tee5, on 17 May 2022 - 03:34 AM, said:
Job of cauldron was to balance things.
You say everything is fine in CW. That means in Quickplay nothing is fine, because in quickplay Clan and IS play on the same side. That means the side with more Clan mechs has an advantage (according to your opinion) in quickplay.
Yea Jeff said exactly what I would have said. Arguments such as “tonnage not equal mean no balance!” Or “but quick play…..” are extremely one note, surface level meaningless arguments that fall apart the second you put any kind of thought in to them. If quick play allowed groups up to size 12, if you knew what map you were playing before you selected the mech or if clan tech had even undergone nerfs you may have had a point. Unfortunately for you none of those things have happened. So let’s talk about faction play in the faction play forums. Because quick play is a totally different animal.
PS. Here is a one note arguments that holds a lot more water than any of your leaky boats. Clan weapons are lighter, do more damage have more range and cost less slots. Therefore they are better. A view with no nuance and little thought put into it. And yet a thousand times more relevant than bringing quickplay into a discussion about faction play.