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Rifleman Iic Is In An Awkward Spot In This New Patch

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#1 Valdarion Silarius

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Posted 20 April 2021 - 04:11 PM

After running a few QP matches, I'll list my pro's and con's running the intentional quad large pulse laser build as intended with the quirks. I'll suggest some changes to get the mech back to par.

Pro's:
  • Better alpha strike damage potential. Now the mech has a whopping 52 alpha strike damage potential! This is a huge damage buff for the mech.
  • Cooler running clan large pulse lasers. Now you can drop a few heat sinks and run other equipment or boat double heat sinks to stay in longer engagements and support your team.
  • On top of that the 2+HSL cLPL quirk. This I feel is going to be changed but enjoy it while you can with this live patch.
Con's:
  • Overall effective clan large pulse laser range decreased. This has unfortunately forced the mech to be a intermittent mid range brawler instead of it's intended long range fire support role.
  • With the new live patch most QP players are engaging more aggressively. The Rifleman IIC struggles with brawling and will lose a majority of close range fight engagements.
  • The overall maximum range increase vs effective range nerf has not benefited the mech imho.

Since from what I understand the next cauldron patch will be focusing on mech quirks and balancing changes this is what I would like to see either one of these changes purposed:
  • Either revert back to the pre-patch clan large pulse laser effective range values and revert the clan large pulse laser damage back to 12 instead of 13. By doing so the RFL-IIC will remain effective in it's long range engagement role.
  • Increase the engine cap on the 1,3,4,5 and Chironex heroes to 260 to help keep up with Nascar.
  • Increase the range quirks by an additional 50 -100 meters so that it can maintain its long range engagement role without suffering from potential damage drop off.
I will say as a RFL-IIC main that the damage increase along with the cooler running lpl's was a welcome change, but I would gladly take a little less alpha strike damage in return for the pre-patch range values.

Finally, this is triggering my even number OCD lol:

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#2 FupDup

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Posted 20 April 2021 - 04:21 PM

Technically the max range is greater now because it's 2x instead of whatever reduced fraction it was before.

#3 Gas Guzzler

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Posted 20 April 2021 - 04:21 PM

Dude I'm willing to bet the Rifleman barely does less damage. I mean 687 to 750? And maximum range was increased? I don't think you thought this through. At 750m you are probably doing about the same damage as you did before, and cLPL used to have a steep damage drop off from optimal which it does not anymore, and actually reaches out further.

#4 Valdarion Silarius

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Posted 20 April 2021 - 04:30 PM

View PostGas Guzzler, on 20 April 2021 - 04:21 PM, said:

Dude I'm willing to bet the Rifleman barely does less damage. I mean 687 to 750? And maximum range was increased? I don't think you thought this through. At 750m you are probably doing about the same damage as you did before, and cLPL used to have a steep damage drop off from optimal which it does not anymore, and actually reaches out further.

Damage is not the issue that I mentioned. My complaint was the effective range values being decreased. I'll have to further test effective ranges from pre to post patch.

#5 cougurt

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Posted 20 April 2021 - 04:35 PM

how is 600+ meter optimal anywhere close to brawling range?

#6 Valdarion Silarius

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Posted 20 April 2021 - 04:46 PM

View Postcougurt, on 20 April 2021 - 04:35 PM, said:

how is 600+ meter optimal anywhere close to brawling range?

I'd consider 400-600 meter range mid range. In MWLL all clan large pulse lasers had an effective range of 700m. I'd like to at least have that effective range value, even if that means nerfing clan large pulse lasers damage back to 12 while retaining heat efficiency.

#7 FupDup

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Posted 20 April 2021 - 04:48 PM

View PostArnold The Governator, on 20 April 2021 - 04:46 PM, said:

I'd consider 400-600 meter range mid range. In MWLL all clan large pulse lasers had an effective range of 700m. I'd like to at least have that effective range value, even if that means nerfing clan large pulse lasers damage back to 12 while retaining heat efficiency.

Before you said it was brawling range, now it's mid range? The latter makes sense, the former does not.

#8 Gas Guzzler

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Posted 20 April 2021 - 04:58 PM

View PostArnold The Governator, on 20 April 2021 - 04:30 PM, said:

Damage is not the issue that I mentioned. My complaint was the effective range values being decreased. I'll have to further test effective ranges from pre to post patch.


You missed my point. Because it does more damage and the damage falls off slower than before, you aren't really doing less damage at the old optimal range. You are doing 12 damage at 740m based on that 687m number. So that's practically no different, and you get a whole lot more extreme range because they reach out to double optimal now.

#9 Valdarion Silarius

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Posted 20 April 2021 - 05:05 PM

View PostGas Guzzler, on 20 April 2021 - 04:58 PM, said:


You missed my point. Because it does more damage and the damage falls off slower than before, you aren't really doing less damage at the old optimal range. You are doing 12 damage at 740m based on that 687m number. So that's practically no different, and you get a whole lot more extreme range because they reach out to double optimal now.

Is there a way I can see those damage values? I looked in game and just see effective range at 550m with a drop off graph.

#10 Gas Guzzler

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Posted 20 April 2021 - 05:12 PM

View PostArnold The Governator, on 20 April 2021 - 05:05 PM, said:

Is there a way I can see those damage values? I looked in game and just see effective range at 550m with a drop off graph.


Its a linear drop off from optimal to zero. I just did maths.

#11 Krasnopesky

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Posted 20 April 2021 - 05:20 PM

View PostArnold The Governator, on 20 April 2021 - 04:11 PM, said:

After running a few QP matches, I'll list my pro's and con's running the intentional quad large pulse laser build as intended with the quirks. I'll suggest some changes to get the mech back to par.

Pro's:
  • Better alpha strike damage potential. Now the mech has a whopping 52 alpha strike damage potential! This is a huge damage buff for the mech.
  • Cooler running clan large pulse lasers. Now you can drop a few heat sinks and run other equipment or boat double heat sinks to stay in longer engagements and support your team.
  • On top of that the 2+HSL cLPL quirk. This I feel is going to be changed but enjoy it while you can with this live patch.
Con's:
  • Overall effective clan large pulse laser range decreased. This has unfortunately forced the mech to be a intermittent mid range brawler instead of it's intended long range fire support role.
  • With the new live patch most QP players are engaging more aggressively. The Rifleman IIC struggles with brawling and will lose a majority of close range fight engagements.
  • The overall maximum range increase vs effective range nerf has not benefited the mech imho.
Since from what I understand the next cauldron patch will be focusing on mech quirks and balancing changes this is what I would like to see either one of these changes purposed:
  • Either revert back to the pre-patch clan large pulse laser effective range values and revert the clan large pulse laser damage back to 12 instead of 13. By doing so the RFL-IIC will remain effective in it's long range engagement role.
  • Increase the engine cap on the 1,3,4,5 and Chironex heroes to 260 to help keep up with Nascar.
  • Increase the range quirks by an additional 50 -100 meters so that it can maintain its long range engagement role without suffering from potential damage drop off.
I will say as a RFL-IIC main that the damage increase along with the cooler running lpl's was a welcome change, but I would gladly take a little less alpha strike damage in return for the pre-patch range values.


Finally, this is triggering my even number OCD lol:

Posted Image

Posted Image


Your Rifleman IIC is stronger now than it was before.

Posted Image

#12 Valdarion Silarius

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Posted 20 April 2021 - 05:31 PM

View PostKrasnopesky, on 20 April 2021 - 05:20 PM, said:

Your Rifleman IIC is stronger now than it was before.

Posted Image

Thanks for the numbers. I wish MW:O had a better graph so I didn't have to come off like a bumbling idiot in the OP.

#13 PocketYoda

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Posted 20 April 2021 - 06:50 PM

Use er large instead..





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