Haven't Played Fp In Years.
#1
Posted 11 September 2018 - 09:40 AM
I'm a fair player. I have streaks of "great" followed by pits of despair. QP is getting to be ridiculous - it seems like the games are always 12-2 or so (with a very few exceptions) and you either are part of the 12, or part of the 2. I rarely feel like I can make a difference. You might be on a team with an LRM Atlas and no other assaults, or packed on a team with fairly fast assaults and a lot of lights or mediums.
And don't get me started with teams like last night with 3 Annis and a Fafnir. The game was practically over before they got to the fight.
Help.
#2
Posted 11 September 2018 - 09:57 AM
FP is often similarly stompy, except you can choose to be on the stomping side if you just get a group together. I think my Smoke Jaguar record from the last event is like 85-5 or something like that, most of my games were with a group of 5-12 of other guys I know who also play a lot of Faction Play.
Solo FP is basiclally super hard mode. Some very good players can carry a team to victory, but it usually requires you to kill at least 1/4 of the enemy team by yourself (12 kills, 3k + damage). If you can't pull that kind of weight (most players can't) then I wouldn't recommend solo FP. So find a group. Search the unit recruiting forums here, find teamspeaks, jump on, look for groups, and join one.
Edited by Eisenhorne, 11 September 2018 - 09:57 AM.
#3
Posted 11 September 2018 - 10:17 AM
#4
Posted 11 September 2018 - 11:20 AM
#5
Posted 11 September 2018 - 12:15 PM
just try it
#6
Posted 11 September 2018 - 12:31 PM
#7
Posted 11 September 2018 - 12:33 PM
Elad, on 11 September 2018 - 12:31 PM, said:
Yea... in addition, the decks are often made up of mechs you'd never take to quick play. My long range deck, for example, has 2 Battlemaster BLR-1G in it with XL350 engines and 6 ER Large Lasers. Not good at fighting anything close range, but at 800-1000 meters, it's probably the best mech in the game. FP allows you to have a very large range of specialized mechs that you only take in certain game modes on certain maps.
#8
Posted 11 September 2018 - 12:50 PM
the try hards will just give you hell (that includes PGI)
#9
Posted 11 September 2018 - 12:50 PM
Edited by Elad, 11 September 2018 - 12:53 PM.
#10
Posted 11 September 2018 - 01:16 PM
Davegt27, on 11 September 2018 - 12:50 PM, said:
the try hards will just give you hell (that includes PGI)
If you're talking to me... I'm one of the try hards.
If you're talking to Astrocanis... posting your loadouts to get feedback makes sense if you're having trouble in faction play. If you're failing to do at least 1,000-1,500 damage over 4 mechs on a regular basis in faction play, then getting some help in regards to exactly what to bring would be a good idea. If you're doing that well or better, then obviously what you're doing is working for you, so keep doing it. Unless you're just sitting in the back using your team as meatshields while you fire LRM's at 800+ meters... in which case stop doing that because it's not helping.
#11
Posted 11 September 2018 - 01:40 PM
#12
Posted 11 September 2018 - 02:00 PM
Davegt27, on 11 September 2018 - 12:50 PM, said:
the try hards will just give you hell (that includes PGI)
Absolutely. When trying something new it's always advisable to ignore advice about best practices from experienced folks. Instead, stumble about haphazardly and get ravaged over and over, let your enjoyment of the game plummet to tear-inducing levels, then blame the "try-hards" for your woes while repeating the potato-mantra "I'm just trying to have fun!" It's far better to suck and have ready-made excuses than to actually try to get better. Trying is too hard!
#13
Posted 11 September 2018 - 02:12 PM
Kubernetes, on 11 September 2018 - 02:00 PM, said:
Absolutely. When trying something new it's always advisable to ignore advice about best practices from experienced folks. Instead, stumble about haphazardly and get ravaged over and over, let your enjoyment of the game plummet to tear-inducing levels, then blame the "try-hards" for your woes while repeating the potato-mantra "I'm just trying to have fun!" It's far better to suck and have ready-made excuses than to actually try to get better. Trying is too hard!
This would be far funnier if it wasn't so accurate.
#14
Posted 11 September 2018 - 02:27 PM
#15
Posted 11 September 2018 - 02:42 PM
Astrocanis, on 11 September 2018 - 09:40 AM, said:
I'm a fair player. I have streaks of "great" followed by pits of despair. QP is getting to be ridiculous - it seems like the games are always 12-2 or so (with a very few exceptions) and you either are part of the 12, or part of the 2. I rarely feel like I can make a difference. You might be on a team with an LRM Atlas and no other assaults, or packed on a team with fairly fast assaults and a lot of lights or mediums.
And don't get me started with teams like last night with 3 Annis and a Fafnir. The game was practically over before they got to the fight.
Help.
Best advice, get on TS.
Look for a channel with players and join it. Wait for a break in chatter and ask if they have room.
Even better, if you know players that do CW, find out what TS Hub they use and go there.
If you are honest about giving CW a serious try, do NOT try it without being on comms and being in a group. CW is a whole new game when you play in a group, as intended, and on comms.
It could be bumpy at the start. Going to take a little bit for the group to gel but once you do, wow, what an experience. CW as intended is fantastic.
Once you find a group of players to drop with, stick with them.
FRR TS Hub is rather active.
Comstar has come back online as well.
You have taken the first step, asking for some advice. Take the next step and follow it, you will not regret it.
#16
Posted 11 September 2018 - 04:23 PM
#17
Posted 11 September 2018 - 04:46 PM
Eisenhorne, on 11 September 2018 - 01:16 PM, said:
If you're talking to me... I'm one of the try hards.
If you're talking to Astrocanis... posting your loadouts to get feedback makes sense if you're having trouble in faction play. If you're failing to do at least 1,000-1,500 damage over 4 mechs on a regular basis in faction play, then getting some help in regards to exactly what to bring would be a good idea. If you're doing that well or better, then obviously what you're doing is working for you, so keep doing it. Unless you're just sitting in the back using your team as meatshields while you fire LRM's at 800+ meters... in which case stop doing that because it's not helping.
yes I was talking to you
sorry to offend you carry on
#18
Posted 11 September 2018 - 05:03 PM
#19
Posted 11 September 2018 - 05:12 PM
Kubernetes, on 11 September 2018 - 02:00 PM, said:
I hereby award you Best Post of the Month.
#20
Posted 12 September 2018 - 04:35 AM
Astrocanis, on 11 September 2018 - 04:23 PM, said:
Dropping with a group/friends it is easy to 'contain anger' as you are learning from each other.
Sure, crap hits the fan, things go sideways in a drop, but it what you and your group learn from those experiences that make the next drop better. You drop, you learn, you apply what you learned to further drops. If you are lucky enough to be surrounded by good people/pilots you are able to bounce idea's off each other and share what you have seen in drops so same 'mistakes' are not made. It is a fantastic process once you have it going.
"containing anger' is not an issue IMO. It is the ability to provide and receive honest feedback. If you can see that the feedback is not meant in malice but in effort to help each other be better pilots you will be ahead of the game.
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