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Same Tonnage For Is And Clans In Faction Play
#1
Posted 05 May 2021 - 07:54 PM
As a conclusion, shouldn't then get IS and Clans the same tonnage for the Faction Play dropship?
#2
Posted 05 May 2021 - 10:47 PM
I would prefer to have dropdeck tonage reduced for both sides, I am a bit tired of seeing so many assaults on the battlefield. InnerSphere can spam 3 assaults and a light at the moment. Assaults should be rare IMHO, and medium mechs should be workhorses of the militaries in 31.century. Dropping tonnage down under 220, so clanners should not be able to spam 4 veagles would be a good start. But that is my personal preference, not rooted in any statistics or data.
But, lets see how the games plays out with the mobility changes first. It will not be like prior to skill tree, as back then you had to take huge engine to be able to twist, limiting your weapon payload. Now, you should be able to both twist and take all the firepower you can mount. We live in interesting times for MWO, I'm glad I stuck with it.
#3
Posted 06 May 2021 - 05:25 AM
#4
Posted 06 May 2021 - 06:25 AM
![:D](https://static.mwomercs.com/forums//public/style_emoticons/default/biggrin.png)
But unfortunately changing the tonnage limit is work and no FP work this year.
#5
Posted 06 May 2021 - 07:23 AM
#6
Posted 06 May 2021 - 08:07 AM
#7
Posted 06 May 2021 - 02:05 PM
Edited by LordNothing, 06 May 2021 - 02:05 PM.
#8
Posted 06 May 2021 - 08:33 PM
tee5, on 05 May 2021 - 07:54 PM, said:
As a conclusion, shouldn't then get IS and Clans the same tonnage for the Faction Play dropship?
Would make sense to wait for
- Mobility pass.
- Quirk pass.
#9
Posted 06 May 2021 - 09:30 PM
#10
Posted 07 May 2021 - 07:36 AM
feeWAIVER, on 06 May 2021 - 09:30 PM, said:
The priority for quickplay is fast matchmaking. That said I think they should find a way to weave it into faction play. Even if it's mixed tech. Maybe daily events that put you on one team or another with the promise of extra rewards? Kind of off topic for this thread, though i think the discussion here was mostly done.
#11
Posted 07 May 2021 - 09:38 AM
Nightbird, on 06 May 2021 - 06:25 AM, said:
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/biggrin.png)
But unfortunately changing the tonnage limit is work and no FP work this year.
Can you expand on how difficult changing the tonnage limit is for PGI?
Minimum tonnage of 210 tons, so you can't take three lights?
![:)](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
#12
Posted 07 May 2021 - 09:59 AM
But I'd certainly be down for lowering it.
#13
Posted 07 May 2021 - 10:10 AM
Remover of Obstacles, on 07 May 2021 - 09:38 AM, said:
Can you expand on how difficult changing the tonnage limit is for PGI?
Minimum tonnage of 210 tons, so you can't take three lights?
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
Easier for humanity to build back from the stone age as a result of global nuclear war than for PGI to change 3 digits.
#16
Posted 07 May 2021 - 04:01 PM
Let's hope it is on their list after the mobility and the quirk pass.
#17
Posted 07 May 2021 - 07:14 PM
NPE takes a much larger front seat. Sooner the better on anything relating to it.
#18
Posted 07 May 2021 - 07:51 PM
#19
Posted 07 May 2021 - 07:54 PM
I mean, as much as I love Community Warfare, and pretty much only play the game for it, and've made two CW help threads... All that aside, even I can understand the need to put NPE first.
They'll trickle into Faction eventually, if we can keep 'em.
~Leone.
Edited by Leone, 07 May 2021 - 07:56 PM.
#20
Posted 11 May 2021 - 07:14 AM
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