MadDach5und, on 16 May 2021 - 10:01 AM, said:
Tier 1 games are "faster" is really a false statement. Lower tier matches may take longer to finish on average, but there has been plenty of Low-Tier matches that were pretty much over in the first minute and a half, due to predictably bad team movements and such.
Low-tier players will not exploit such mistakes as consistently and as hard as high-tier players tend to do.
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Four elite players 'slum' drop into lower tiers ALL the time, especially late at night when N American players are getting sparse. So that's not an an entirely true assumption, either.
You're T3. That means the current matchmaker WILL match you against T1 players - it's working as designed.
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Something to point out about these databases that can be gleaned from a quick scan ---
-- Top Pilots tend to be more strongly assault based than other sizes, so more credit is STILL given to more damage and kills versus scouting / objective / teamwork play
Damage and kills remove enemy assets from the board. The other aspects you've mentioned just put your team in a better position to do so but by and large
will not win matches on their own (except playing the objectives
if the rest of your team is able to hold out long enough against the enemt)
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-- I'm still on my ORIGINAL account with 15,000+ matches - MANY of those high ranked players are not near that kind of total, and I suspect many of them have started NEW accounts AFTER they established their game play. Not ALL, but many of them.
Entirely irrelevant after the PSR reset that took place last year.
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If Pilot Skill was all I cared about, I would open an ALT account and start anew. THAT IS key to making these averages push higher.
You'd stomp the T5 pugs for your first few weeks, then once you hit T3 you'd be in
exactly the same position as you already are.
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Skill ranks SHOULD be timely to more recent performances, and not tied like a boat anchor to what we did as noobs years ago.
(...)
I want there to be a vector for improvement that can REALISTICALLY be achieved through more than just sheer damage and kills, and is NOT anchored down by performance while learning the game or play done years ago.
See: PSR reset. May 2020.
Your skill change is tied EXACTLY to your CURRENT performances against your CURRENT opponents and teammates. If it's not increasing fast enough for your liking, that's because you don't outperform them in the terms the game "understands".
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One stat that doesn't show anywhere - and I claim this with at least a crumb of pride - is that I have been the last player standing on my losing team far more often than not. Nobody gives a damn about surviving anymore. In fact, it's treated with a vast amount of disdain from impatient dead pilots who are mad about me not killing myself instead of figuring out a way to possibly win or at least do more damage to their team before I get taken down. I've entertained the crap outta people watching me survive, and I love them for their positive feedback. But the game itself doesn't do that. In ANY way whatsoever.
There are many things to unpack here. A lot of us have seen matches where a lone ******* assault in Zimbabwe is the last man standing simply because he took the wrong turn and never got in combat.
We have ALSO seen players who do this
deliberately to farm KDR off surviving opponents, which is not a situation that should be in any way encouraged or rewarded.
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I really wonder how the game play would change if there was incentives to be the "Last Man Standing" or an "Alamo" award for getting kills while being pursued by half a team. THAT takes pilot skill, and it's certainly not easy to do with a 100 ton fatty that can barely move
If you are getting kills, you are getting rewards for those kills already.
MadDach5und, on 16 May 2021 - 11:43 AM, said:
Sorry, but there's been disdain for not committing suicide by crossfire no matter WHAT condition. Play abut 10,000 more matches and you get to see practically everything - including YOURSELF becoming that same whiny jerkwad who accuses someone of 'not participating' because they are not a glowing red stick hopping on one leg.
That's down to idiots who don't understand that sharing armor / tanking in this game is more about attracting enemy fire than getting hit by said fire. This said, someone who is one hundred percent fresh and out of position where they could contribute anything to the match probably deserves every little bit of hate coming their way.
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Light mechs survive by NOT getting hit. At all. Scouts help the teams with spotting, tagging, NARCs and several other subtle distraction moves that don't deal damage or add to damage statistics. This game awards NONE of that with any real significance. I freaking love pairing a good NARC launching scout with a couple heavy missile boats. it's devastating to the other team. But it means one pilot gets NO love, aside from the seasoned pilots that bother to recognize the significance -- and it's practically impossible to GET that arrangement from a random free quick match without pre-setting a group drop to make it work.
If you're trying to run pure support in solo QP, that's a user error. Group up with other players, pack some weapons, skill for double arty strikes and equip them.
MadDach5und, on 16 May 2021 - 12:37 PM, said:
Most Light mechs that get 400+ damage get it by scavenging already banged up mechs, not by scouting or any other team based strategy. I've played that way. It's not fun.
... or by dropping a well placed arty strike onto enemy positions.
MadDach5und, on 16 May 2021 - 08:09 PM, said:
The surviving mech, provided they are a skillful enough pilot, can continue to evade AND shoot at multiple targets because they are all converging on them at once. Often with whiny crybabies complaining over coms that those extra 45 seconds are wasting THEIR time. Been there. Done that. And took three or four more mechs down while doing it. Often after half my team disconnected in disgust.
But that doesn't take any "SKILL" - right? Evading fire from 3 to 6 mechs and STILL dealing out damage is simply lazy piloting because the match is "Over", right?
It takes skill, certainly. The question is whether you did enough before it got to that point to make a difference - and your stats say you most likely don't.
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Dealing large damage from lights happens from positions of stealth and evasive angles, not by full frontal brawling.
Sure, so... why not do that?
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I have made the leaderboard on Solaris Division 7 (the Annihilator Division) in an Arctic Wolf. It's a ***** to do. Please take note how many pilots in the top 50 are piloting anything less than 80 tons in that division. I don't mind the challenge sometimes, but I did get really fed up with fatties placing their *** against a wall in a corner the whole match and then blaming ME for the tie game we BOTH got because they refused to engage. Please tell me where there was SKILL involved in THAT baloney...
It's a tie. Half of the blame IS yours for not figuring out a way to bait them out of position.