MrTBSC, on 13 May 2021 - 01:34 AM, said:
who is "you"? ...
again the waiting times i get are short enough like on average my waittimes between matches barely scratch 5 minutes if at all, and yes i don´t mind short matches .. i am only speaking for myself ..
and i don´t want respawns in QP ... done, can´t be that hard to understand
... "QP can´t last longer" ... no S***** Sherlock ... maybe, i mean MAYBE i was talking about FP there because FP DOES last longer than QP on avarage ... ... like COME ON think a bit yourself .. i have LITTERALY WRITTEN IT THERE!
Ok, so you said you don't like long faction play matches, and you're using it...
to justify not putting respawns in a different game mode that couldn't be as long as faction play even if respawns were in today?
Sorry, trash argument. Your justification is completely irrelevant. It's like saying you think apples taste bad because you don't like the taste of cheddar cheese. Both of these things are your opinion, and they have nothing to do with one another, so why are you trying to justify one opinion with another
opinion.
MrTBSC, on 13 May 2021 - 01:34 AM, said:
also putting respawns into QP won´t solve the problem of queuetime, THAT is a matter of the matchmaker being flexible enough to quickly put 16 to 24 players with the varrious weightclasses together ..
Queue times come from a few different areas. First, the match maker wants to balance by weight. Often it can't, which is why its the first release valve to go. With dropdecks, matchmakers
wouldn't balance by weight anymore, because every player brings
roughly the same tonnage to each match. Eliminating one of the release valves altogether
would shorten queues, though I can't say exactly how much, as PGI does not release that info.
MrTBSC, on 13 May 2021 - 01:34 AM, said:
"the problem not really effecting you personally is not a justification for not fixing it."
B*******, as in ABSOLUTE B******, the moment you put respawn in you not only change the avarage playtime but also how the game is played in general ... i play QP BECAUSE of the one life/spawn rule
So then you admit, you're opposed to this proposal because the complaints people are leveling against QP don't really effect you and you don't care to change how you play because of it.
Sounds like you're just selfish.
MrTBSC, on 13 May 2021 - 01:34 AM, said:
weither you put in respawn with dropdecks of 2 to 4 or respawning with the same mech it drastically changes how your average player will go into a match something that very well might be rather detrimental to that mode imo ..
heck even if you turn QP into something like a best of 3 you will run into the issue of players that died early having to wait for the duration of the round to finish until they can begin the new round ..
You can change your dropdecks before matches. Additionally, no matchmaker or lobby system will ever save you from the fact that half of this game is played in the mechlab, and there are people who play it that are better at clicking heads than you or I will ever be. Respawns will enhance the length and quality of matches, it won't magically make you or me or anyone else never lose and always have beautiful matches. Sometimes
your team will just suck. Maybe the direwolf pilot is running on 3 hours of sleep and he charges in and insta dies, maybe the piranha pilot's mouse dies in the middle of the match. Maybe the LURM archer doesn't know how to aim. No matchmaker will save you from those externalities, so using the potential that you might lose as justification for not making changes at all is incoherent.
QP
needs drastic changes. It doesn't really matter if you think it doesn't, it just means you haven't thought particularly hard about it, or you lack the imagination to think about it and you're ok with 4 different flavours of skirmish.
You problem, not me problem.
I think the game could be better, and lots of people here dare to imagine what it might look like if it was.
MrTBSC, on 13 May 2021 - 05:36 AM, said:
yea funny thing ... imho they should remove skirmish ... because every other mode technicaly has a comeback option
low on mechs? try enemy cap on base for clutchwin in assault
conquest: oh you hunted mechs well enough but your enemy more went for caps on a map like polar, jokes on you ..
yea domination pretty much is "get to center satdish and brawl it out" fair enough ..
incursion imo could be made more intresting aside from just "do a bit damage to the enemy base when there are no mechs left" but i don´t know ...
but i have to disagree in conquest people DO go for the objective obvoiusly in early and endgame but also through mid, in assault i saw plenty people go for clutchwin caps or early cheese caps...
domination is a no brainer because if nobody of your team is close to the Satdish you lose automaticaly
incursion is were people do not care at all, as such it´s barely chosen anyway
escort: i may have played that mode litteraly just once .... and i imagine people generaly do not like that it is a asymmetrical gamemode similarly to Siege for FW ..
Alternatively, literally just get good at shooting mechs, and kill them, because its
always faster than playing the meaningless objectives.
I don't care that you
think you can win by objectives, or that you think it being
possible in theory matters. I care about how people
actually play the game, and
nobody plays objectives, unless they have no other choice. Every gamemode is just skirmish with extra steps. What an absolute waste.
MrTBSC, on 13 May 2021 - 05:36 AM, said:
otherwise look at the other way: lets say we change FW to have infinite respawns or say battlefieldesque with tickets ...
first thing i´m gonna tell you: if it´s not conquest you can forget ever playing lights as they just become foddertier for the average player using them ..
if you put infinite spawns in skirmish it becomes "get the most fraggs" ... which you can again forget with lights unless MAYBE wolfpacking, but good luck with that ...
and here is the thing remember 8v8 in MW4? (aside from that game´s balance being busted) how many people do you see willingly take lights there? now imagine that for 12v12 QP were the player is stuck with his chosen mech for the duration of the match ... ... why would you torment yourself that much as an avarage player?
FW at the moment with dropdeck is "use all 4 drops" which basicaly means you more or less go through all weightclasses from heaviest to lightest to when the avarage atritionwar happens were both sides grind through their dropdecks lights pretty much end up just being fast gruntunits ..... as ultimately the goal is to deal as much damage as possible with every drop ..
if you don´t use all drops in the dropdeck that means your mechdestruction potentionaly is that much more damaging to your team ...
you get what i´m about? (i may not be good at exactly explaining it) ... the fact that QP, even if the primary goal is "kill mechs", is still only one live means you better know what mech you are chosing and the role you want to play with it .. QP one live rule imho has a much more intresting meta than FW provides ... i very much think that bringing any sort of respawn will be detrimental to low end medium and light mech play ..
some people say hey FW should be like MW:LL ... yea problem with that is again the snowbawl and rich get richer problem because MW:LL is about powercreep while conquest ... everyone may start with weak mechs, were those who play well get to run stronger mechs while those that don´t still keep the weaker mechs and stay as fodder ..
Dude what? The primary objective in quickplay is
supposed to be to play the objectives, not every game mode should be skirmish. That's pathetic.
MrTBSC, on 13 May 2021 - 05:36 AM, said:
as already mentioned i do enjoy QP because of the shorter playtime (i rather play many matches with different results than playing one long match with a clear negative result) and the fact that its one live ..
imo the one life rule makes lights and mechs that aren´t just mechdestroyers matter more in that mode than in FW, of course it would be great if the matchscoresystem would be adjusted so it doesn´t reward just damage and kills ...
Your one overarching critique seems to be that you don't want the matches to last long, and to quote the immortal paul inouye
, "you're on an island". Even if that were a real concern, its NOT A REAL CONCERN BECAUSE THE MATCHES ARE LOCKED TO 15 MINUTES.
Your boogieman
doesn't exist. He's a figment of your own imagination. You're writing entire paragraphs railing against a reckoning that's
never going to arrive. Stop wasting your own time.
Edited by pbiggz, 13 May 2021 - 05:52 AM.