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Spoiler
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Release the Bull Shark, much of the work is already done, it just needs to be integrated in MWO. I tried my best with the variants, to be close to lore as possible. It's basically an IS Mad-Cat MKII.
Bull Shark A
Bull Shark B
Bull Shark C
Bull Shark 1
Bull Shark 2
Bull Shark 3
Bull Shark Castle Bravo
The6thMessenger, on 11 November 2020 - 02:47 PM, said:
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Release the Bull Shark, much of the work is already done, it just needs to be integrated in MWO. I tried my best with the variants, to be close to lore as possible. It's basically an IS Mad-Cat MKII.
Quote
The Bull-Shark is a stolen prototype of the Clan Wolverine, turned down in favor of the Mad-Cat MK2, it is initially made with Clan-Tech but later used the more common technology of the Inner Sphere. While a formidable opponent to the Mad-Cat MKII, models are known to run quite hot.
Bull Shark A
Spoiler
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The Configuraton A is the typical loadout of the Bull Shark upon mass production. It comes with 16 tons of light ferro-fibrous armor for protection. It's armaments include a pair of everything; two 10-tube Long Range Missiles linked to Artemis Fire-Control with three tons of ammunition, a pair of Particle Projector Cannons, and a pair of Ultra Autocannon 5 with four tons of ammunition. Equipped with an XL285 allows a standard 54 KPH with a total of 14 double heat-sinks keeps the 'mech cool.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
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The Configuraton A is the typical loadout of the Bull Shark upon mass production. It comes with 16 tons of light ferro-fibrous armor for protection. It's armaments include a pair of everything; two 10-tube Long Range Missiles linked to Artemis Fire-Control with three tons of ammunition, a pair of Particle Projector Cannons, and a pair of Ultra Autocannon 5 with four tons of ammunition. Equipped with an XL285 allows a standard 54 KPH with a total of 14 double heat-sinks keeps the 'mech cool.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
Bull Shark B
Spoiler
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The Configuraton B was meant to replace the aging King Crab while being able to be a formidable command-vehicle, it uses a devastating pair of Ultra Autocannon 20, a quartet of Extended Range Medium Lasers, and a pair of 15-tube Long-Range Missiles for long-range fire-support. With only a total of 11 double heat-sinks it typically runs hot.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
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The Configuraton B was meant to replace the aging King Crab while being able to be a formidable command-vehicle, it uses a devastating pair of Ultra Autocannon 20, a quartet of Extended Range Medium Lasers, and a pair of 15-tube Long-Range Missiles for long-range fire-support. With only a total of 11 double heat-sinks it typically runs hot.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
Bull Shark C
Spoiler
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The Configuration C eschews the Long Range Missiles to upgrade the Particle Cannons into the Heavy variants, and replacing the missiles are a quartet of medium pulse lasers got backup. A total of 15 double heat-sinks is enough to keep the mech cool.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
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The Configuration C eschews the Long Range Missiles to upgrade the Particle Cannons into the Heavy variants, and replacing the missiles are a quartet of medium pulse lasers got backup. A total of 15 double heat-sinks is enough to keep the mech cool.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
Bull Shark 1
Spoiler
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The Configuration 1 is a particularly popular variant through the simple use of brute-forcing fire-fights with a wall of shells. It mounts a pair of Rotary Autocannon 5s with 4 tons of ammunition, and a pair of Rotary Autocannon 2s with 3 tons of ammunition, and for backup it has a quartet of Medium Pulse Lasers. A total of 14 double heat-sinks keeps the mech cool.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
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The Configuration 1 is a particularly popular variant through the simple use of brute-forcing fire-fights with a wall of shells. It mounts a pair of Rotary Autocannon 5s with 4 tons of ammunition, and a pair of Rotary Autocannon 2s with 3 tons of ammunition, and for backup it has a quartet of Medium Pulse Lasers. A total of 14 double heat-sinks keeps the mech cool.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
Bull Shark 2
Spoiler
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The Configuration 2 eschews the cannons on each arm with quartet of Large Lasers, two in each hands. Supplementing it's long-range fire-power is a pair of 15-Tube Long-Range Missiles linked to Artemis Fire-Control with three tons of ammunition, and for short-ranged defense is a pair of Streak SRM6s with two tons of ammunition. A total of fifteen double heat-sinks keeps this mech cool.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
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The Configuration 2 eschews the cannons on each arm with quartet of Large Lasers, two in each hands. Supplementing it's long-range fire-power is a pair of 15-Tube Long-Range Missiles linked to Artemis Fire-Control with three tons of ammunition, and for short-ranged defense is a pair of Streak SRM6s with two tons of ammunition. A total of fifteen double heat-sinks keeps this mech cool.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
Bull Shark 3
Spoiler
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The Configuration 3 is a departure from the standard chassis of the previous production as it is instead built upon an Endo-Steel Chassis. It mounts six Ultra Autocannon 2 with five tons of ammunition, able to provide long-range fire support with extreme prejudice. However it only has a pair of 6-Tubed Short-Range Missiles with two tons of amumunition. Rounding out it's protection is 18 tons of standard armor with an Anti-Missile System. With it's relatively cool armaments, it only comes with 11 single heat-sinks.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
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The Configuration 3 is a departure from the standard chassis of the previous production as it is instead built upon an Endo-Steel Chassis. It mounts six Ultra Autocannon 2 with five tons of ammunition, able to provide long-range fire support with extreme prejudice. However it only has a pair of 6-Tubed Short-Range Missiles with two tons of amumunition. Rounding out it's protection is 18 tons of standard armor with an Anti-Missile System. With it's relatively cool armaments, it only comes with 11 single heat-sinks.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
Bull Shark Castle Bravo
Spoiler
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LORE:
The Castle Bravo is the first Inner Sphere prototype used by Natasha Kerenesky, featuring first iteration of future weapons that are yet to be mass-produced after a decade. It features a pair of of Heavy PPCs, an MRM40, and an Ultra Autocannon/20, a Light Engine, and a total of
12 Double Heatsinks, which aren't exactly enough for sustained fire causing the mech to easily overheat, earning the nickname "Castle Bravo" which was a prototype nuclear weapon.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
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LORE:
The Castle Bravo is the first Inner Sphere prototype used by Natasha Kerenesky, featuring first iteration of future weapons that are yet to be mass-produced after a decade. It features a pair of of Heavy PPCs, an MRM40, and an Ultra Autocannon/20, a Light Engine, and a total of
12 Double Heatsinks, which aren't exactly enough for sustained fire causing the mech to easily overheat, earning the nickname "Castle Bravo" which was a prototype nuclear weapon.
QUIRKS:
> Armor (RA): +8
> Armor (RT): +16
> Armor (LA): +8
> Armor (LT): +16
Much of the work is already done by HBS.
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Edited by The6thMessenger, 29 April 2021 - 06:54 AM.