Khobai, on 05 May 2021 - 11:56 PM, said:
you do realize that argument works both ways right? I can just as easily say you dont have the right to punish solo players by forcing groups upon them.
Letting 4 mans into the solo queue didn't punish you, statistically, or any other way, and any suggestions it did were anecdotal at best, so no, based on the
reality it does not go both ways.
Khobai, on 05 May 2021 - 11:56 PM, said:
groups belong in group queue. solos belong in solo queue. simple as that.thats the only way nobody gets punished.
Is a statement a few people keep making, and when they try to back it up they fail every time.
Khobai, on 05 May 2021 - 11:56 PM, said:
the problem is PGI allowed groups to screw up group queue. they never did anything to fix the problem. Then they somehow thought it was a good idea to combine queues and let the same problems infect solo queue too. allowing groups in solo queue is an absolute joke with the current pathetic matchmaker and everybody knows it.
Even with the population increases, this is a niche game at best. Its an open question whether or not population will keep going up, and whether or not development will continue, so suggesting that we divide up the population and silo them off in different queues is dangerous.
Khobai, on 05 May 2021 - 11:56 PM, said:
its not hard at all to say what effects covid has had. Steam themselves have admitted covid has resulted in triple the number of average online players. That increase in online players has trickled into most online steam games including MWO. the uptick in players over the last year is a direct result of covid and nothing else.
If you can tell me what the lockdown restrictions will look like in Ontario in a month's time let me know.
Khobai, on 05 May 2021 - 11:56 PM, said:
I can also tell you with certainty that when covid dies down MWO will also go back to being dead. The game cannot be saved by shaking up the meta with a few balance patches. Thats generating temporary hype at best. If they wanna turn the game around they need to fix the game's deeper underlying problems that cause it to not retain players in the long term.
If you think you can say that with certainty, you're full of **** and nobody should believe a word you say.
Khobai, on 05 May 2021 - 11:56 PM, said:
Player retention is the key to growing a player base and this game lacks the ability to hold onto players in no small part due to its piss poor matchmaking. Groups in solo queue with a bad matchmaker is not helping player retention.
For the vast majority of people there was no statistical change to their match stats before or after the merger.
Khobai, on 05 May 2021 - 11:56 PM, said:
you are 100% wrong. combining queues is what punished people.
when queues were combined it punished solo players by forcing groups upon them. especially since the matchmaker is completely terrible.
Is an opinion.
Khobai, on 05 May 2021 - 11:56 PM, said:
Splitting up the queues does not punish people for playing the game they want to. Groups can still play in groups in group queue. How does that punish anyone? PGI didnt even make an honest attempt to fix group queue they just opted for dumping groups into solo queue because it was easier for them to do than actually fixing the real problem. And the real problem is the fact they have no clue how to make a working matchmaker.
And then when the group queue collapses from a mild shock like it did before, will i need to sync drop just to get in with friends? I get that you think you're a victim, just nobody actually cares.
Khobai, on 05 May 2021 - 11:56 PM, said:
Unless you meant the way you wanna play is to play in a group vs a bunch of solo players because it gives you an unfair advantage that exploits the fact MWO has a virtually non-existent matchmaker. Thats pathetic though. So ill assume you dont mean that (even though its probably what you meant).
The old tried and true "i disagree so you're bad at the game" argument.
Khobai, on 05 May 2021 - 11:56 PM, said:
Again having groups in solo queue with a terrible matchmaker is not going to help this game retain players in the long term. It will cause players to leave the game for the exact same reason it caused players to leave group queue. Theres a direct correlation between player W/L ratio and player happiness. Groups continuing to cause incredibly unbalanced matches is not going to keep players happy or encourage them to stick around. Solo queue will inevitably fail for the same reason group queue did.
You havent offered stats on this
once. None of you have.
Khobai, on 05 May 2021 - 11:56 PM, said:
Again the game's developers need to focus on fixing its festering underlying issues instead of focusing on ultimately meaningless and superficial things like balance patches and meta shakeups. Otherwise the game will never get out of the rut its in.
The vast majority of suggestions on this forum and in the discords have been things that would address underlying problems. Balance changes to give love to underappreciated mechs. Pre-match lobbies with build swapping so that any team that gets put together can balance their builds against one another. Not breaking up teams at the end of a match. A return of divergent environment conditions. Rotating spawn and objective points. Dropdecks and respawning in quickplay.
These are changes that could improve the game.
Spinning wild conspiracies about how the groups
abused you does not improve the game.
KodiakGW, on 06 May 2021 - 04:59 AM, said:
This is literally the definition of anecdotal evidence.