As an example, right now IS is defending and Clan are attacking. That has not much meaning for game modes like Skirmish, conquest or domination.
But it has a HUGE meaning for game mode SIEGE. Which means that in our example, IS is ALWAYS, defending. Which means they have ALWAYS the support of turrets, The attackers need to push in through the doors, need to shoot the gens of the gates, get logged by the turrets (better for the lurmers), need to shoot the o-gens, need to shoot omega etc.
Many/Some groups don't want to have so much negative points on their side, so they queue for the defending side. Which means less players queue for Attacking Side.
WHY JUST SIMPLY MAKE IT RANDOM. NOBODY KNOWS IF THEY WILL BE ATTACKER OR DEFENDER. q.e.d. -> Problem solved.
But you should be able to see if you are Attacker or Defender in the 1:30 min time window, the same time window, where you can adjust your dropdeck according to the upcoming map.
I remember the past and in the past it was always random. I think PGI changed it so that it fits better to their little intro texts, which nobody is reading. "Clan Wolf is attacking the icy world of FRR....." -> Clans ALWAYS attacking.
EDIT: I inserted the part with the 1:30 min time window.
Edited by tee5, 25 May 2021 - 10:15 AM.