 18 April 2021 - 01:24 PM, said:

Is there somewhere we can look to see what the Cauldron is currently planning for the mobility and quirk changes?


We are still working on it. We have draft documents and a few different proposals at this stage. We first need to see and evaluate this weapon pass before we can finalise mobility for the May patch.

Once we have a solid presentable proposal we will release it in advance as we did with the weapons for people to critique.

#119 justcallme A S H

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Posted 18 April 2021 - 04:27 PM

View PostMechaGnome, on 18 April 2021 - 02:36 AM, said:

TDRs get cored in seconds as they are so wide.. Maybe for tiers 1 and 2 not tiers 4 and 5. th standard light weapons in those tiers are small/micro lasers and machine guns..


Sorry but that just another of your statements that simply isn't true.

The side torso is what is large on the TDR. The CT is not and combined with the very nice mobility the TDR has it is really easy to spread damage on it as well. It does not get cored easily at all.


Posted Image

Edited by justcallme A S H, 18 April 2021 - 04:28 PM.


#120 Arkhangel

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Posted 18 April 2021 - 05:04 PM

Yep, hell, iirc, I once survived a match in a TDR with 9% (or possibly even 7%) HP left. They're tanky mechs, even for heavies.

Edited by Arkhangel, 18 April 2021 - 05:05 PM.






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