Guys, be patient!
As long as MWO is still trusting Gulag/Cauldron, and things are moving in the right direction, it is OK!
Realistically, big changes would be three steps forward, and one step backwards...
In fact, IMHO the Weapons Pass*** as done by PSR/Gulag/Cauldron went smoother than I had imagined!
The eight (8) mechs are probably one in each IS/Clan class, to be used as reference anchors for this entire MWO mobility tweak project:
IS: Assault (1), Heavy (1), Medium (1), and Light (1)
Clan: Assault (1), Heavy (1), Medium (1), and Light (1)
~These eight (8) mechs would be introduced as "reference" mobility mechs, with play testing & feedback be taken into account.
~Then these eight (8) mechs would then be tweaked again.
~
Then other mechs' mobility be tweaked, in reference to these eight (8) reference mechs.
If this is true, this sounds sensible to me.
(I'm just guessing here--will await for MWO Dev Blog).
- - - - - - - - - - - - -
Note:
***The Weapons pass also used "reference" weapons as anchor.
ie: The "meta" weapons were the reference anchor weapons for each class, and everything else is adjusted in reference to these "meta" weapons.
ie: This mobility tweak is using the same methodology for tweaking, same as the weapons pass.
justcallme A S H, on 07 May 2021 - 02:40 PM, said:
Cats outta the bag. It is correct, only 8 mechs for now.
Unfortunately there have been some challenges to work through.
I believe a DevLog will cover it and explain a little more so just have to wait for that.
justcallme A S H, on 07 May 2021 - 04:24 PM, said:
There are great reason(s) and I can totally understand them.
And it is not as if mobilty is dead peeps - just delayed.
Cauldron is still moving forward. We're still working with PGI (just had a 90m meeting). Changes are still coming etc etc.
DevLog will explain much more so lets not execute PGI too quickly here.
Edited by w0qj, 08 May 2021 - 08:38 AM.