Khobai said:
a standard 12 machine gun + 1 laser piranha-1 does that easily
Well at least you mentioned a variant and a somewhat precise loadout while somewhat failing to mention all the info I asked for with regards to the target.
Khobai said:
it does ~13 dps. once the machine guns get through the armor and into the structure the dps spikes much higher.
Just for the "lulz" I just went into Tourmaline Desert testing grounds with a PIR-1 with two 12 machine guns + 1 laser (once a heavy small laser and once a micro pulse laser) and tested the "murder time" against the Atlas closest to the spawn point.
The following conditions applied:
- Since it's Testing Grounds there was no ping induced lag, desync issues or other limitations imposed by the server authority in actual matches
- The Atlas obviously stood completely still, i.e. he didn't respond with any form of response to the incoming damage. This translates into a totally oblivious pilot whom's reaction time to incoming damage is several seconds. Even when factoring in a "shock second" that's a reaction time that is anywhere between factor 2 to 4 too slow when compared to an average human being.
- The Atlas obviously had the default rear armor but (IIRC) there are no survival nodes active for increased armor and or structure beyond default quirks
- The PIR-1 equally stood completely still at the 6 o'clock position behind the Atlas (angle offset max + or - 3°) and as a result of 2. didn't have to maneuver to maintain its attack angle on the targeted area (center torso) nor had to deal with twitch abilities of its pilot to maintain aim.
- The position was well within optimal weapon range to have full damage and absolutely no spread of the machine guns whatsoever
Results:
It took in both attempts something between 5.25 and 6.25 seconds to kill said Atlas under these
almost absolute perfect conditions.
For comparison I then did the same for the Awesome on the map under the same conditions ... and astonishingly enough that assault lastet between 6 and 7 seconds before it died ... I had expected it to die faster than the Atlas
Khobai said:
any mech with a combination of armor+structure of 70 or less on their back and CT dies in 5 seconds.
Since the main complain usually comes from Assault pilots: How many Assaults are there that would fall into that particular category in a reasonably well build Assault?
Khobai said:
the only situational constraints is that it finds an isolated mech and shoots it in the back CT for 5 seconds. which isnt that difficult given how bad a lot of assault pilots are these days especially in the upper tiers.
Well, it would appear that the actual situational constraints that lead to your described 5 second kill window include all the things I wrote as well as your additional constraint of having armor and structure of 70 or less.So it takes
really close to absolute perfect conditions to achieve those 5 seconds you're trying to argue with.
The only way to get even better conditions would be to stipulate IS-Assault with XL engine and this PIR-1 then exclusively hitting a side torso instead of the center torso.
Khobai said:
its not some fallacious edge case it literally happens all the time lol.
Sorry to say it: But you did not convince me that you are not trying to argue from a perspective where you are indeed looking at an edge case
Khobai said:
And Im not saying piranhas are overpowered.
This doesn't "compute". You claimed that a light killing an Assault in 5 seconds was a "problem". Logically this must mean that any light mech that truly manages to do what you were talking about is "overpowered" within the general balance and populace of the game.
Khobai said:
Just that it does happen a lot more than it should.
And now you're contradicting yourself again: If it truly happened "a lot more often than it should" then logically the involved mech could not be "balanced" and thus would at least have to be "overpowered" against the average player and possibly even within the base balance as well.
Edited by Der Geisterbaer, 10 June 2021 - 11:37 AM.