Pro's:
- Better alpha strike damage potential. Now the mech has a whopping 52 alpha strike damage potential! This is a huge damage buff for the mech.
- Cooler running clan large pulse lasers. Now you can drop a few heat sinks and run other equipment or boat double heat sinks to stay in longer engagements and support your team.
- On top of that the 2+HSL cLPL quirk. This I feel is going to be changed but enjoy it while you can with this live patch.
- Overall effective clan large pulse laser range decreased. This has unfortunately forced the mech to be a intermittent mid range brawler instead of it's intended long range fire support role.
- With the new live patch most QP players are engaging more aggressively. The Rifleman IIC struggles with brawling and will lose a majority of close range fight engagements.
- The overall maximum range increase vs effective range nerf has not benefited the mech imho.
Since from what I understand the next cauldron patch will be focusing on mech quirks and balancing changes this is what I would like to see either one of these changes purposed:
- Either revert back to the pre-patch clan large pulse laser effective range values and revert the clan large pulse laser damage back to 12 instead of 13. By doing so the RFL-IIC will remain effective in it's long range engagement role.
- Increase the engine cap on the 1,3,4,5 and Chironex heroes to 260 to help keep up with Nascar.
- Increase the range quirks by an additional 50 -100 meters so that it can maintain its long range engagement role without suffering from potential damage drop off.
Finally, this is triggering my even number OCD lol:

