Vlad Ward, on 11 June 2021 - 03:39 PM, said:
No one said they can't have agility.
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Vlad Ward, on 11 June 2021 - 10:19 AM, said:
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Personally, I feel like the first step on the road to getting there has to be removing size/speed from the equation.
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You did, in fact, specifically say that "Size
and speed" have to be taken out of the equation. How is one supposed to construe that, save as a proposal for all 'Mechs to be the same size and have more-or-less the same mobility patterns? I only allowed for higher top speeds because it's pretty much flat impossible to have all 'Mechs go exactly the same speed.
Frankly, what you're describing isn't MechWarrior
or BattleTech - it's Yet Another Call of Duty Shooty Booty, where every last character is more-or-less identical with only superficial customization options and a choice between three barely-different engagement range brackets. Because those are Skill-Based inasmuch as twitch aim is actually factually the only thing that matters to such a game, and Church of Skill folks have long made it known that twitch aim is the only possible skill one should acquire, the only possible factor that should decide fights, and the only possible thing any human being should aspire to.
Piranha
did change light 'Mechs. They made a lot of them the size of ProtoMechs, they gave light 'Mechs drastically higher mobility than larger, more heavily armed and armored 'Mechs, and the Cauldron is working on giving the ones that process didn't save quirks where and as needed. Even then, light 'Mechs aren't in a great spot right now. There are a great many ways reticle bloom and non-pinpoint fire could solve that, but we're not getting non-pinpoint fire so we work with what we've got. Which means light 'Mechs need to stay small, fast, maneuverable, and ideally dangerous enough that you can't ignore them and assaults/fat heavies have to actively fear them. There needs to be counterplay to Fatbros, or the game is imbalanced in the other direction.
I know you think very little of Tier 5, but lemme tell you - even down here, light 'Mechs aren't much of an issue if a team remotely pays attention. A light 'Mech has to be uncommonly aggressive and also strikingly intelligent in their maneuvering to get away with much of anything. They live longer in T5, but that doesn't make it any easier for them to find a butt and chew on it. Even down here in the slumlord moshpits, people tend to gagglefuck around in a clumped-up murderball far too often for light 'Mechs to have any hope of doing anything until the enemy team has already been picked half apart.
Trust me, man. Making light 'Mechs huge and giving them all Piranha hardpoints, turning them all into thirty-ton Grasshoppers, is not - not not
not - what light 'Mech pilots want. Nobody plays that class to be the same ginormously gigahuge Megadeuce-sized super robot that'd stick out when hiding behind small moons and which can't avoid enemy fire to literally save its life.