KodiakGW, on 09 June 2021 - 04:33 AM, said:
Not to single you out, but I could spend hours pulling quotes from all the defenders of not doing anything to current quick play for that reason. Which is reminiscent of “stay the course, thousand points of lights.” So I ask one simple question.
What is the population number we need to reach to consider separating the queues?
A number have said they would be for separation, a 8v8 group queue, when population is big enough. We are back to numbers we haven’t seen since early 2019. Evidently that is not good enough. What is? 30k, 35k, more? Please let us know what is the magical number we need to get to so I don’t have to continually experience what happened to me in April. I want to try out some builds, and level mechs, which I would never impose on friends. Trying to do that in the current Soup Queue is infuriating.
if it is 30k, fine. We are close to that. I will group up with the few friends I see are active, take an already leveled assault or Night Gyr to use max tonnage, and deal with Soup Queue to help player numbers. But, I want to see posts from everyone this month who has said “not enough population” backing the idea to split queues when we hit 30k. I seriously doubt we will get to 35k or more without a seriously big change. Fixing prior bad decisions alone won’t get us there. Which includes bad original map design.
IMO, you will never get a straight answer from those who want to keep a mixed queue. Because a whole bunch of them simply don't want to play in a group only queue - probably because the predator/prey relationship there between good and bad players is more pronounced (no matchmaker other than team sizes). So they'll move goal posts, add conditions and always find a reason not to support the change. Population goes up, they'll say its because of their changes. Population goes down, they'll blame it on seasonality or random variability.
Right now, using steamcharts, we are seeing average players online numbers that haven't been seen since mid 2018. And in fact average players online for the last couple months is only 15% below the average for all of 2017 (1000 vs. 850 approximately). Overall playerbase is only about 10% below where we were in the 2nd half of 2017 according to Jarl's.
Using steamcharts x2 as representative of total players online at any given time (Russ has said that people playing through the PC launcher actually tend to exceed the steam numbers, so the 2x calc should be conservative), we almost never have less than 800 players on at any given time, even in the wee hours of the morning. Peak numbers are approaching 3000 players per day and averages are in the 1600-1700 players online each day.
I know that in 2017 I had no issue getting group drops in NA and EU servers with groups of 4-6 players. And even when our average player numbers (per steam) were half what they are now solo drops had wait times of a few minutes maximum, and just seconds during prime time.
An 8v8 group queue with maximum 4-man groups (cause we're ok with that now) would not only make match making easier than the old 12v12 any size group allowed setup, but it would also allow for the same number of matches as the old setup with only 2/3 the population. And limiting group size to 4 will also mitigate the stompiness that resulted when large, high quality groups would drop in the old setup. If we added solo opt-ins then matchmaking times would only get better.
So whether someone favors soup or not, the simple fact is that by going with an 8v8 group queue and limiting group sizes we could easily pull off a group queue that would be able to match 2016-2017 matchmaking times/availability with the current population (80% of the population, but only need 66% as many players per match).
Now, some might ask about matchmaking quality. Group queue never had a matchmaker. So really not a concern. But since we now do have the ability to average total group PSR, add it in if you like.
In summary, we have enough population now for an 8v8 group queue that would kick off matches at least as quickly as we saw in 2017, maybe better since the puzzle pieces (group sizes) are restricted. And this is without solo opt-ins or adding a skill based matchmaker.Nightbird, on 09 June 2021 - 10:10 AM, said:
This was the logic used for FP, and the population fled to QP.
Not to mention that sharing the pain isn't the only option. The other is leaving.