Khobai, on 01 June 2021 - 10:38 AM, said:
52 is still way too slow for an assault. thats why im using a blood asp because it goes 64. and I dont have to commit any points to speed tweak. I can put my points where they belong on an assault: firepower, survivability, and operations. NOT MOBILITY.
the blood asp also gets endosteel unlike the direwolf so its basically like a 95 ton mech. So youre really only losing like 5 tons compared to a direwolf. But you go so much faster. Combine that with its high hardpoints and the blood asp is just a straight up better mech.
The problem is that the dire wolf is just plain bad. its straight up worse than other assaults. whether its the kodiak, bloodasp, madcat MK2, etc... because they all get endosteel while the direwolf doesnt. and they get bigger engines while the direwolf doesnt.
the direwolf needs MAJOR compensation for not having endosteel or a bigger engine. For starters it needs quirks that give it the equivalent of 4-5 extra tons of armor/heatsinks, etc... to make up for not having endosteel because thats a massive disadvantage for a clan mech. It also needs additional compensation for how slow it is because slow is bad in MWO.
I do think the direwolf can be as good as other clan assaults but PGI has to get over their irrational fear of not giving clan mechs quirks. Some clan mechs really need them badly.
idk about that, endo steel is only worth about 5 tons for 100 tonners. it is often ommited on 100 ton battlemech builds anyway to free up crit slots. if that option was available on the dire i still wouldnt use it. podspace is not this mech's problem not by a long shot. if the thing had endo you wouldn't be able to install any useful loadout because it would be eating up 7 slots. the fact that it has an xl engine makes up for the lack of endo.
most is assaults would be running an lfe or std engine and no upgrades. if this were an is mech, and there was no engine cap, id actually upgrade the engine to get my spead up to at least 60, but then that would seriously eat into my firepower budget. those nodes are equivalent to an upgrade to a cxl 325, and that in turn is worth 3.5 tons.
it all comes down to effective strategies for dealing with light mechs. the survivability nodes can only give you a big of endurance against those squirrels. they do not help you defeat the squirrel. maybe you get lucky and a team mate shoots it off of you. but more than likely your survival will be in your own hands, and in that case id rather be able to get my guns on target than to be able to soak up a few more shots. now you dont want to fight squirrels, but being able to handle them is the difference between being on the firing line, or a smoldering ruin half way between the firing line and spawn.
just remember you dont have to be the fastest mech, you just have to be faster than the slowest mech. i often feel sorry for the dire that did not get his speed tweak. it may not be a dire, there are plenty of annihilators and fafnirs and king crabs that never break 50.
Edited by LordNothing, 02 June 2021 - 05:54 AM.