Vxheous, on 10 May 2021 - 07:53 PM, said:
TTK isn't a problem, it's about what it was back in 2016/2017 when the game was more fun. Problem with increasing armour, or other ways to drastically increase TTK turns the game into nothing but brawls. TTK has to be balanced against Time to Close distance, if high damage alphas are too high, you cannot close distance at all, but if they're too low, or mech health is too high, ranged play becomes useless because you don't deal enough damage to make a difference before heat efficient brawl mechs get into range of you and rip you to shreds. This is one of the reasons why the March Gauss PPC rebalance patch of massively increased cooldowns of those weapons were largely a failure, outside of the accidental breaking of clan ERPPC.
Right now, if I play a ranged mech, and someone not built for ranged play tries to fight me, but doesn't attempt to close range, I will destroy him. Conversely, if they use cover and close on me while taking minimal damage, they will destroy me up close. Neither is dominant assuming you played your role correctly. If a ranged mech is not an actual threat at range (and more a nuisance) and it sucks up close, the meta shifts to brawling. Brawling might be the way you see mech fights should be, but it's not the only way to play, nor should it be.
TTK
is a problem..
many will attest to this. Even if you think it isn't.. increasing it will improve game enjoyment.
Increasing armour turns game into brawls? This game is already aggressive and brawly.. and buffing weapons that didn't need it made it even more so. It can't get much more brawly then it is now. At least adding armour will stretch out the brawl, add a few more laps to the nascar or give someone time to reposition/escape.
About ranged mechs.. you can't expect a ranged mechs to be able to just park his a$$ on a 'power position' and snipe all match.. and then be able to brawl effectively should the need arise. NO. That's the trade-off of going snipe and pug-shielding. You have to be aware of your surroundings.. watch your teams positioning and shadow them at range.. use uav's.. seismic.. jets.. and if you see you are being closed in on, REPOSITION. Guess what.. your added armour (yes even snipers can benefit from added armour) will give you more of a chance to do so. Snipers got
so spoiled with clan ppc and ac2/uac2 boats.. because these weapons allow them to do both
very effectively and it shouldn't be this way; these are what I call crutches.
Sniping isn't just about damage btw.. but yes as you say, being a nuisance as well.. nuisance snipers are
very effective at suppressing enemy pushes and corralling the enemy into weak positions. I have a blast manipulating the enemy team in my single ppc mist lynx. I'm weak.. but you can't ignore me. you can't let me hit you in the back. Now should i also be able to brawl? Does that seem right?
One thing i agree with, brawling shouldn't be the only way to play but armour buffs will
not increase it.. you see the enemy will also have added armour so any benefit you think you'll have by being aggressive with your newly found armour is cancelled out.
Edited by DAEDALOS513, 11 May 2021 - 08:56 AM.